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  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

All Activity

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  1. Past Hour
  2. TFC Local Server 1.7.10

    1. IGN (in game name) Metal_Pug2. Age 153. How active you will be pretty often4. What you can bring to the server expierence in all fields.5. Why you want to join im bored.6. How long have you been playing TFC? too long ever since bioxx flooded the world messing around with infi water, if you dont know then its longer than you.7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke )My life. now let me go swim with my toaster whilst i wait your reply.
  3. TFC Local Server 1.7.10

    Hello, I'm looking to grow a small community of players who like to play TFC. My hope is to have a small village close to spawn with accepting and welcoming players. Farm to provide the village with food, forge tools for one another to use, etc. Community is key, so interact with one another Here's what I need to know: 1. IGN (in game name) 2. Age 3. How active you will be 4. What you can bring to the server 5. Why you want to join 6. How long have you been playing TFC? 7. Anything else you want to add(If you don't know what to put, here, tell me a nice joke ) Required mods: Terrafirmacraft 1.7.10
  4. Today
  5. Luck of the sea is going to be tricky. I don't think you can catch anything other than fish with the TFC hook, and trying to find a place in the code to add that is difficult
  6. Yesterday
  7. Why did you use HQM mod and not Better Questing analogue? From my perspective BQ is a way much better for a quests. It also has a really nice editor.. Here: https://www.dropbox.com/s/x2oio55uw1qr7al/DefaultQuests.json?dl=0 I transfer your quests to this mod.
  8. [0.1.10] TFC2 Prerelease

    Two more things: First, dirt pillars appear to be possible to build: Second, it feels like the lake in this shot should drain into the gorge on the right: EDIT: it seems weird that the wooden planks support themselves out to the same distance as logs (7m). Perhaps the logs should support out to twice the distance (14m)?
  9. Fiddling with the Fortune enchantment. Its very situational. For many blocks it does nothing, for some it multiplies the amount, and some others it just adds a flat amount to what drops. Some get an increased chance of a rare drop. Haven't even gotten around to what it does when you kill an entity with it . Currently for the block version of the enchantment my plan is to simplify it a bit. Coal will get an additive bonus, instead of a multiplicative one, since coal in TFC already has the potential of dropping multiples. Most everything else will get a better version of whatever it drops. So poor quality ores will have a chance of dropping normal quality ore, normal could drop rich, and rich could drop an extra piece of poor quality ore. kimberlite will have better chance of dropping diamonds, and raw stone will not only have an increased chance of randomly dropping a gem, but the quality of gem will likely be better.
  10. [0.1.10] TFC2 Prerelease

    Is there a way to toggle the creative mode information? It is quite visually distracting.
  11. I'm sorry for making this topic... but graphite.

    So I'm running around in schist, hopelessly propicking at ground, just running around like a lunatic, no symmetry no nothing. I was obviously giving up at that point when suddenly....... "Pathetically insignificant, barely describable as traces of graphite found, now you can stop whining you big baby" popped up right in my face on the screen. Words can not describe my UTTER EXCITEMENT!!!!! :DA:SD:AS:{DLAFKDAKLHKDSAHG Thank you so much for the tips. If not for them I would be digging underground like a moron.
  12. [0.1.10] TFC2 Prerelease

    I apologize if these have already been brought up but I have two questions. One, can the changelog be timestamped so we know when patches are released (until a more formal release method is adopted)? Two, are there plans for a dev map to be released of planned features/content, or is it even too early for that?
  13. I'm sorry for making this topic... but graphite.

    Ya, I've seen graphite spawned in mountainsides before. That might have been a couple versions ago, but I doubt it has changed in that time.
  14. I'm sorry for making this topic... but graphite.

    This Ymax is not working, I saw graphite and other minerals spawned above 140.
  15. [0.1.10] TFC2 Prerelease

    TFC2 0.1.10 Crash onLoading Terrain (creative game mode, new map):
  16. There we go, fixed the error handling code to deal with this properly, ttfcapi 0.8.3 should solve the client launch issue I appreciate the encouragement, I wish I had more time to work on this than I do.
  17. I'm sorry for making this topic... but graphite.

