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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Today
  2. Nordic Survival - a Playthrough Journal

    PART 7 Home Improvement : Living quarters, better storage, and maps (June 1003 - November 1003) Hi everyone! When I last left off my journal, my house was pretty basic as it hadn’t really changed since I settled down. The forge was bigger and better than my living quarters! I was running out of space and my storage was quickly becoming a mess. Time to expand my house upwards ontop of my current sod roof. I cleared a space and started building : (You might notice the map outside, I’ll explain how I got that later). I added a main floor with storage and a kitchen, as well as some extra space to expand into. On the second floor, I set up my bedroom and a mezzanine overlooking the main floor and fireplace. I plan on displaying rare items / collections of plants, etc. on the 2nd floor. I converted my former living quarters (now the basement of my house) into cellar with areas for each step of production for pickling and food storage. This included an outdoor porch for rainwater collection and a dark cellar for slowing the decay of fresh food. Upgrading my house really helped stay organized and completed my “home base” ontop of the cliff. I might expand my house a bit in the future with something like a tower or a solarium, but generally speaking it it finished. Ok, so back to how I got the maps! At the onset of summer, I headed south on my horse to search for reeds and cinnabar to make maps and finally get an overview of my surroundings. My basic atlas made from leather was useful as a rough map with waypoints, but it was little more than an outline of the terrain; I wanted something more detailed. And so I set out on my horse with supplies for a long trip south. Redstone was easy enough to find as I had spotted some Cinnabar in the mountains south of Hotsprings Hut a while back. I stopped there to collect some and continued south in search of reeds. After a looooong trip, I finally spotted this : Reeds and a rooster at the same place! Luckily, I had enough foresight to bring a crate (animal crate mod) and captured the rooster in it. Rooster on my back and reeds in hand, I headed home. On the way home, I lost my horse to a ravine and had to make it home on foot and by boat. Here’s the last picture of my trusty horse, RIP. Ravines have got to be the number 1 cause of death both for me and my animals. Back home, I planted the reeds and ground the cinnabar for map-making! I was finally able to see an overview of my home base and the surrounding area : On the map, you can see my forge and barn near the center of the map. The roads branch out from there, heading south across the bridge to Pine Lake Hut and onward, northeast to my tetrahedrite mine, and east to my charcoal production forest. I set up the map on the wall of my newly constructed house as a decorative (and useful!) addition. As a finishing touch to my house before getting started on other mining/smithing projects, I fixed up the stairs to the top of the cliff. Those stairs are a lot better than the makeshift (and somewhat dangerous) ones that I had been using since first settling down in the area. That's it for this journal entry! Next up : getting a technology boost with a blast furnace and releasing the inner horticulturist in me. :-) Cheers!
  3. Better "Building" materials.

    Adobe bricks would be good, as there was a great demand for them for TFC1, given that pretty much every LP I watched used that mod that brought in adobe bricks. The rest of the stone age stuff are a bit 'meh' to me, unless they do in fact get incorporated into a mechanic of resisting mob attack. The plaster and half timber stuff is what I'd be most wanting. In TFC1 I would keep all raw chalk and granite blocks, because they were the best simulation of plaster that could be had in vanilla TFC1. But that was very tedious. It'd be really great to be able to make plaster. Maybe gypsum would be the 'easy-mode' way to get it, with baking lime the 'hard way'.
  4. item damage in shapeless ore recipe

    You need to look at the craftingHandler class. It sets recipe conditionals to copy the tool remove 1 durability and give you a tool. This is unlike other mods which make tools container items which handle this. Which is why autocrafters don't work right with TFC.
  5. Yesterday
  6. TFC Local Server 1.7.10

    1. PaoloEmilio 2. 18 3. I've been getting homework lately, and I need to apply for college, but I still have spare time 4. I can bring lots of ideas to the server, I love RPG 5. TFC nostalgia (I used to play a lot in the good old days) 6. I started playing TFC back in Build 76, approx. 2014. 7. Soy milk is just regular milk introducing itself in spanish
  7. Today
  8. I'm trying to make TFC add-on, but get stuck at problem with recipe which should make tool damage instead of consuming it. My recipe looks as follows: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TFCItems.Stick), new Object[] {new ItemStack(ModItems.itemWoodenTwig, 1, 0), "itemKnife"})); unfortunately knife is consumed instead of reused/damaged. I checked TFC code, similar code was used and tools are treated properly, any idea what is wrong with above?
  9. Yesterday
  10. ¡Hola! Me encanta el TFC, es muy entretenido y además te premite aprender muchas cosas nuevas que no son ficticias como por ejemplo como se procesa el cuero. El caso es que la wiki está en inglés, algo que no es problema para mi pero si para muchos hispanohablantes sobretodo niños, y el mod en general es bastante difícil (es lo que más me gusta). Por estos motivos hace unas semanas empecé una serie en youtube (mi primera vez) para enseñar a jugar a los niños de mi entorno y que así puedan disfrutar de este maravilloso mod. Los vídeos que estoy haciendo son cortos, unos 10 minutos de media. La idea es que cada vídeo sea sobre un tema y nada más. De esta forma no tendréis que buscar dentro del vídeo (como me ha pasado a mi alguna vez) para encontrar lo que queréis saber. Mi único interés es didactico. No tengo ninguna pretensión de ganar dinero ni fama ni "me gusta" así que, si queréis aprender a jugar o tenéis alguna duda, podéis pasaros por el canal y buscar el vídeo en el que se trate el tema. Enlace al canal Un saludo a todos. PD: El audio de los primeros vídeos es malo. Por favor, no me lo tengáis en cuenta -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello! I love TFC, it is very entertaining and also allows you to learn many new things that are not fictitious like for example how leather is processed. Unfortunately the wiki is in English, something that is not a problem for me but it is so for many Spanish speakers especially children, and the mod in general is quite difficult (is what I like). For these reasons a few weeks ago I started a series on YouTube (my first time) to teach childrens of my environment so they can enjoy this wonderful mod. The videos I'm doing are short, about 10 minutes on average. The idea is that each video is about a topic and nothing else. This way you will not have to search inside the video (as it has happened to me some time) to find what you want to know. My only interest is didactic. I have no pretense of earning money or fame or "likes", if you want to learn to play or have any doubts, you can go through the channel and look for the video that deals with the subject. Link to channel Best regards. PS: The audio of the first videos is bad. Please forgive me
  11. New Eras, Help required

