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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Today
  2. Yesterday
  3. im fairly sure they are planned as seperate mods, to keep the size of this one down. plus it lends reason for why he basically made an api mod for this one (compatability with the other mods he plans to make)
  4. [0.2.4] TFC2 Prerelease

    so how's the dev work going @[email protected]? eager and curious (though plenty patient) to see what you guys are up to.
  5. [0.2.4] TFC2 Prerelease

    If there's anything I can reply with, it's the fact that this combined with a few mods easily ate up more than 1GB worth of RAM. It certainly decided to allocate 1.5 GB out of the 4GB I requested the java client to allocate to this unsurprising resource guzzling monster. Edit - I'll try allocating more RAM to this and see if the situation changes.
  6. TFC Local Server 1.7.10

    Looking at Chewynugget's profile I'd say this server is dead unfortunately. He hasn't been on the forum for two and a half months now.
  7. [Solved] How to add shaders to TFC?

    Cant someone upload a working shaders for TFC0.79.29.922? Ican't get it to workby myself..
  8. I can't start minecraft with this. Say the mods and versions bellow can't be found MineTweaker3 I tried several versions of Minetweaker, and followed the README. Here is my log.
  9. [0.79.29.922] Cyber-TFC [Whitelist] [War]

    Still Looking for people that are interested!
  10. Last week
  11. Primitive Technology TFC add-on mod

    Primitive technologies is my hobby, and when I discovered TFC I was deeply intrigued. But then I gotan urge to extend it by adding primitive chemistry,making metal smelting more realistic and etc. Starting with the most primitive techs..and who knows how far can it finally get. Now I see I'm not alone in this urge, so good job, friend! Yesterday I've started learning Java, installed Eclipse and tried some tutorials from Youtube "How To Make a Minecraft Mod(1.7.10)".. But now I need to use TFC as a lib so I could build my mod upon it, how can I do that?
  12. TFC Local Server 1.7.10

    Sup, hope you won't bash me for asking, but... is the server still running? And if so, how many players are usually online?
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In the instructions (inside the archive readme.txt) everything is written: Installation: 1. FORGE 1.7.10 required, forge-1.7.10-10.13.4.1558 recommended 2. in .minecraft dir, remove /mods folder, unpack /mods, /scripts and /config dirs with their content into ./minecraft folder To get into the folder with the game, press Win + R(only Windows OS system), there write %appdata% and press Enter .minecraft - game folder
  14. This is my first topic suggestion, so please bear with me if I am repeating anything that has already been suggested. I found a few posts with parts of the idea in it, but none with the whole idea, so I thought I'd suggest it. I was thinking that it would be very interesting if tide pools were added to terra firma craft. This idea is piggybacking off of the idea of Ocean Tides, as was suggested by Teragen, in which the suggests that the tide would rise and fall on beaches. My idea is that on beaches, little tide pools would generate, which would be one block deep and take up anywhere from one to four blocks of the beach. They would be most common on rocky or gravelly beaches, and would spawn stones on the bottom of some blocks in the pool. I am not sure if it is possible or feasible to add a right click option on stones, but my idea is that you could right click on an underwater rock in a tide pool, and you would have a chance of getting some type of creature. So for example, maybe you would have a 20% chance of getting a crab, 25% a sea star, 5% a lobster, and 50% chance of getting nothing at all. The stones would stay where they were, but would yield only one animal and then would no longer yield any sort of animal until it was refueled. Stones would be refueled when the tide came in and then back out again, which would reset the probability of find anything under each rock. The animals would be easier to harvest than most other types of meat, and so would be an easy way in the early game to keep your protein level up. However, they would yield very little meat, so they do have their disadvantages. Lobsters would give the most hunger points when eaten/and or yield the most meat, crabs slightly less, and sea stars would yield little or no meat and would be there mainly to fill up your inventory and add variety to the world (and maybe could be used as a decorative item or something). Sea star could also just be removed, they are not very important, I just thought they'd add variety. Lobster traps could also serve to make catching lobsters and crabs easier, although I won't go to into depth with that, because it has been suggested multiple times before. Finally, this stone "flipping"/right clicking mechanic could also be used in fresh water or even on land, giving you things like crayfish, snails, insects, etc. Thank you for reading through this long post, and please help make suggestions and criticisms that might improve it, and give your opinions for whether or not you want to add this or anything like it.
  15. TFC Local Server 1.7.10

    1. IGN: Larper 2. Age: 21 3. How active you will be: A few nights a week for a few hours each session 4. What you can bring to the server: I will likely build roads as the server progresses, as well as breed horses to help players explore/traverse an expansive world 5. Why you want to join: I want to play TFC with a community again. It's been awhile 6. How long have you been playing TFC?: On and off for a few years. Been playing since bismuth could be used to make tools by itself 7. Anything else you want to add: Why are marble statues so handsome? Because they are chiseled.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    can anyone help me install? im not for sure how thanks
  17. Took me long enough, but I've finally entered caves in order to begin the hunt for more resources before the Spring farming season kicks off! This video features immersive audio editing that captures the ambience of the environment! Hope you guys and gals enjoy! I also now have a Twitter:https:[email protected] Keep an eye out for hashtags that correspond to the events going on! Thanks for Watching!
  18. [0.2.4] TFC2 Prerelease

    yes, bioxx has really done an awesome job on the world gen
  19. TFC Local Server 1.7.10

