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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Yesterday
  2. Do you check the forum everyday?

    I check the forum every day at my work (Monday to Friday). Now i'm "working" and writing this.
  3. Invisible grass

    I think the problem is not the optifine and yes the better foliagen I'm also having this problem
  4. Together We Thrive Server (New/Old)

    Many people on the server aldays ! 5 to 15 when i'm playing. Some lags, but its a real pleasure to play on this server. Soon we will build a shop near the spawn.
  5. Last week
  6. TerraFirmaCraft Open to all Servers

    I will be a terrafirmacraft server course anyone will support me to represent you?
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think I found a bug, non-meat products decay very slowly, like a very low chance even to show up 0.0% in a day. I could swear in vanilla TFC they decay much faster Edit: I think I found the cause, it is actually all the foodstuff that decays slower in general. I opened up TFC alone and it had no issues, until I pasted the config file from TFPP, and realized the problem shows up there as well. I had a theory where raising the year length caused this, so I raised the decay rate proportional to that, and I think it worked. I said "I think" because there is randomness involved in decay, but I saw there is a similar rate after the change. So my final solution was to raise the decay rate from 1.0 to 3.8 (as 360(current year length)/96(default)=3.75 which I rounded to 3.8.
  8. Together We Thrive Server (New/Old)

    not the right place to post
  9. Adamantine

    This may be a good thingfor those into magic, but I personally love TFC for it's believable setting with only the undead mobs as an exception I have a large modpack of my own, but it's heavily focused on making the game even more immersive and to fortify the medievel style Not sure if I delivered the idea properly, english is not my first language, but I hope you got it just right Putting my own preferences aside, as I've already mentioned, this is a nice idea However, I think it would be extremely difficult to locate these spikes due to the world's height as it is Hardly ever do I go venturing into caves, as I usually play on hard difficulty and it's not profitable in any way whatsoever Finding it while mining a mineshaft is yet ever more unlikely, as most of the mineshafts are build on the top or middle level Rarely (if ever) di I mine to the bottom one
  10. Do you check the forum everyday?

    I hop in every 2-3 days just to see if there are any new interesting topics up I'm also daily thinking of publishing yet another Show Off topic with my latest playthrough, cuz' it's been going much better then I first expected Here's one of the many latest screenshots, just to see if anybody would have been interested to read the whole hostiry behind the "Village of Chrystal Arch" By the way, it's the same world i've posted a map to not too long ago Here it is as well
  11. Do you check the forum everyday?

    That's sad, very sad. Well, let's wait and see who else will comment here.
  12. I've checked the actual pack and I saw TFCTech, there are mods that just don't show up in your online mod list.
  13. Do you check the forum everyday?

    barely anyone looks here once a week
  14. I can add them as optional mods I think. TFCtech shoud be in the list?
  15. Yesterday
  16. Do you check the forum everyday?

    After a long day at work, a long commute, most of the times longer than one hour driving. I finally get home and in front of my computer. The first thing I do is to check the Forum. How are you guys dealing with the lack of new posts and comments here? Share your experience.
  17. Last week
  18. Adamantine

    would love to see your opinion on this!
  19. Adamantine

    i've recently been watching a lets play of dwarf fortress and they had just found adamantine since your procedural generating the metal and having a bit of a magical streak, so i think it might fit characteristics: admantine* (*or what ever random name it gets) would be a light, hard to refine metal that keeps its edge well to find you it you would have to come across a giant spike of it underground, this spike would be generated from the bottom of the world up maybe 32-64 blocks and would end in a point. the spike would be hollow when the hollow chamber inside it pierced it would spawn several "demons" inside of itthat would start attacking the player, said demons would be a block tall, fast, flying mobs that can hit hard and would take a beating themselves to refine adamantine* you would need to first get some ore, extract the adamantine* fibres from the ore, weave the fibres into a fabric, heat the fabiric in a forge at bright white for a period of time, and then it would form an adamantine* wafer that could then be stacked with more wafers and then worked the raw adamantine* cloth could be turned into heat resistant clothing or insulation the metal tools would be very light (swing faster?) and keep sharper for longer (more cutting and piercing damage than normal) an alternative to having it hollow could have the centre blocks spawn demons when broken (like silverfish) alloying it with other metals would make the outcome lighter and have a higher melting point adamantine* would be powerful but difficult to obtain as you have to find the spike of ore in the island
  20. My blank canvas

