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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Today
  2. Smilodon

    That's a good take Stroam. You front legs are backwards and there's some proportions I'd suggest changing, but other than that I like what you did there - would you mind posting the model so we could see the legs in action? Your call if you want to adopt some of that or not Krono. I can go either way.
  3. Fearsome Critters

    Why I didn't notice this thread before... Anyway. Imagine for a second a swarm of little soft blocks that process food material at almost 100% efficiency. Now imagine that these softy, bouncy blocks duplicates themselves after doubling their starting weight in a similar fashion of that of an amoeba. They don't breath, they can swim and they like to eat crops (too nutritious). What would happen if one of these little cuties spawn in the lake where your crops are (evil grin)? Sparkling a bit of the creativity that lady evolution has and make some of them being poisonous or have a viscous and acidic skin that love to mimic a grass block or some leafs in a tree waiting for an unsuspecting prey. But as any creature, they might have some utility. Some might be too dangerous to keep them, but some other might be the ideal bio trash dispenser; their hard core might be useful as a compact food source and their jelly like flesh basis for some potions. Have some food that are about to expire? What about some organic material left from the harvest? 'Tag' some these creatures and enjoy the best trash can that an explorer might want. Interested? I present you... the slime. The best friend of any designer... is just a square blob. The newbie best buddy, easy to kill, hard to be killed by it (and maybe the most embarrassing death that you can have, ideal for funny stories). The emergency ration of any explorer1. The most wonderful biodegradable trash collector2. It may come in your favorite color3. 1,2,3(Conditions apply, poisonous and flesh eating might not be the most suitable of slimes. We are not responsible for any misuse and mishandle that may end in an infestation and a year of crops lost. 'Do not feed after midnight') Well, after that introduction I may say that slimes are probably one of the less expanded monster in general. I always wondered how this little creatures that even a child can kill survives. I think they behave in a similar fashion of a sea turtle, where the sheer amount of offspring overwhelm the predators ensuring the surviving of at least some. I think the slimes may behave in a similar way, great food processors with a fast reproduction cycle and, in a sense, not strong enough to decimate any monster. Even their nutritious core might be a survivable strategy: filling for several days andhard to eat in quick successions ensuring that the population last enough for them to reproduce. Any way, I think that slimes would be a great monster for the first and second island with some unique mechanics worth exploring.
  4. Quite interested to see how far this goes. Ill be watching the progress amd grabbing releases as they come out. Hopefully Bioxx likes a few things put here and makes thsm vanilla TFC2 stuff. :3
  5. Project Red world Generation (Electrotine ore) Sooo, what you're saying is, 1.8+ is over rated? Lol (iam a bit obsessed with ProjectRed and its 1.11 equivilant, Integrated Dynamics. Yay tech mods) Edit: do you plan on adding deviating lilies to world gen or ore dict'ing PR's stones to be compatible with their tfc equivilants? (Like marble and basalt)
  6. Yesterday
  7. Fearsome Critters

    I do like the idea of a bug faction controlling the dungeons All the creatures being bugs creates a common theme bugs are something you'd expect to find underground where the dungeons spawn Bugs you can find in every climate the world over Bugs have innate abilities that make them dangerous instead of tools Bugs build their homes out of all sorts of materials so it wouldn't be unexpected to find unknown materials in dungeons that give it that otherworldly feeling Bugs are known to have innate hierarchy societies and classes as seen in ants and termites bugs are known to have centers of operation and create rooms for specific purposes we can useRoughnecksandthe Zergas inspiration for making enemies.
  8. Smilodon

    This is my last comment on the subject. Here's an example of what I consider a beefy body. Note on how those shoulders really stand out Both on the sides and top. If this were to get animated you'd be able to see those shouldersworking from any angle really giving you the sense that this is the powerhouse of the beast. As you mentioned this effect is less obvious when in a neutral position. That's because the cat stands up taller. When not relaxed the cat sinks down to store elastic energy in its muscles that it can release.In the context of when you'll find it in minecraft, it'll always be hunched in this active position because a relaxed cat is a piece of scenery and we aren't adding the cat for scenery. If I were to take this to a second iteration I'd scale this bigger and make the chest more parallel to the ground while keeping the body at the same angle to give it more of a hunched look. The legs you can also see are not perfectly straight but by sinking the hind feet 1 pixel into the ground and making the feet long I am able to just rotate the shoulders and hips to make a decent walking pose.
  9. Smilodon

