Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Past Hour
  2. Cooking with TFC (WIP)

    I think it is compatible with it. The only things you can't store (I believe) are meals.
  3. Today
  4. Release Date? Soon?

    That's awesome to hear. I'll be sure to download the first release, as soon as you push it out, but take your time, as you Need it. Waited over 2 years for this, a few days more aren't bad anymore.
  5. Actually, B was really generous with the upates then. Might partly be because of frequent bugfixes and "ohgodnowhathaveiwrought" moments, i remember distinctly there once were five patches to a new version, all in the same day. 99 little bugs in the code take one down, patch it all around. 117 little bugs in the code take one down.... Dunk was kinda moderating the forums, and always had something to say to suggestions, be it good or full on lockdown. Derails were a norm too. (Sherlock Holmes incident anyone?) It seems like things are too serious nowadays
  6. Alright, I've added 3 config options to Taeo's TFC Materials. You can now configure: how much metal a nugget melts into, how many nuggets are received from the cast or anvil recipe, and which nuggets you'd like to be in the ore dictionary. This should give you a lot of control over how compatible it will be. The reason I used a 1:10 ingot to nugget ratio for my recipes is because you can only use whole numbers for the amount of metal per nugget. Meaning you'd either be short 1 unit, or have 8 extra units of metal if you reconstituted nuggets into an ingot. This would lead to either disappointment or metal duplicating, respectively. Maybe I should also add a config option to just turn off nuggets' capability of being smelted, for those who would rather just throw 9 into a crafting grid. I've also fixed the propick for my ores. Now 3 types of ore should show up with the propick - TerraFirmaCraft defaults, any ore that uses the TerraFirmaCraft generator, and any block that uses the Prospectable interface I've added to my API. (As a note, for those modders that want their ore to work without using my API or the TFC generator, you could conceivably just add your ore to the TFC generator with conditions for spawning that are impossible. ) The propick shows the quality of my ores regardless of your prospecting skill at this point, however. I'll fix that in a future release. You can find the current newest versions in the link in the OP. Make sure you have the newest of all 3 for compatibility
  7. I can add the config option, sure. I made the ratio what it is for a very specific reason, that I no longer remember. So keep in mind issues may occur. And yes, you're right, it appears I've broken the propick at some point, I'll have a look.
  8. If you went and read the thread links in the post that I linked you to earlier, this is all discussed, at length. You're making suggestions based on what appears to be an assumption that TFC2 is going to be TFC1 with magic. That's not what's been discussed thus far. If you want to make serious broad-ranging suggestions about large systems such as magic, you might want to catch up on some of the past discussion.
  9. Brazilian Hamachi server 1.7.10

    galera pode pirata?
  10. [] Ilhas (Whitelist)

    hey cara pode pirata?
  11. Yesterday
  12. Just checking the mod, could you add a config option forttfcmatdefining the nugget-per-ingot ratio? I would like to keep it 9:1 for the sake of compatibility with many other mods Also it seems that the propick does not work for infused ores and other added ores except quartz
  13. Blu Empire [TFC Beta]

    Note to all, if you got something to ask me then PM as i don't want keep running this thread off the rail even more. Admin can you Lock this thread plz?
  14. Which is why I though it to be something useful mostly in the end-game, when the rest of the content is usually running out, by adding dungeons with increasing complexity, with the frequency of the spawnings be dependant on the number of players in the area. That way, coop games would not be exponentially easier the more players are teaming up. Because, let's be real, if there's a weak point TFC has, it's themultiplayer becoming increasingly easier the more people are playing. The magic system, on the other hand, would aim to counter that, by offering challenges that would become increasingly difficult the more people are playing, and be directly proportional to the level of the players. After all, the mana the players consume, is mana they have stored (to level up or use spells) and which is lost in the surroundings, therefor there being more mana for the mobs to spawn the more powerful the players are. For example, if a Stone level player comes, you might get a zombie with a sword, if a Copper player comes, you might get a zombie with a chestplate and a shaman, which would heal the zombie and itself from afar, usually a safe spot (as it would be of a higher level, therefor having to stay in the area of effect of another beacon), if two Stone players come, you would get two skeletons, if three Stone players come, you would get one skeleton and one Shaman, and so on. So if, by any chance, you get 10 Stone level players, 6 Copper level players and 2 Iron level players, you would have to fight an army consisting of 20 skeletons, 10 zombies, 10 shamans, a pigman and a chance for a wither. That, assuming there's enough mana around...
  15. I seem to be having a crashing issue, every time I try to load TFC with your Mod it crashes, is there a fix or it some other mod I'm playing with possibly causing the problem?
  16. Cooking with TFC (WIP)