    sadly, my original world crashed. I decided to do some modding and corrupted things. However, due to my current situation (evicted, placed in a hotel for a bit to avoid being on the streets, I felt like starting a new world was a way of encouraging myself. Fresh start and all. So it begins. The world that is going to keep my mind off of the fact I don't have a home and it's winter/christmas. If only real life was like tfc. I could go create a fresh start in the wild just fine.
  21. Change the height of the TFC world

    Thanks for your response, we will try to update the hardware.
  22. Change the height of the TFC world

    There is no way to change the height of the ocean and regular terrain. TFC creates 3 layers of stone, to reduce that you would need to change the basic code and would end up with a broken mod. TFC is by itself a heavy mod, when you add other mods and addons to the mixture it makes even harder. To be honest, in a multiplayer setup the thing that causes more trouble is the number of players, especially if each player is in a different place in the world. As the server will have to load more chunks. If the world is not pre-generated, the server will have to generate terrain for each player that is exploring the world. If you make a server with just tfcand no other mods and you plan to have, between 5 and 10 players online at the same time. You need at least a quad core with 8Gb of Memory. Is it possible to do with less, I guess so, but you will have heavy LAG.
  23. Earlier
  24. Change the height of the TFC world

    Yeah, I don't want to increase the height, I want to reduce it to a standard 64 blocks or even 32 blocks in the source code I found the global variable SEALEVEL, but the change did not bring any results.To increase performance I have to reduce the average number of blocks per chunk, I think so.
  25. Change the height of the TFC world

    It looks to me like he is asking for a way to decrease the world Height, That would be even harder to do. Or maybe he is referringto the height of the oceans. It is not clear.
  26. Change the height of the TFC world

    That is a limit in Minecraft, not TFC. There were some mods that did this, one by Cuchaz, but I doubt they can be made to work with TFC. The one thing I can say for certain is that it will not improve performance in anyway. In fact it will make it worse. Increasing the number of blocks within the world means more information to process, blocks to render etc. Raising the height would just increase air blocks initially, so the impact wouldn't be as big compared to if they are actual blocks that need to be rendered.
  27. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I do agree with an ore processing bonus, but not to the extent of double yield, that's OP(assuming this modpack is hardcore-ish themed). Something like +5 units per TFC ore should be fine, or maybe a little higher for higher tier ore processing methods. Also, a more realistic approach to AE2 is Logistics Pipes. In regular modpacks that mod is made obsolete by other storage mods, but I still think it's a cool mod, and it might fit with this modpack's theme. OpenComputers is going to be added, so I think maybe I will come up with a storage solution operating system for helping with storage and offer auto-crafting, as OC is capable of a lot of stuff, it just needs to be coded to do so.
  28. Very interesting, looks really promising. But how you managed mods like advanced rocketry to work? From what I know food in other dimensions doesn't decay, you managed to overcome this? I also recommend Hardcore Darkness and Dynamic Lights duo as it pumps up the level. They are client-side mods that makes darkness actual darkness and hand-held torches lit. They require little configuration. Btw, where's TFCTech? I see it in the screenshots but I don't see it in the mod list.
  29. Change the height of the TFC world

    I play TFC for a long time. And recently, I began to worry about the performance issue as me with my friends on our server. We think that changing the height of the world, we will be able to improve performance. I explored the source code of TFC, but found no possibility to change the height of the world. Does anyone know how to do it?
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