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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Today
  2. TFC Local Server 1.7.10

    1. Name sky2bro 2. Age 17 3. i have vacation so i will be a lot 4. i will do my best to help and improve the community 5. i like the modpack and the idea of creating a sort of colony/village 6. about a year but aim not very good in smithing 7. aim dutch
  3. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I see, so the glass jar is only to transport the queen to create a new apiary. It makes a bit of sense now, not much but a bit. One way or other thanks for this addon. It is really refreshing to see that people are already thinking on building on top of TFC2,
  4. Except normally you don't go around stuffing queen bees into your pockets and continuing through your day like normal. EDIT: Since you've never used it, I should specify that the way HarvestCraft does bees is weird. When you find a beehive in the world the only thing you can do with it is crack it open and take the queen out. Then you build an apiary and put the queen in. The apiary produces honeycomb, wax, and a bee grub you can use to make a new queen. That's it. It is super strange that destroying a beehive and stealing the queen doesn't have any consequences whatsoever. That's why I made this addon.
  5. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I have never used this mod, so please pardon my ignorance, but wouldn't make more sense to use smoke to calm the bees, instead of putting the queen in a glass bottle? That's really weird. Using smoke would make the bees go into a dormant state, where they can be safely handle, but do not produce anything until the smoke source is removed.
  6. Kyruxst's Terrafirmacraft Server (reboot)

    More specifically, stats and inventory are resetted to the status recorded yesterday.
  7. Kyruxst's Terrafirmacraft Server (reboot)

    Sorry, maybe I am the only one, but every time I leave the server and I return all items disappear. Also vanished my /home and skills. So I can not play, I gave all copper items to a play on and out.
  8. Portals VS Ships

    Why did you create the portals that allow you to navigate with some fantastic measurements at large distances, that would not overcome the problem with water travel? Add multiple ships(something like what was in Archimedes' Ships), which will need a lot of resources and for travel between the Islands the player will have for a long time to stock up on food and drinking water, also overcoming other difficulties. If you need to reduce the aimless journey, add instead of portals card, which will indicate the location of the Islands.
  9. TFC Local Server 1.7.10

    1. IGN FiringIron2. Age 143. How active you will be: I can be on every day for 2-3 hours.4. What you can bring to the server: I can collect materials, do metalworking, handle food for a few people, and build sorta decently.5. Why you want to join: I'm just getting back into TFC and want a server for me and my friend to play on.6. How long have you been playing TFC? Around 2 years7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke ) How many irons are in the fire? ...All of them :::;)
  10. TFC Local Server 1.7.10

    1. FeftheFish2. 143. Decently active4. Myself5. To sate my irresistible curiosity6. A period of time7. Buckets.
  11. TFC Local Server 1.7.10

    1. IGN (in game name) Metal_Pug2. Age 153. How active you will be pretty often4. What you can bring to the server expierence in all fields.5. Why you want to join im bored.6. How long have you been playing TFC? too long ever since bioxx flooded the world messing around with infi water, if you dont know then its longer than you.7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke )My life. now let me go swim with my toaster whilst i wait your reply.
  12. TFC Local Server 1.7.10

    Hello, I'm looking to grow a small community of players who like to play TFC. My hope is to have a small village close to spawn with accepting and welcoming players. Farm to provide the village with food, forge tools for one another to use, etc. Community is key, so interact with one another Here's what I need to know: 1. IGN (in game name) 2. Age 3. How active you will be 4. What you can bring to the server 5. Why you want to join 6. How long have you been playing TFC? 7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke ) Required mods: Terrafirmacraft 1.7.10
  13. Luck of the sea is going to be tricky. I don't think you can catch anything other than fish with the TFC hook, and trying to find a place in the code to add that is difficult. EDIT: That being said, I found a way and am nearly done. Turns out Lure is gonna be worse, since I have to replace some TFC code, which I hate doing
  14. Yesterday
  15. Why did you use HQM mod and not Better Questing analogue? From my perspective BQ is a way much better for a quests. It also has a really nice editor.. Here: https://www.dropbox.com/s/x2oio55uw1qr7al/DefaultQuests.json?dl=0 I transfer your quests to this mod.
  16. [0.1.10] TFC2 Prerelease

    Two more things: First, dirt pillars appear to be possible to build: Second, it feels like the lake in this shot should drain into the gorge on the right: EDIT: it seems weird that the wooden planks support themselves out to the same distance as logs (7m). Perhaps the logs should support out to twice the distance (14m)?
  17. Fiddling with the Fortune enchantment. Its very situational. For many blocks it does nothing, for some it multiplies the amount, and some others it just adds a flat amount to what drops. Some get an increased chance of a rare drop. Haven't even gotten around to what it does when you kill an entity with it . Currently for the block version of the enchantment my plan is to simplify it a bit. Coal will get an additive bonus, instead of a multiplicative one, since coal in TFC already has the potential of dropping multiples. Most everything else will get a better version of whatever it drops. So poor quality ores will have a chance of dropping normal quality ore, normal could drop rich, and rich could drop an extra piece of poor quality ore. kimberlite will have better chance of dropping diamonds, and raw stone will not only have an increased chance of randomly dropping a gem, but the quality of gem will likely be better.
  18. [0.1.10] TFC2 Prerelease

    Is there a way to toggle the creative mode information? It is quite visually distracting.
  19. I'm sorry for making this topic... but graphite.

    So I'm running around in schist, hopelessly propicking at ground, just running around like a lunatic, no symmetry no nothing. I was obviously giving up at that point when suddenly....... "Pathetically insignificant, barely describable as traces of graphite found, now you can stop whining you big baby" popped up right in my face on the screen. Words can not describe my UTTER EXCITEMENT!!!!! :DA:SD:AS:{DLAFKDAKLHKDSAHG Thank you so much for the tips. If not for them I would be digging underground like a moron.
  20. [0.1.10] TFC2 Prerelease

    I apologize if these have already been brought up but I have two questions. One, can the changelog be timestamped so we know when patches are released (until a more formal release method is adopted)? Two, are there plans for a dev map to be released of planned features/content, or is it even too early for that?
  21. I'm sorry for making this topic... but graphite.

    Ya, I've seen graphite spawned in mountainsides before. That might have been a couple versions ago, but I doubt it has changed in that time.
  22. I'm sorry for making this topic... but graphite.

    This Ymax is not working, I saw graphite and other minerals spawned above 140.
  23. [0.1.10] TFC2 Prerelease

    TFC2 0.1.10 Crash onLoading Terrain (creative game mode, new map):
  24. There we go, fixed the error handling code to deal with this properly, ttfcapi 0.8.3 should solve the client launch issue I appreciate the encouragement, I wish I had more time to work on this than I do.
  25. I'm sorry for making this topic... but graphite.

    Thanks for all the amazing tips. Ironically, I already found garnierite since the second rock type on my island is gabbro, and I found lots of it. I have a few questions though. In the config files I saw that graphite only spawns below Y:128 (Or maybe I am getting something wrong), so is it possible that I will find some exposed graphite in ravines or mountain sides? Thats why I was mining underground rather than running around and propicking. God wish it was as easy to find graphite as it is to find kaolinite.
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