Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Past Hour
  2. TFC2 Prerelease

    Is TFC2 not going to happen now? Just wondering as ive heard nothing for a long time now
  3. [0.79.15] Evolution 3 Server [Technical Modpack]

    Hi ! Can I join ? I want to play with your team. And I want have fun.
  4. Counting Thread

    Let me start this up again! 221
  5. 7 word story

    Decided tojust stop and be still
  6. Last comment wins

    So, uhmm, do I win?
  7. Today
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    just update the config folder and scripts?
  9. Yesterday
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I was playing around with the traincraft trains in creative a bit to decide which one I want to craft in my survival game, but I've found them really slow. The railcraft locomotive is much faster. I tried to tweak the configs to bump their max speed, but havent found them. Is there any way to increase the max speed of the trains? I think they play a big role in the exploration-transportation endgame(to move large amounts of barrels and wood around) and faster trains would be really useful. I'm also considering writing a bigger post about my adventures in my survival map with pictures. Should I make a seperate post or should I post it here?
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    As LightningShock mentioned, Reikka's mods policy forbid custom recipes, thus I rejected these mod at the very beginning of my work. BTW, currently there is something much more better than "usefulTNT', it is explosive material from IHL mod, it create static piles of items inside, instead of items. If talking bout PVP - this mod support PVP, for example you have following tiers of ranged weapons: bow, long bow, crossbow, pistol, musket, multi-shot riffle, flamethrower, railgun, not counting rocket launcher and mining laser - they deal small damage to living entity but can be used to break blocks. I'm not going to add Flans mod - I tried once, too much crashes and bugs. Multiple ingots can be done using Foundry - there are two kind of ingot molds, TFC one would give one hot (nearly melting point) ingot which must to be removed from slot, Foundry mold would give many cold ingots into output slot at once. Version 1.53 was downloaded, I added archbar truck item, thus some 8-whelled traincraft vans can be assembled now, liquid iron can be melted in muffle furnace to allow sand casted wheels, Russian and Japan steam locomotives are also craftable.
  12. Technically yes, the TFCM onion juice item looks like a glass bottle...but I believe the container item is set as a TFC glass bottle. I need to confirm your idea, but if that'sthe case, I can set up an "if" statement to switch to vanilla bottles in the presence of TechNode.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I had an idea while casting a bunch of iron ingots all at once, and it was taking forever doing them one at a time. A useful thing to add in whichever mod you made and put into the pack. There should be a couple items that are multi ingot molds, like 2, 4, and 8 versions would be really useful. Udary and TerraMisc add molds for their own items so it should be possible, The only problem might be when it puts out multiple ingots instead of one the heat would have problems carrying over, though it should be fine to just make it like the tool part molds, where it ignores temperature once full, so you don't have to worry about that part. Anyways, this would be super useful once you start to get to a more industrial level and need to refine large amounts of metal at once
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think, this modpack not PvP, although everything is possible
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    So far this modpack is amazing! I was hoping to ask you if there is any chance of adding in more...Advanced weaponry for later ages? Like flans WW2 weapons and such, Its more for when me and my friends get into a fight we rather use age appropriate weapons, such as when im in the WW1 era where i have electricty and sophisticated machines. Bolt actions and machineguns began to be more prominate. I understand if were trying not to make this a PVP oriented modpack but i just think it would be cool if weapons advanced with your own machines. As always, Good job on your pack!
  16. Last week
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think we do not need to change the recipes for this modification. we need to prepare "materials" for this modification. this will be the next step in the evolution of this assembly
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    While I do admit that the mods look cool, I am afraid that there are some issues with them, like many of their features are mimicked in a way or another by already present mods, and modpack permission is very, very strict, to the point that the mod maker hates the recipes being changed, these mods disable themselves if MineTweaker is detected, on which this modpack is relying.
  19. Kalankor est désormais Live! C'est le grand moment, le serveur modpack TFC Kalankor ouvre ses portes. Venez nous rejoindre dans un environnement stimulant, coopératif et Semi-RP. Avec Towny, créez votre ville, bâtissez votre nation et imposez votre volonté! Commercez avec les autres joueurs afin de faire fructifier votre économie, ou déclarez leurs la guerre afin de d'obtenir le monopole commerciale! Le serveur fonctionne avec divers plugins, tel que Towny ou ClearLag. Nous avons également de nombreux mods en plus de TerraFirmaCraft, principalement des addon de TFC comme TerraMisc ou TerraFirmaStuff. Kalankor est un serveur Semi-RP. Il n'est pas demandé de jouer un personnage, mais nous tentons de nous rapprocher de la réalité. Il n'y a par exemple, aucune téléportation entre villes ou joueurs ni de porte-monnaie virtuel. La whitelist est actuellement active, il vous faudra donc faire une simple candidature afin de nous rejoindre, mais ne vous en fait pas, rien de bien méchant! Notez tout de même que nous sommes dans les premières phases du lancement du serveur. Il se peut donc que vous rencontriez des bugs ou des soucis techniques. Si vous avez des questions ou un souci, n'hésitez pas à contacter un membre du Staff! Nous vous remercions de votre coopération dans ce processus, et n'oubliez pas, amusez vous! =) Site: Discord:
  20. I just had a thought about the technodefirmacraft compatibilityissue,does the Onion Juice liquid use Terrafirmacraft Glass Bottles? Because I was reading through some of the changes they made and they removed TFC glass bottles completely in favor of vanilla Minecraft glass bottles.
  21. [1.7.10] TerraFirmaCiv - The Beginning

    RP is fun, but for some reason every TFC RP server I've played on ends up shrivelling up and dying within a month or two. Maybe it's just my luck. Vanilla TFC is the best way to go (with plugins of course), I don't think there's any need to add to the base mod. I think peoplewill be more likely to join if they don't have to install a bunch of extra mods first.
  22. [0.79.15] Evolution 3 Server [Technical Modpack]

    thank you sir!
  23. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Totally agree with you. Thank you so much! I added this recipe to my server's recipes. Created a file add.zs (specially for augmented recipes). If you include this recipe in your assembly, tell me to remove it from my file (in order to avoid repetition). There is still a very good mod with additions. Here is the list of mods, in my opinion, corresponding to the development in this modification (the rest are not in the subject): ( In my opinion, this may be the next round of development in your build.) I hope, in the future, you can include these modifications in your assembly
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    No idea, please be more elaborative but this recipe seems to be more accurate: mods.foundry.AlloyFurnace.addRecipe(<minecraft:slime_ball>, <minecraft:skull:2>, <tfcm:item.CaseinGlue>);
  25. [0.79.15] Evolution 3 Server [Technical Modpack]

    Hello sir, i would like to join you on your TFC server, my in game name is copper43406, thank you.
  26. Together We Thrive Server (New/Old)

    -At 4:14 pm CDT the TwT Server will be closed for about 3-4 hours due to severe issues that require both maintenance and repairs, we will be back up as quick as we can. Sorry for about this guys, we will announce here when the server is back up and running!-
  27. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Tell me why this does not work: recipes.addShapeless(<minecraft:slime_ball>, [<terrafirmacraft:item.Wooden Bucket Water>.transformReplace(<terrafirmacraft:item.Wooden Bucket Empty>),<minecraft:skull:2>.noReturn()]);
  28. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Slimes ard hard but not impossible to found, the best spot are deep caves under ocean bed (because lack of other monsters give higher chance of slime spawn). On the other hand, I like your idea with processing zombie head loot.
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