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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Yesterday
  2. Round world

    What if every section on the world had an 'opposite' section, if you will, that was basically on the opposite side of the 'planet' from it. So when you got up to the poles it all sort of joined. For example, when you reached a certain distance from the equator you would reach the pole line. Depending on what longitude you where at would determine where you end up when you cross the pole line. So say you were traveling due north at a longitude of 35`W, when you pass over the North Pole Line you will be traveling due south at 35`E (still in the northern hemisphere). I'm not sure what the transition would look like, but I imagine you could just load the next chunk (the one with the latitude 35`E in it) and have a smooth transition. Then I guess you could just continue south to the south pole line and repeat the same thing and end up back at 35`W. And obviously if you got to 180`W traveling west you would end back up at 180`E, still traveling west. That way it feel like the world is round, even though it is just flat. Pardon me if I don't quite understand how the TFC2 will be set up, I'm kind of new to this. Also sorry if this is basically what you just said.
  3. Server Crashes when Players join

    Try to use mods instead, for example Forge Essentials, MyTown2 etc.
  4. Apapacraft is a forge modded Minecraft server using Terrafirmacraft, the game changing survival mod and a few more to enhance the experience and immersion of the players. This server and modpack was created in the goal of staying near the original Terrafirmacraft, while adding the missed opportunities of the mod in addons and other mods. This server is not very professionnal as the mods are not modified or altered by changing the code nor anything like that for the server, however, the server is player friendly, the little community we already have is generous, sharing and sympathicand is working in the optic of making long lasting collaboration between players in the server. We wished to make a server where travel and trading is the only option to develop, instead of using less immersive ways to move, like teleportation. Admins will be active on the server and other communication applications as Skype and Discord. Rules -Don't be a jerk The server is public, open 24/7, anyone with the right mods can instantly join it IP Adress : You can use this mediafire link to download the modpack. Download : The mods used in the modpack are listed below -Terrafirmacraft - -Terramisc - -Paffern's Addons - -Animal Crate - -TFC NEI Plugin - -Archimede's Ships - -Journey Map - -Waila - -CodeChickenCore - -Not Enough Items - -Two Graves Mod - -MineTweaker 3 - Players can claim up to 1500 blocks by selecting two corners using "//pos 1" and "//pos 2", it will claim from the top of the bottom of the map. Using /"plot claim", you will claim the territory you selected before with the //pos #commands. You can add friends to your plot with the "/plot mods add [name]" command. No teleporting command is allowed; don't try, you can't For the ship helm, the iron ingot will be replaced by a bronze baronce I figure out how, for now just talk to an admin and they'll trade it for the ship helm. No limit on the number of animals, trees, or farmland you can own until I decide there is. ( I probably won't)
  5. TerraFirmaCraft Pocket Edition (TerraFirmaPocket)

    The entire project is ambitious. It will be interesting how far you will take it. I have my doubts on mobile devices handling some of the features.
  6. Server Crashes when Players join

    Let me see if I can help to clarify the issue. We have officially from the creators of Minecraft 2 versions. Minecraft single player Vanilla. Minecraft Server Vanilla. We have 2 main Unofficial Server Base: Bukkit, that allows for a more easy way to create and use Plugins. Forge, that allows for a more easy way to create and use Mods. Now, remember that Terrafirmacraft is a Forge Mod. This means it was developed using the Forge Tools and API. It is intended to be used from within a Forge environment. A few years ago we had a group of developers that attempted to create a Server base system that would merge Bukkit and Forge. We had a few installments: MCPC Cauldron. KCauldron. Thermos. Now one important thing to remember is that Minecraft by itself is already full of Bugs.When you use something like Forge or Bukkit and add a whole bunch of Mods or Plugins you chances of error are compounded. With Thermos the problems are even bigger since it allows for the use of Plugins and Mods in the same environment. Botton line, Complaining here about a bug that has nothing to do with Terrafirmacraft is the same as complaining to Apple because you can't use an App created for Android. All that said let me see if I can actually help you. Most of the times when a server crash at start up it means it has a corrupted chunk. Looking at the list of mods and plugins I see you have Archimedes Ships, this a very heavy and memory hunger Mod and it causes a lot of Corruption. I strongly recommend not even trying to use any ship mod in a server environment. Any moving block has a potential for error, when you try to move a whole bunch of blocks at the same time, chances are something will go wrong. How to fix the server? Create a backup of the server and Recreate the server files adding the mods one by one. See first if is possible to start the server with only the basic mods, the ones responsible for Terrain Generation, like TFC. There is no easy way to fix this issue it will be a try and error thing. I wish you luck.
  7. umm the discord invite is nt working could you please fix

  8. Hello everybody!I recently started working on a new project called TerraFirmaPocket. I've been going to the port TerraFirmaCraft to MinecraftPocket Edition. I worked on a special engine for the BlockLauncher,and now I have started working on the mod. So far I've made a couple of mechanics, one of them thirsty. The screenshot shows. Please write what you think about it. p.s.I'm Russian, so there may be errors.
  9. Blu Empire [TFC Beta]

    Updated to server! New server side only mod was added to the server. ForgeEssentials was added.
  10. Please help eith my server

    Yes that Minimap mod is client side only, if you looking for a minimap mod that both client and server side then you need to use Journey maps and by looking at the crash log, you not giving the Memory is set too low too, it need at least 2 GB but with fast craft, i think you can get away with 1gb.
  11. Chunk corruption?

