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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Today
  2. Yesterday
  3. Hunting and world generation.

    Maybe we should compromise. You first use the path dimension and portals to access an island. Then, when you conquered the island the curse that protected the ocean span between it is lifted. After that you could use the path dimension or boats.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The course of time without players is even better.
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    By the way, there is another parameter, I:yearLength, which is set to 360 in this modpack, in contrary to default 96. Maybe this parameter and above one doesn't mix. There are servers with long year and with time not stopped without clients connected, and from what I know, they works fine. It is even better to have longer year but time constantly passing, you can then estimate when crops are ready and hop on to gather, or when winter passed and seed.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Apparently there really are problems with this parameter. Made a value of 0 and time does not roll back, but it goes as if the players on the server are present. Any value above 0 results in a rollback of the time back. It's better real time without players than constant time kickbacks. Thank you very much for your advice.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There is I:simSpeedNoPlayers in TFCConfig.cfg, maybe this is an issue, try to switch it off. But I didn't touch it, it is default Terrafirmacraft value.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I can not constantly monitor the server. Maybe you know a mod that pauses time on the server if there are no players there. Tried to start a server with one mod TerraFirmaCraft - time does not roll back
  9. TFC1 1.12+ port

    Wow! You can port TFC to MC 1.12? The devs always said how nearly impossible this is, especially the chiseling code. I will definitely play TFC again if you can pull this off.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It is strange, there was nothing special during last updates, which would be responsible on time issues. There is TFC Too Much Time mod, which change proportion of day/night depending on date (whole day+night duration is still 20 minutes), but I never had any problems with this on my private server. However I was shutting server, when nobody is using it.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In your build, is any mod responsible for changing the playing time? When testing revealed: the longer the server is without the players, the further the time rolls back.
  12. TFC1 1.12+ port

    Couldnt Agree More!
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I have Forge Server. List of my mods: I replaced MapWriter with JourneyMap, and add Server-tools mod to manage the server. Problems with server-rtolls and JourneyMap was not up to version 1.2x
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Do you have other mods added? For example TFC butterfly mod, it can cause such errors. Do you have Forge server or Cauldron one?
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you. really I forgot to update the mod from the client side. But I had another problem (from the previous version). As long as the players on the server, the time goes right, but if players leave the server (that is, there are no players on the server), then the time is reset again on June 1, 1000.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Seems that you have outdated TFCPPHelperMod, always purge mods, config and scripts dir and unpack new version. Or use github to organize files automatically.
  17. Servers

    Hello, I'm a French player, I play at Minecraft from a long time ago, and I just discover TerraFirmaCraft : are there any servers now?
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    After update (ver.1.24) my server work properly, but my client crashed
  19. Mining is difficult

    I totally agree that a mine should last almost the entirety of a play. Many mines IRL have lasted multiple generations.
  20. Last week
  21. TFC1 1.12+ port

    So, no pressure, but when can we download something? At this point, we just want to play. If it is an Alpha, Beta, Omega, we don'tcare. Just the pleasure of playingTFC with a newer version of Minecraft is worth any bugs we may encounter. You, sir, will have our eternalgratitude.
  22. Preparing to introduce Enviromine into TFPP

  23. TFC1 1.12+ port

    Cant wait, been wanting one for SOO long
  24. TFC and RotaryCraft

    If you install the mods on your own client, you don't need permission. You only need permission when you create a mod pack that you want to share with others. This means you can put the mods together and see which problems you encounter. Things that come to mind are world generation, over powered mechanics and ambient biome temperatures. Some machines need to be cold, others need to be hot. Placing them in a biome that is either too hot or too cold can be detrimental. And since Rotarycraft has some very powerful machinery the jump from TFC's hand forged tools to Rotarycraft's high tech machinery will be huge. Try playing through the Rotarycraft tech tree with TFC installed and see if it works. Rotarycraft is a really nice mod that we were fortunate enough to get permission for to include in our HappyDiggers AMP mod pack back in Minecraft 1.6.4 before Reika even allowed his mods in mod packs in general. Rotarycraft is also a more technical mod in the sense that it's a bit more difficult to understand it's mechanics than other tech mods like Buildcraft, Industrialcraft, GregTech, EnderIO, Mekanism, etc. If you ask me that also makes it a potentially good fit for TFC. Not everything has to be easy
  25. TFC1 1.12+ port

    Believe me, you have no idea how many people want that. This was the dream of mostTerrafirmacraft players for a long time. TFC 2 is a completely different game, so much that I even suggested that it should have another name. Now Please when you say that you can deliver a port to the latest Minecraftversion you create a huge expectationon the community, that only reason this thread is not flooded with comments is that things have been slow for so long that most players went away or only check the forum once in a while. I think once people start to talk about it will be a huge success.
  26. TFC1 1.12+ port

    This is excellent news, thanks very much for your work on this.
  27. Curious As To How Feasible A TFC Modpack Is

    It is my opinion that 1.7.10 was the last good version of Minecraft before they ran out of ideas, and I haven't played anything past it for an extended period of time. Just sayin'
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