    Thanks for all the amazing tips. Ironically, I already found garnierite since the second rock type on my island is gabbro, and I found lots of it. I have a few questions though. In the config files I saw that graphite only spawns below Y:128 (Or maybe I am getting something wrong), so is it possible that I will find some exposed graphite in ravines or mountain sides? Thats why I was mining underground rather than running around and propicking. God wish it was as easy to find graphite as it is to find kaolinite.
  18. I'm sorry for making this topic... but graphite.

    There's only really two methods - run around looking at exposed host rock, or blanket pro-picking. Don't do exploratory mining tunnels, that's a waste of time. You need to be able to cover lots of ground fast, and mining is not that. Graphite is not as common as other ores, but at least it spawns in four host rocks (god help you when you start looking for garnierite - I hope you're taking notes on where the gabbro is). You may have to cover a very large area to find it exposed in a rock face, and be very observant. Obviously this will work better in hilly and/or treeless areas - I would not bother going for observation in heavily forested areas if the dominant trees have low foliage (like willows). You may need to cover a thousand block square area looking for it exposed. I'm not sure where you heard this 115-128 being the best level. I've never heard that, and its definitely not worth mining at this level for some minor bonus. It's all about covering ground. If that doesn't turn anything up, then you need to blanket propick. You need to be VERY systematic about it. Don't just do it every 100 blocks or something. Since the propick radius is 12, it's best to take a reading every 30 blocks or so, though you'd probably be ok at 50, as veins are very wide (this is just rough, don't bother counting it out). Make yourself a bunch of propick heads and go camping. Pick a sector, travel east-west or north-south in scan lines, propicking every 30-ish blocks, and with your scan lines 30-ish blocks apart. Or whatever you have the stomach for. You will find it eventually. It's more efficient if you can combine blanket propicking with observation, but there's probably a higher chance you'll do one or the other less well, because one method you're looking up and around, and the other you're looking at the bottom left of the screen.
  19. ------------------------------useless txt VVV ----------------------------------------------------- Okay, so I was whining previously about finding rock salt, and how it was driving me insane. But in reality I wasn't looking good enough for it, cause just about 10k blocks of sailing and I have finally found it (Yay). But the thing is with rock salt, the process is pretty simple. You're guaranteed that at some point you'll hit the rock salt island while sailing. But then, just as I was starting to have a blast playing with thismod, having a great time and everything, BOOM I realized I need graphite. ----------------------------- useless txt ^^^ ------------------------------------------------------ I am currently on an island where marble is the surface rock type. From dozens and dozens of searching for any bit of info I could dig up on graphite, apparently it spawns between Y: 5 - 128 and is most occurring between Y: 115 - 128. I have mined 50 blocks in every direction at that level, even explored a cave that I found, spent 4 pro picks and 2 bronze picks. I couldn't find any graphite at all, though tons of tetra and even more gold. All I'm asking for is any suggestions on how to find it? I see multiple youtubers finding graphite without a hassle and other players saying it's no rarer than any other ore. I have searched 4 different ravines and oh so many mountains. I feel like I'm just either doing something wrong or I'm just so unlucky. What is the best strategy, how do you know when you should stop looking for it here and look elsewhere? How do you not lose your minds when you are searching for graphite?
  20. Radioactive ore

    Items that are linked to a industrial age most likely should be added in as an additional mod to TFC2. I would rather see just the core of TFC2 kept to an enjoyable minimum allowing not only authors and players to build on by adding mods they enjoy, and keeping the load for Biox down. It already seems to me that is probably how it is going to be done as Biox has already stated things like pams harvest will take the load so he doesnt have to re code every thing whenever there is an update.
  21. Going to make some changes and add some new stuff today!
  22. Using rcplants, canola that found in the wild does not have textures
  23. WIP Thaumcraft Crossover - TerraThaumcraft

    You've come a VERY long way since Ilast checked on your project. Keep up the great work.
  24. as long as both have all the files it should work! well, its mixed! some are quests making youcraft, some are collecting and some are killing animals/mobs. but its under very early alpha. Going to improve and add more quests as long as I get feedback!
  25. huh, all that code was put in a try/catch block to avoid exactly this. I'll have a closer look tomorrow.
  26. [0.1.10] TFC2 Prerelease

    It looks like portals sometimes still moonlight as suicide booths. I fell in the void twice before being put on a path.
  27. Radioactive ore

    So... TFC1 actually already had a radioactive mineral, though it didn't really do anything. Pitchblende (uraninite)
  28. Load more activity