    How should I proceed to identify something like this? Just to know for the next time it could happen... Actually I ""solved"" this using mcedit (with the prune chunks function), but at the cost of the need to regenerate almost all the chunks again
  12. Please help eith my server

    remove the minimap from your sever's mod folder. " cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Lreifnsk/minimap/ReiMinimap " Says reiminimap right there is your issue. also you can see it says UE ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) the UE means it threw an error.
  13. Chunk corruption?

    No Meksends players on a server config files from the server. This is normal. I don't know the reason for your corruption or why there is an error in the chunk file location. Looking at the mods you've crammed in there I'm not surprised you are having issues.
  14. Mhm, I took a look at that texturepack, and in effect one of the methods works, the tallgrass one (the planks by the way seems to not working) The author used this for randomize the tallgrass blockIDs=31 method=random tiles=0-2 weights=5 3 2 but I wonder, he was using the vanilla ID for tallgrass... this may explain why it is the only block that seems to work with ctm I tryed the same with gravel id but it didn't worked unfortunately.. also, the properties file was named as the vanilla unlocalized name for grass, this may not work with the unlocalized name for gravel since it has ":" like;<terrafirmacraft:Gravel:5>
  15. Last week
  16. Are you able to get connected textures to work? You might try looking at some of the existing texture packs on this forum that successfully uses connected textures and take a look at their files to point you in the right direction. Here's one I know of:
  17. Trade booths added:
  18. Server Crashes when Players join

    So if I cannot use Thermos? and only forge? How do I get plugins?
  19. Server Crashes when Players join

    I'll restate rule #5 that was shown to you when submitting the form that you claimed yes to reading and understanding: If you have Optifine or a non-forge server plugin api (Examples: Craftbukkit, Cauldron, Thermos, etc) installed, uninstall them and make sure you can still reproduce the bug before submitting. Optifine and non-forge server plugin api's edit forge base classes, which causes bugs that TFC cannot fix without breaking forge compatibility. The crash is happening because you have Thermos installed. The bug is with Thermos, not with TFC. We cannot help you here.
  20. Server Crashes when Players join

    Sorry did I say yes? I meant no.
  21. Server Crashes when Players join

    The crash report you provided says that you have Thermos installed. When filling out the form you claimed that you can reproduce the bug after uninstalling thermos. Can you please provide a crash report that's generated when thermos is not installed?
  22. TFCshaman mod (WIP)

    3rd update vlog added to the main post
  23. Yesterday
  24. Server Crashes when Players join

    This post has been automatically generated from a form submission. Have you read, understood, and followed all of the rules listed in the blue box at the top of this form?: Yes Topic Title: Server Crashes when Players join TFC Version #: Forge Version #: SSP/SMP: Multi Player Have you deleted your config files or are using default configs and are still able to reproduce this bug?: Yes Changed Config Options: Do you have any mods other than Forge and TFC installed?: Yes Other Mods Installed: Decorations, Leather Water Sac, TerraMisc, TFCAutomatedBellowsAddon, TFCCellarsAddon, archimedesshipsplus, BiblioCraft, BiblioWoods, CodeChickenCore, Farseek, Hats, IChunUtil, Morph, movingworld, PeacefulSurface, Streams If you have Optifine or a non-forge server plugin api (Examples: Bukkit, Cauldron, Thermos, etc) installed, can you still reproduce the bug after uninstalling them?:no Crash Report: Description: When ever I try to join my hosted server, the client gets the message "". While the server crashes with the error.
  25. Last week
  26. Yesterday
  27. Please help eith my server

    So i got a problem my TFC server isint working and i have tried everything. please help? (me and my friend really wanr to play together thru hamachi) crash report
  28. Last week
  29. Release Date? Soon?

    If they really wanted to, the devs could do random posts of progresson their code similar to what the developer of Dwarf Fortress does. Nothing formal or fancy, just posts containing what they've been working over the past several days or weeks or even months. It doesn't even have to be a weekly thing;the DF developer posts progress on the main page of Bay12 Games whenever he feels like he's done some progress. Of course, there could be better ways for the devs to keep the players interested in TFC2, but it doesn't change the fact that we all have to wait until they develop the mod enough such that it is ready for a public release. But I admittedly would likesomeform of update, be it structured weekly or whenever something interesting―as with ToadyOne's case (the developer of DF, for those who aren't aware)―as total radio silence from the devs won't necessarily maintain faith in a public release of TFC2 in the long run.
  30. Living on the edge

    North from gray shale formation I found reddish chert rocks, with some magnetite and coal deposits. I found also sheep and drag two of them back to my base, their wool would be useful for ships. Hens and pigs were already domesticated. I discovered land route, but without horse boat travel was much faster (and more safe). During third trip, more to the north, I found gray-white mountains, partially granite or chalk.I spotted cows, and unfortunately also bears. At least I was able to make straw&hide bed in my base. I found many valuable resources: silver and gold, kaolinite, traces of pitchblende and small pieces of sphalerite. Still any traces of graphite though. But large amounts of chalk, after grinding and calcination, gives me fair amount of flux to start making anvils and bloomery. I expanded my house to gain place for forging. Waypoints:
  31. Release Date? Soon?

    I can wait, but I'd like a to have confirmation that tfc2 its still a thing. Maybe a once per year update?
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