    1. IGN: Xlaymor 2. Age ; 15 3. How active will you be: Right now it looks like I'll be on frequently assuming the server is any good, but I got school coming up. I'll most likely still play then, though. 4. What can you bring to the server: I can explore for new things as well as mine, smith, and build decently. 5. Why do you want to join: I just want to find a good TFC server because I'm getting a little tired of singleplayer. 6. How long have you been playing TFC: Quite a while, but I cant say exactly.It's at least been year or more since I've downloaded it, but I took a pretty big break from it at some point. I'm back now though and I know what I'm doing. 7. Misc: Here'sa kinda funny, kinda cool, and probably cursed game I downloaded:https://dustinbragg.itch.io/yo-noid-was-ahead-of-its-time
  20. TFC Local Server 1.7.10

    1. IGN (in game name). Doabarelroll2. Age. 233. How active you will be. Couple hours every day probably.4. What you can bring to the server. Another player that willmost likelyjust settle down far away from everybody else, not bother anyone, and chat a bit.5. Why you want to join. It's very hard to find TFC servers that actually have people on them. This is a TFC server, and based on the number of whitelist applications, it looks like it might actually have people on it.6. How long have you been playing TFC?. Played it once maybe three years ago, but never really got far due to the aforementioned lack of TFC servers.7. Anything else you want to add.(If you don't know what to put, here, tell me a nice joke.) Not to tell you how to run your thread, but you might be able to get a bit more interest if you tell people about the server specs and related information in the OP - for all I know now, this could be a 10%-uptime server run on your own PC with a 2k by 2k world border. I'm assuming it's not, but some more information would be nice.
  21. Hunger dont deal damage

    As I understand it, this is as intended. You lose nutrition faster when you are starving, the idea being that eventually you end up with so few hitpoints due to nutrient deficiency that you are easy for mobs to kill. But you don't actually die from hunger itself. It used to work that way. I presume they decided it wasn't a 'fun' mechanic.
  22. TFC comands

    But i cant even set it to die by hungry or thirsty how you some command to fix it please? i can get to 0 and i dont die
  23. Hunger dont deal damage

    This post has been automatically generated from a form submission. Have you read, understood, and followed all of the rules listed in the blue box at the top of this form?: Yes Topic Title: Hunger dont deal damage TFC Version #: [1.7.10]TerraFirmaCraft-0.79.29.922 Forge Version #: forge-1.7.10-10.13.4.1558-1.7.10 SSP/SMP: Multi Player Have you deleted your config files or are using default configs and are still able to reproduce this bug?: No Changed Config Options: Do you have any mods other than Forge and TFC installed?: No Other Mods Installed: If you have Optifine or a non-forge server plugin api (Examples: Bukkit, Cauldron, Thermos, etc) installed, can you still reproduce the bug after uninstalling them?: I do not have Optifine or a non-forge server plugin api installed. Crash Report: Description: We play TFC on private survival server but we cant die on hunger in single player i normaly dying but at the server i cant even die... Is here some command? or something like this to be able to die on hunger?
  24. [0.2.4] TFC2 Prerelease

    Been fan of TFC 1 for a long time. Lova ya' Bioxx. Regarding TFC 2. Can't wait for a solid version of the mod. Played a litle bit today, and i really love the new world gen. The terrain looks awesome, really want to build a house on them cool looking cliffs.
  25. Kyruxst's Terrafirmacraft Server (reboot)

    Yes, unfortunatly the server is now down but we are starting up a factions pvp server soon if you are interested in joining Our discord can be found at this link. https://discord.gg/PhyHU8v P.S ~ we may eventually release another TFC server in the future but as of now no.
  26. Kyruxst's Terrafirmacraft Server (reboot)

    Shows up with can't connect to server, and when I try to direct connect it just shows errors. The server down, or is something wrong on my end?
  27. Whenever I try to join, I get the 'fatally missing blocks and items' bug message. I installed all the mods in the pack, and have no idea why it's messing up like this. If anyone knows what the problem is, please tell me.
  28. TFC Local Server 1.7.10

    1. shadowgunner120 2. 16 3. probably at least 2 hours a day but if the server is a banger you best believe ill be on more 4. love smiting and mining but i could probably fill just about any job 5. i tried to play tfc with a group of friends but they all got bored and it's no fun in single player tbh 6. i been playin since 2014 7. you're server will never be the same once i start sellin horse meat and berry sandwiches
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