Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Zzapdragon

Members
  • Content count

    28
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Zzapdragon

  • Rank
    Caveman
  • Birthday 08/22/1994

Profile Information

  • Gender Male

Contact Methods

  • Skype DJFCloud9
  1. Looking to study a town for a school assignment

    My teacher is flexible. I spoke with her prior to this post. She's also seen me play this modpack plenty of times and has shown alot of interest in it. I would not have posted this without her permission to use TFC as a resource. The crop rotation, seasons, harvest, refining, and food preservation was totally what she was looking for. I just need the "community model" fr the assignment.
  2. Hi, I'm taking an agriculture class and one of my projects is about putting myself in an early society and describing what i would need to do to get food for the rest of my community. I thought Terrafirmacraft would be an excelent way to study this subject as any town on TFC requires a multitude of people doing different jobs to survive. Rarely have I encountered anyone who can jack-of-all-trades this modpack. Here is the transcript for my assignment. "For this assignment, you will put yourself in the place of a person living in an early society.You will describe your community and how you obtain the food you need to survive.You will need to include detailed information, such as: the number of members in your community the location and description of the area in which you live how you obtain your food sources a detailed explanation of what types of foods you obtain a detailed explanation of the interactions between the people in your community and the roles they play in the communityYou may use the information in the lessons.You will also need to use some outside resources to complete this assignment.Please reference the sources you have used.You may complete the assignment in a Word document or a PowerPoint presentation." I'm an avid terrafirma craft player and i've been a part of many towns and server communities. I'd like to both get back into playing this modpack and get this project done. In order to actually learn you have to be interested in your research am I right? I'dpreferablylike to study a mid-tier town withat least5-6 players. The town would need a farmer, butcher, and a cook. It would have to be nice looking but atthe same time easy to describe in words (I'd LIKE to insert a screenshot). Most importantly I want these players to be mature adults that can take things seriously and have a sense of priority with their respective jobs. My username is Zzapdragon, I am available monday through friday after 3. Weekends I work dispatching phones, so online gaming on the weekends is a no-no. If you're interested send me a pm me or reply to this thread. Thank you! ( And for the admins, I wasn't sure where to post this if you'd like it moved I will be totally cool as long as people can read it)
  3. Cast Iron (not tools)

    So I have had this idea for awhile, I've been tossing it around In my head and thought i'd share. First off I've been getting into bronze casting at home, I've got this cast iron ingot cast I use when I'm practicing with lead. It gave me some ideas and is quite fun you guys should try it. I thought maybe once you hit the iron age with the bloomery you have the option to make upgraded versions of tool moulds. It would be a reusable mould that wouldn't break on the first use. Now whether it has a limited number of uses or its completely indestructible is up to the devs. I also thought of a cast iron skillet or pot maybe to expand upon the food system. I do feel however that you should need the crucible for iron casting and not just do it in your inventory. Like you would need to manually tip the crucible in order to poor the liquid iron into the iron mould. The iron mould would have to be a block of some casting material other than just clay, like fire clay or what i use at home, greensand. I feel this would create an industrial feel to the game and for a multiplayer server would allow a town create multiple axe heads quite quickly instead of forging them. I don't wan't forging to be ignored because of this. I do have the fear of this becoming easier than forging and less time comsuming. So you should only be able to do this with bronzes and copper. So if someone wanted an iron pick they gotta forge it. This would just be so that an impatient smith could pump out a ton of pickaxes at once for mass mining.
  4. Make sluices work permanently in one place?

    Aren't there new types of gravel recently? like basalt, gabbro ect.? why not just dump the idea of the sluice scanning and producing metals in an area and just have it pump out the metals and minerals found only in a specific rock type? for example, you set up your sluice and throw down some dolomite gravel and the sluice will generate bimuthinite, limonite, and magnetite. Now keeping in mind the issue with infinite ores from sluices I'm sure the devs wouldn't want a repeat of that but lowering the probabilities of finding ore may render the sluice useless. Any balance ideas?EDIT: This would also ruin the sluice as a prospecting tool. I'm just throwing this idea out there i'm not particularly hoping it would be implemented.
  5. Make sluices work permanently in one place?

    Because i'm horrible with the propick and panning was the only easy way for me to get ore. i actually can't play most of the time unless i'm on a server and my friends who are much better at prospecting than me are supplying me ore. That must have been why then...
  6. Make sluices work permanently in one place?

    thats wierd because i had a system worked out that every in game year i work a certain few chunks that i marked out with a gold pan and they work fine for me. how long ago did this change?
  7. Make sluices work permanently in one place?

    Why not just make it like goldpan? when an area is over worked with a goldpan you just leave it be for awhile and it replenishes. how about the sluice will still over work but not permanently exaust. Kind of like an upgraded goldpan when you get into the metal age.
  8. Thaumcraft compability/crossover

    *screams* share that with me when you're finished! :DDDD
  9. AGRICULTURE - GRAFTING

    Being an owner of two Kiwi trees that need to be grafted AND pruned yearly I must strongly suggest these mechanics be implemented somehow. Say you have an apple tree that produced ALOT of fruit that season, well next season it's gonna produce less because the branches are older. Each year I MUST prune my Tree's branches back or else I won't get as much fruit as I did the previous year. I also need to consantly graft the assholes so they don't over take the house. Oh! and can you add Kiwi fruit in with your list of missing fruits?
  10. Tin Compass?

    I never thought about the compass pointing towards ores and such. That would be a clever way of finding iron but also make it an obstacle when using it for its navigation purposes. (reading fom the wiki on compasses) the needle was rubbed with a lodestone to magnetize the metal. I feel the compass could potentially be pretty useful in the game.
  11. Tin Compass?

    Must compasses be made of iron? Isn't iron a ferrous metal? I'm not sure that would be effective in creating a working compass, also iron is a mid tier metal that takes awhile (for me at least) to obtain. It also makes obtaining maps difficult aswell. Compasses should be made of tin, wood, or another cheaper material. The needle however must be either iron or steel as those are ferrous metals and are what make a compass work. but redstone is used as the needle ingame, so perhaps that could become the substitute vital item other than iron. I hope this isn't too minor of a suggestion. Just an idea to share with others, hopefully someone else thinks the same about compasses...
  12. Remove Gold Pan

    I go panning along the columbia river and it's mouth, across the river from Astoria where I live. We don't turn out much but I can safely say using a salad bowl is not recommended over using a bowl specifically suited for panning. I must agree with everyone else, this thread was a waste of time.
  13. Forging.

    Is anyone else freakishly good at forging? All of my friends and people I've met on servers say it's hard and they friggin suck. I try to explain to them how easy it is to line up the arrows right but they always end up just mashing techniques like a madman until they get it right. Nobody I've met takes their time. I'm genuinely not trying to brag here, I'm just wondering if there are other people who literally end up being the main smith for half their server community sometimes.Does anyone have tips or some tutorials I can show to some friends? What are some strategies you guys use? Any good stories?
  14. Forged by "playername" tooltip/Player signatures

    Oh? That's fantastic! Thank you! I'm sorry it isn't going as planned, but I'm very much looking forward to it now.
  15. Polished stone tools

    No, this is a good idea. Sometimes when starting out there is ZERO tool metal nuggets for miles. having this added tier would really make it easier on unlucky players and those new to the modpack. I dig the research to, mentioning the "era's" makes much more sense to me. But certain stones should not be able to become polished like chalk and mudstone, but stones like granite are pretty tough.