    Sorry didn't reply earlier. RL stuff. I definitely like the slanted body more. It helps in giving it a hulking appearance. The shoulder blade thing was just a thought. I can kind of imagine how it'd be hard to actually implement, with animation, and have look good. It'd probably be a lot different from the way we've structure most animals so far. I don't think you could just lengthen the upper leg box, that'd be too long and weird, so you'd about have to do it in two pieces probably. It definitely would be challenging and I don't have answers. I'm fine with it being generally structured as we've been doing (which is what you have right now) - I do think the slanted body with larger chest gets the muscular idea across pretty well. The legs and paws still seem a bit oversized to me. I hear what you're saying on muscular and I agree it does enhance that, but to me it also makes it look slow and clumsy, rather than lithe and agile. Maybe if they were a bit long, so they didn't seem as stocky? Here's a screenshot of the mountain lion I did way-back-when in Techne, in the days before MCMC. I structured all my big cats the same. I think your smilidon is actually a bit smaller than my big cat models, which to me jumps out mainly in the face, and the paws. I had three claws per pawn, which required 6-wide boxes. I think yours are 5 with two claws - I think 3 claws would be better. I think another very important thing for predators is to try and avoid the derpy eyes - I actually made my heads 10 wide to accommodate an extra eye pixel and center the pupils. I think it helps them look more focused and aggressive. Even the nose and ears appear to be 1 pixel wider than your smilodon. So, I'd recommend scaling up the head to at least allow for that, and then scaling up the rest to match. And if you want to go even bigger I'm fine with that. These are primary predators of the player, and I think it'd be fine for them to be bigger than 'normal' big cats. I kind of agree with Stroam on the fangs - might be slightly too curved. I don't think separate claws are necessary, but if you want to try it out I'm open to the notion. It could be interesting if the texture changed so they only appear when the smilodon is angry, rather than constantly being out.
  10. Smilodon

    Stroam, thanks! Yeah, I had actually seen that second picture and was thinking of that. I don't know how the shoulders would be best implemented. After all, they would come up at an angle, and would be looking like they were attached to the arms, and maybe more, but not really with them. I have no problem with details or with natural leg poses etc., just that I didn't want to make it difficult for Bioxx. I just want to make sure it's done proper. I was thinking about that with the mouth and was thinking of rows of alternating tooth pixels or something. Also, I was thinking of a hair crest and maybe tufts or a mane like Darmo had said. At this point, I am just looking for suggestions on body shape etc. To have the legs properly done like in the picture (or in real life), it would need three segments. I had the same problem with the Caribou, if you remember. So, what should be coming out: another box/set of boxes, or upwards extensions of the shoulders? Think now: tigers have the same features while they are bent to that degree, but, as I am seeing with sabre-toothed cat renditions, these would be neutralized with a neutral pose:
  11. [0.2.4] TFC2 Prerelease

    Ya, i know I have to wait before i can even run my server once more, I'm just waiting for tfc2 gets to the point where i can run the server for it just fine anddandy for the oh so ever hungry hordes of players
  12. Smilodon

    Closer. I'd imagine a blocky version of.. If you want more realism maybe Definitely needs more distinctive shoulders like Darmo mentioned, that you can see and instantly says I'm powerful!. Also the legs should be less stiff. I know you are dealing with blocks but I have faith in you. I'd look at how the legs are on these two examples. I know Darmo suggests not dramatically angled legs but the back ones could use a little angling.The fangs seem a little too much curved backwards. I am also laughing at that open toothless mouth. Just two small teeth on that bottom jaw would go a long way or keep the mouth close.For this guy I also think it's okay to take a little more creative liberty with it's feet. Give it some toes or claws. I of course defer to Darmo. The hulking slanted one I'd say is your best so far.
  13. Smilodon

    How about a more hulking, slanted appearance? I just ask now because I'll have to modify the length of some things a little. I guess what I'm getting at is, although it may have a lot of cat-like features, and may be the descendant of modern big cats; as I understand it, they had some significant differences from cats, too, such as the longer, more muscular front arms. I think that this would be a key feature, and might help with what you mentioned, Darmo, about the shoulder blades. Now that I look at a better picture, I think that this might be a good compromise, but I'd like to know what you think.
  14. okay that was easier to do than I was expecting. Back items are now visible in multiplayer, AND are smart moving compatible.
  15. Last week
  16. All the 3D armors now have Smart Moving Support As well, I've gotten back items to work in multiplayer, but they're not SmartMoving compatible quite yet.
  17. [0.2.4] TFC2 Prerelease

    To be frank, TFC2 is nowhere near done, so dont expect it to work on single player to well, let alone on servers. Bioxx will get to it when he gets to it.
  18. [0.2.4] TFC2 Prerelease

    Hi! I'm not experienced in coding, but I've got two things to tell you: Please use spoilers when submitting verbose logs, such as crash reports It seems to have something to do with the proxyes. I suggest you download the latest version (Version 0.2.4, available in the first page of this thread) where a the devs fixed a crash caused by client side code being on the server side If you have the latest version and it crashes on the server, you could maybe post more information that would help the devs solve this problem.
  19. Server Seed

    Hi there I'm looking for seeds where in coordinates Z -8500 are beaches with seas/oceans. it's a seed for server, so we are looking for good spawn place (we can set spawnpoint, where players will come first time joining). If that's no problem, we are looking for fine rainfall (2000+) and biome: Rolling Hills. Write if any questions.
  20. Smilodon

