After several days of getting next to nothing accomplished, I finally started getting some work done thanks to dunk taking the initiative and figuring out how to create the new bloomery in a way that I hadn't considered. The biggest problem with overhauling features is that if you're the one who brainstormed them in the first place, your mind can get stuck on one track and you don't see any other way to do it. That's a large reason for the incredible delay with 77. Well, that and me just being lazy/unable to get myself to look at code.
I'm actively trying to push towards a release at this point since we have a ton of bug fixes and improvements in 77. Off the top of my head, the final thing we need to get working is the crucible for end game smelting and alloy production. After that, general bug fixing and testing should be all that's left.
I'll be sure to create a longer post closer to release which will describe all of the changes and instructions on how things work now.
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