Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


  • Content count

  • Joined

  • Last visited

Community Reputation

54 Excellent

About Powerman913717

  • Rank
    Apprentice Blacksmith

Profile Information

  • Gender Male
  • Interests Developer for TerraMisc, an addon that adds random stuff and things for TFC.

Recent Profile Visitors

4,355 profile views
  1. I will look into compatibility, "Cooking with TFC" rewrites the original food system heavily from my understanding. My plans will only be in addition to the base TFC system so, in theory, there shouldn't be interference, but I will do some testing before release. I'll add the link to the main page as well:
  2. I have officiallydecided on a plan for the next update (0.14.0), it will be a food-oriented update focusing on new meal types and brand-new ingredientsaltogether. I plan on getting to the other ideas that people have suggested in a future updated however I already have some plans in place for how (0.15.0) will look. If you're interested in seeing stuff ahead of release there is a public GitHubpage now; it shouldn't be hard to find. Thanks!
  3. Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.
  4. I heard about that dupping bug too, since I use knives and hammers in some of my recipes. Does your fork of TFC have a unique ModID or another identifier I could detect? If so I could implement tweaks, your right that it would be a slippery slope but it might not be terrible. It's also worth it to me if that is what people want and it will be used.
  5. Technically yes, the TFCM onion juice item looks like a glass bottle...but I believe the container item is set as a TFC glass bottle. I need to confirm your idea, but if that'sthe case, I can set up an "if" statement to switch to vanilla bottles in the presence of TechNode.
  6. I'll look into it deeper then, however, the error is on the last of my fluids. I feel like if it were a registry issue, the crash would occur sooner rather on the closing entry.
  7. It's throwing an error on one of my fluids, could be a conflict with something in one of the other mods. Do you any of those mods add anything named similarly to "Onion Juice" or anything remotely like that?
  8. Isn't that a mod pack? I haven't played it so I'm unaware of any incompatibilities if you have a crash report from the mod pack with TerraMisc I'll take a look.
  9. I could work thatch into a recipe to use as fuel, however, I will not alter the balance of existinggame mechanics. The flint & steel is quicker to use when you make firepits, kilns, or forges; for relighting them, it is as effective; the other advantage is the flint and steel has much higherdurability.
  10. I have added additional recipes that use sticks over other types of wood; I can'tentirely recall what they are at the moment lol, probably for ladders I think. I can look into it later though. The problem with just ignoring how other fuels are implemented is that it could throw errors when specific values are missing, and a block or something tries to call up those values. I could implement an item separatefrom sticks that are crafted from them such as "scrap wood" or something like that, with a new TFCM item it would be a breeze to add those values, it's not something that can be readily done to an existingitem.
  11. I rather not borrow features from newer versions of MC or other mods, just doesn't feel original and I won't be able to reproduce the features exactly the same; at least not practically. A lot of those ideas would involve finicky code or base edits to TFC, which are not allowed. However, I am working on some food-related things at the moment, and I've already pushed a new decorative block to my GitHub page. So I may do some beekeeping stuff, but that's been done so many times in MC by various mods I'll need to find some unique ways to tackle it. Using sticks as fuel isn't impossible, but could be tricky as TFC adds a lot of variables to fuel; different types of fuel affect the taste of your food for instance.
  12. I have been thinking about releasing a bit of an update to TerraMisc, the 3rd year anniversary is coming up, and this addon has come a long way and taught me a lot. I've switched PCs during this time, so my dev environment is a bit shaky currently. Provided that I can get it smoothed out and functioning, I'd like to do something special. What would you all like to see added to TerraMisc? I do plan on making TerraMisc open source on Github as apart of cleaning up my dev environment.
  13. Placing the TFC Hopper in the crafting grid will produce the TerraMisc Fruit Press. You can use the fruit press to process olives into oil, so there is no need to have both.
  14. Did you use a resource pack? Or did you edit files within the mod itself?
  15. I need a mod list, and a crash report to start with...there is an entire section on the OP about reporting bugs; check it out.