    OK, well, I was considering the shoulder blades thing a little, but not sure how that would work. Because of the way that the upper arms are, they would probably have to be attached, but inset and angled or something. I left the remaining space on the skin as solid as I could for any mane-type fur. I had to modify the head and neck a little to at least be able to have the mouth open and not have neck sticking through; and I might have to lower the head slightly to align the bottom with the neck...we'll see, I guess. I also made the ears rectangular, as I had realized that the reason I had them like they werein the first place was for the lynxes. Here's it so far --- don't mind the back paws, as I've aligned them properly since these snapshots:
  21. Sounds

    I feel that the Terrafirmacraft soundtrack, while very nice, becomes repetitive rather quickly. I believe adding some new tracks into it could help the game become much more varied. Feel free to submit other soundtrack related ideas here or to tell if this a repeat suggestion. Thank you!
  22. [79.290 Excellent Newbie Seed

    One of the images in the OP has Sphalerite listed at the northeast corner of the continent at coordinates -106, 173, -12,407 Gabbro is found in the same area.
  23. I just downloaded the picture(Right click, save as) and it worked fine for me. I open it in MSpaint or my favorite, paint.net. That brick tile goes on a block with 5 other slightly different textures and it randomly rotates the block each time each so it doesn't form a pattern when you make a wall out of it.
  24. For some reason if I try to download that I get a corrupted version. Also have you tried that brick one in a tiled setting? I'd be concerned that the dark bricks may establish too repetitive and obvious of a pattern...
  25. Smilodon

    Hi Krono, great to see ya back! I think Bioxx was ok with taking some 'artistic license' with the smilodon, so don't feel totally constrained on dimensions and such. I forget which picture he gave as an example, but as I recall it had a 'mane'. Maybe similar to the Ark smilodon? Not sure, and it doesn't mean that's how you have to go. But prehistoric animals we have a bit more license I think. And as a large and serious predator, I'm ok with them having more detail. You could add paws for instance. I like what you've got with the head, and I'd be fine with even another section of fang taper if you want. I'm ok with the ear tips as well, though I question if it will look very good once textured. I would suggest making the legs perhaps a bit thinner, at least the front ones, and adding paws. Since big cats' paws are a primary attack item, I think it's worth depicting them (I did that for all the 'regular' big cats). As for "muscular", I think perhaps the best way to do that would be to use a 2-piece body, with thicker chest, and thinner waist. A lot of big cats have what I'd consider a 'muscular' feature of their shoulder blades extending above their backbone a bit, so you can see them move. Might be interesting to try out - though it wouldn't work well if you decided to go with a mane. I'd also be ok with another section or two on the tail. I'd even entertain separate 'cheek tufts' if you wanted. I gave tigers a separate box to represent those. I'd also be interested in seeing just a quick texture with eyes and nose. It's a large enough model I'm not immediately clear how they will be arranged/sized. Maybe also a quick take on the ears to see if that diagonal section will mesh well texture-wise. And remember that since it's prehistoric, we have no real precedent on coloration or pattern. So feel free to try spots, stripes, or whatever. Just in general, unless Bioxx says otherwise, any large prehistoric or fantasy creatures - and especially highly player-aggressive ones - I'm allowing for more detail, and artistic license. I'd still like to stay away from dramatically angled leg structures on mammals (insects are obviously a different matter in that regard) but about anything else, I think we can bump it up a notch.
  26. [TFC 0.79.29.922] TerrafirmaPack

    Unlikely as curse/twitch launcher doesn't allow the config flexibility that ATL allows. There are also a lot of annoying hoops you have to jump through for curse.
  27. Today
  28. Smilodon

    Hey, guys! I have been really stale, and I realize that the reason is because I have just not dedicated myself. I realize the reason now that I saw a TFC2 release preview on YouTube, having afterwards been set to continue where I left off: it is because I was uncertain as to what exactly I should do, and so I got deadlocked. So, before getting too far into it, I want to nail down the proper dimensions, as I know that Bioxx wanted a "muscular" saber-toothed tiger. It's difficult to make it look muscular and yet have it like Minecraft, as were the parameters, and so I am going to show the first model dimensions before doing any skins. This is because the method that I use to paint is not necessarily pixel-by-pixel, and when the dimensions are altered afterwards, it messes up my perception. I had this problem a little with the cat, and so that's why I wanted to get the size at least somewhat nailed down first. I tried to stay true to exact dimensions from various pictures and descriptions that I saw online. I realize that it might seem a little small at first glance, but look realistically and think of the shoulder height as compared to a six-foot (two-meter) Steve. I tried to go with the largest cat variety for size, with the ability to be scaled down, obviously, with the minecraft block of 16 voxels being 1 meter:
  29. Last week
  30. Ore blocks are weird... really weird.

    Thanks a million man.
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