    https://github.com/deadrik/tfcraft
  12. Last week
  13. TFC Local Server 1.7.10

    1: ijevinator 2:16 3:I honestly can't say, but likely often. 4:I can't say I'll do a specific job in game, but I'll try to help out best I can. 5:Want to get back into TFC and a good community seems like a nice way to do that. 6: 2 years, on and off. 7:My dog used to chase people on a bike a lot. It got so bad I had to take away the bike.
  14. (WIP) Ancient Alloys

    Would be so cool if you added Damascus Steel.Its one of the alloys that even scientists cant produce the original one.
  15. Yesterday
  16. Hello all. Earlier on I was thinking of modding some new eras for TFC, like a gunpowder era, a steam era and some tech and basic machine eras. However, I cannot find an api or dev download, or access the source code to use some original TFC functions. Where could I get these? Also, should I even try coding these(meaning, do you think it would add to or ruin TFC) Thanks in advance.
  17. Last week
  18. [0.2.1] TFC2 Prerelease

    Well unfortunately, since the some of the code has changed, that seed is no longer a valid location to find a portal in my dev environment. However I do remember finding that stacking portals bug in the past. Afaik it only happens when the chunks get saved to disk but the game crashes before the islandmap gets saved. This is because the map tracks which hexes have been populated with trees, portals, etc. To combat this, I added some code to scan the hex for a pre-existing portal before placing one. As far as theinfinite loop with passing through portals, I'll keep trying to track that down.
  19. [0.2.1] TFC2 Prerelease

    I tried to enter to your portal at [BlockPos{x=2064, y=85, z=-7411}] and my game is halted. After restart I have been at point [BlockPos{x=2064, y=83, z=-7398}] and have seen portal on portal. World Seed: [-3245831567207572282] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=2064, y=83, z=-7398}]
  20. [0.2.1] TFC2 Prerelease

    @Bioxx World Seed: [-3245831567207572282] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=2064, y=85, z=-7411}] I didn't recreate the world, simply re-loaded it - one thing I have noticed is that when I reload a crashed or portal-to-death world, the portal is ometimes duplicated (a stack of portals on top of one another - I just took a screenshot with 4 portals piggy-backed) the sytem won't allow me to attach a screen shot, unfortunately
  21. [0.2.1] TFC2 Prerelease

    Yes that's how the portals are supposed to work. Asfar as getting stuck, if you can recreate that world and fly back and give me a "/dbg report" from the portal that you entered I can check it out.
  22. TFC Local Server 1.7.10

    1. IGN (in game name) MonyClair 2. Age 27 3. How active you will be depend of other people, often 4. What you can bring to the server explorating, digging and forging service 5. Why you want to join Feel alone currently and want to play TFC 6. How long have you been playing TFC? 1 year was playing with some friends, but they are travelling 7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke ) i'm fluent in smithing, reaaly ^^
  23. Better "Building" materials.