    Awesome Mod, is there anyway you can make it work with Cellars? I also found it had an issue with WAILAHarvestability, I can play with the harvest one pretty easily. Though Cellars makes it a lot easier to store food away for winter, overall I love the mod
  17. The normal world is made up of islands arranged in a grid pattern, with increasing difficulty by island...when traveling north/south, I think? I don't think that the nether has even been mentioned by the devs thus-far, in regards to TFC2. Though if there is a portal system, it could have a use. Paths between islands through an old broken down hall Nether-side, so the travel is more than a simple 'poof'? Perhaps even a small dungeon that needs to be navigated through/conquered, since dungeons in general will be added. Part of the challenge of reaching the next area. I was suggesting some of the magic stuff with the tiered island system in mind. Like, you'd need certain things from one island to open that island's portal, giving you some level of preparation for the next island. Activating the portal or traveling safely through it could include some very light magic/minor magical items, at least exposing the player to the possibility of it...but like other skills, diving head-on into magic might not be completely necessary. Or, make it require quite a bit of magic, but have multiple portals, some of which could be activated solely with Metalworking; ie repairing them. Then the player has multiple paths that they can take with a small skillset (maybe some paths would require an east-west detour?), while a balanced team with different skills could storm straight ahead.
  18. I don't have a public repo set up, no, the source is closed for now, however that will change. I've uploaded newer versions of TerraThaumcraft (a0.7.6)and its prerequisites TTFCAPI (a0.8) and TTFCMAT (a0.7) to the Mega in the OP. Should solve your issue
  19. Ow... I get it. So, are the islands in the nether, or a different dimension? Because I think it would be much better to separate the normal dimension from the dimension with the challenges. Still, I do think there should be a fee, for instantaneous teleportation. Like some coins
  20. Blu Empire [TFC Beta]

    How unfortunate, Guess it's just hard to run a public TFC server anymore. If I may ask though, what was your hosting method? did you use a monthly service?
  21. That's not the gist of the plan as we know it. The general idea is, conquer island, activate portals, use them to get to next islands. If they were one-way, you would have to allow the player to boat between islands, which Bioxx has explicitly (albeit well in the past) been leaning against. If the portals are merely the travel points between near parts of an island, there's no "exploring" to do between them to get back, it's just ocean. The portals are not so much shortcuts, as they are enforcers of the tiered island system, because you won't be able to boat from island to island, so you *must* use the portals. So there's really no need to complicate them too much because they're not an advantage or shortcut, they're the *only* inter-island transport. I mean feel free to suggest alternatives (thought that'd probably be better done in one of the old threads specifically about them, such as the Boats & Ships Thread) but I'm just trying to make sure you're aware of the significant amount of past discussion about this, and that you're probably swimming against a pretty strong current here. If you mean portals between two points on the same island, that is also of course and option, but would probably have a distinct set of rules from the inter-island system. Personally I'd prefer to make the player do the on-island exploration, but I guess if they take you to deep hidden ruins on the same island, it'd be cool, and they could have a steep cost per use, per use, and even be one-way possibly. As far as player-made teleporters that go between player-chosen points, sure, that's an option. But that's different from the island teleportation system. It'd clear up confusion a bit if the island teleportation system was actually npc boats that transport the player for a fee. The basic idea remains the same. But I'm pretty sure I saw something about portals in the github, so I think portals is what we've got probably.
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks for testing, indeed there should be paper instead of wooden support. It is corrected in 0.94 version, I tweaked also grease recipes.
  23. Blu Empire [TFC Beta]

    That I will, Even will make a mod pack for it.
  24. Do you have a github repo for the mod?
  25. There can still be, so long as most portals are one-way-only,so you have to search for your way back. You know, so you have to explore more... and actually search for your way back. Sure, you shall be able to make two-ways portals, when you level up, or choose from a list of (user-made)teleporters, to go to, as well as name the current teleporter.
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