I was perusing the net today, while I attempt to fight off a horrible cold that has every part of me aching, and I came across this article about the Day Z creator Dean Hall saying “I hope I implement alot of bad ideas. So that then, we know they are bad. Then we can remove them and move on. If we stick to safe idea’s, this isn’t going to become a great game”.
I wholeheartedly support this model of developing and I’m glad to see that I’m not alone in believing that it is a good way to go. In the past you’ve probably seen me implement several iterations of a feature, just to throw it out. Chest sizes come to mind. This was an incredibly controversial change for quite a while, but for a time it fit the idea that I had for inventory management in TFC. Eventually the Size/Weight system was dreamed up which ended up completely changing how I saw this aspect of the gameplay.
The initial chest nerf definitely helped to further the rest of the mod by allowing for a group conversation and mass testing of something that may never have otherwise been tried, and ultimately gave birth to a new system that is in my biased opinion far superior to vanilla even if its not entirely perfect.
So next time I add something that ends up being controversial, instead of perhaps straight up quitting TFC, take a step back and consider that we strive to give the best experience possible, that we DO listen to criticism and that we DO learn from our mistakes even if it takes time to find a solution.
Edit: Since it has become something of a repeated falsity in the comments let me clarify. The War Z is the game that ripped off the Arma 2 mod, Day Z. Some of the commentors seem to be under the impression that the reverse is true, and this could not be further from the truth. Please direct your hate elsewhere. Dean Hall deserves a lot of credit for the work he’s done.