    There's some good stuff here. There is definitely a need for stone age building materials. To keep mobs out you need at the very least a wall that doesn't pile up like sand, dirt, and gravel. I suggest early walls can be made of adobe, cob,and wattle & daub. Keep in mind you won't necessarily have access to an expanded crafting grid so all of these can be done with a 2x2 grid. Wet Adobe is made with aclay ball and threesand to make twelvewet adobe bricks. These brick must be laid in clear view of the sky to dry. Rain and high humidity makes these take longer to dry. Once dry you can place a brick and it'll make a layer. Continue placing adobe until you get a full block. It takes fourdry adobe bricks to make one block. These are able to go up to tenblocks high before collapsing. They can not support each other horizontally. Cob is a clay ball, gravel, and two straw to make 1 cob block. Cob can be stacked up to 6 blocks high before collapsing and support horizontally out to two. If cob is in view of the skyand it's raining it has a chance of collapsing so make sure to put something on top of it to protect it from the rain. A wattle frame is made with 4 sticks. Once placed keep adding sticks until it is filled. (Number of sticks to fill a frame left unspecified on purpose because it depends on balance). Once filled it will now support anadditional frame on top of it that can also be filled. Mobs can still see through wattle but not walk through it. Daub is made witha clay ball and three dirt to make three daub. When daub is used on a completed wattle block it turns it into wattle & daub. Mobs can not see through wattle & daub. It look brown because it's wet and takes a short while to dry. If it rains before it drys it'll wash of the daub. When dry it will be more white.To make it more white apply slaked lime or chalk to it. Neither wattle or wattle & daub can support other blocks and count as air. Both wattle and wattle & daub can only go up two block and can't go out horizontally. These methods offer a variety as well as having different draw backs. Wattle and daub is limited to short, non retaining walls but quick and cheap to build. Cob is can go up pretty high and make a roof but must be covered or will collapse when it rains. Adobe can build up high but is unable to make a roof and can take a long time to dry.They each can be done with a 2x2 crafting grid The next tier of walls would be when you have access to planks. These include the gabion, and rammed earth. Create a wooden frame with 4 planks. Then place the frame. Nextadd your choice of gravel, sand, or dirt. The great thing about gabion walls is they can go up any height as long as there is a block under it and at least three blocks next to or adjacent to the block under it. This means you could create a 2x2 column of gabion blocks. They can not go horizontal. Rammed earth is created by hitting a gabion with dirt on top of another gabion with dirtwith a hammer. This will empty the top gabion and the bottom gabion will turn into rammed earth returning a wooden frame to you. Rammed earth can go up to ten high and can't go horizontal. Both Gabions and Rammed earth are more blast resistant that the previous walls making them more fortified. The next tier is when you have access to something hotter than a campfire. You'll be able to make slaked lime by cooking limestone, chalk, or sea shells. This will get you access to quicklime, cement, concrete, cinder blocks, plaster, and cordwood. These are very nice building materials. Once you can make nails you'll be able to add in plank wall, lath & plaster, and timber framed plaster, fitted stone. These are just pretty. Some examples of what they might look like.
  24. Nordic Survival - a Playthrough Journal

    looking forward to the next chapter.
  25. [Request] Addon Devlopment Guide

    How to add heat conversion recipe? I can't find any example Edit: I found it: HeatRegistry and HeatIndex
  26. [0.2.1] TFC2 Prerelease

    I have now at long last managed to go through a portal and not be pretty much instantly killed. It led me to what I can only describe as a winding path through the void, to another portal - whick pretty much instantly killed me. Is this "path through the void" how the portals are supposed to work? (I'm quite happy to accept this - it even kinda feels "right"!) Edit: I'm currently sitting waitning on another portal exit from the other side of that path - it's been "Loading terrain" for about 20 mins now...
  27. [x32][0.78][0.79.17 83%] SummerFields

    If you go here :http://summerfields.info/and navagate to downloads, mineccraft1.7, you will see a place to download summerfields.
  28. TFC Local Server 1.7.10

    1. IGNHiOktane 2. Age23 3. How active you will be: every day 4. What you can bring to the server: I am a team orientated player and love helping others, team builds are my thing. 5. Why you want to join: I'm sick of playing by myself or on public servers where idiots and children run riot. 6. How long have you been playing TFC? on and off over the last 2 years
  29. TFC Local Server 1.7.10

    1. IGN woodchopper3000 2. Age 17 3. How active you will be pretty active 5/6 days a week 4. What you can bring to the server: I am very knowledgeable about terrafirmacraft and i love to work together and with animals. 5. Why you want to join: i have been seeking a relatively small server in which to play on 6. How long have you been playing TFC? for 5 years now
  30. [0.79.?] Progression flowchart

    hey, you sure can! I went and tried, thanks to your question. As I got set up I had a flash of memory - I'd done this before, a couple years back. I remembered why I thought you couldn't do it was that tannin would not be produced in the vessel. However, now I realize I probably used one of the woods that doesn't make tannin, but for all this time I thought it wasn't possible. Thanks!
  31. Helloeveryone here at TFC Forums! I am starting a let's play series in Terrafirmacraft that is also using the Antique Atlas mod! The initial goal will be to survive the first winter and build up a decent base (and hopefully not flee from it first thing out!) A trailer for the channel and series is up, and the first Episode premieres tomorrow morning, and will be releasing weekly every Saturday Morning. I'm not an expert at Terrafirmacraft, so please leave comments on videos so I can be more informed. If you like what you see, feel free to subscribe and ring the notification bell to be able to know exactly when more episodes are released, because there's always more in store when I can press the red recording button once more! Thanks for reading! YouTube Channel Link: https://www.youtube.com/channel/UCM0I8wD0ZGmeBORO6gmawUA Antique Atlas: https://mods.curse.com/mc-mods/minecraft/227795-antique-atlas
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