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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    Version 0.78.12 Available


    Kittychanley

    Version 0.78.12

    Bug Fixes

    • Fixed armor calculations being offset by 1 slot resulting in useless helmets. *Possibly fixes wolves & bears not doing damage.
    • Fixed more server related crashes regarding food prep.
    • Fixed breaking ice always creating salt water sources.
    • Optifine should no longer cause crashes.
    • Fixed decay equation to actually be 50% per day as the default base.
    • Fixed the bow always firing at full charge.
    • Fixed touching barrels emptying into each other.
    • Fixed animals thinking they could path through fences.
    • Really fixed forges going out when being created for the first time.
    • Fixed red arrow placement in the anvil possibly resulting in impossible to complete rules.
    • Fixed arrow always animating in the casting UI regardless if it's actually casting the tool.

    Tweaks

    • Non-terrible meals are much easier to make. Note: Past meal recipes may result with different taste values after updating.
    • Disabled redstone interaction with fence gates.
    • Removed unused tool-tip on hides.
    • Forges will have a static temperature of 2000 in debug mode.
    • Added chat messages to debug commands so it's more obvious if they worked.
    • Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot (same as before) as well as for combining partially filled ingot molds (both molds must be at liquid temperature). Added background overlays to the slots so it's easier to figure out which item goes where.
    • The config value of decayRateMultiplier now also multiplies the initial decay when an item is first receiving decay. Setting this to 0 will now also stop initial decay from adding to the item.


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    User Feedback


    Nice fixes, I love that patches are coming out so fast! Nice to see the developers putting in so much work!
    Just wondering, and eta on the horse breeding fix?

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    Is it compatible with previous save games? I'm trying to run it, and it displays a lot of messages like "ID xxxxx is mismatched between world and game. Do you wish to continue loading?"

     

    edit: I think it worked without problems.

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    If you're having ID problems, I'd guess that it isn't comptible.

     

    Not completely convinced about the bow mods - it doesn't fire very far now (even at full draw)...

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    The ID mismatches are because we changed some of the behind the scenes data on some items. It's safe to continue loading and none of your items should be lost or turned into something else.

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