Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Palisight

Members
  • Content count

    226
  • Joined

  • Last visited

Community Reputation

34 Excellent

About Palisight

  • Rank
    Copper Miner
  1. The Kirara servers are successfully connected by qCraft Quantum portals, so you may want to check out qCraft https://sites.google.com/a/elinemedia.com/qcraft/wiki/qcraft/blocks-and-items You will probably need to Minetweak qCraft recipes to make the recipes compatible with TFC There may be other ways, but that's all I've heard of
  2. Improving TFC Terrain Generation

    Balthizarlucien, you should probably talk to Cuchaz and possibly suggest ideas (or directly contribute) that could improve the efficiency of cubic chunks If TFC2 goes cubic chunks, it will probably be based on the Tall Worlds mod considering both Bioxx and dunkleosteus said re-writing the engine was too much work for cubic chunks http://www.cuchazinteractive.com/tall-worlds/ http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446302-tall-worlds-mod-raising-the-world-height-cap As a warning the Tall Worlds mod hasn't been optimized and currently has a gigantic memory leak, so you need at least 4 GB RAM to test anything
  3. Bad Spawn Points

    What I don't get is why the existance of bad seeds is a problem What is so wrong about 1.) Seed generated 2.) Players see seed is a deathtrap 3.) Players exit game and try again Using Balthizarlucien's data, 121/125 seeds are fine (96.8%) This doesn't sound like a problem
  4. Looking to study a town for a school assignment

    The thing is 1.) The numbers in TFC are often based off of gameplay reasons rather than real life 2.) Real human beings have to worry about eating every month of thier lives, in TFC you only have to worry about eating when you log in to the server. And time passes as long as a single person is logged in to the server, where as time always passes in real life 3.) Your agricultural tools will only include tools currently implented by TFC 4.) You will the crop rotation system in TFC does not describe the nuitrients used by the plants, nor will you get real life methodology from crop rotation 5.) Most servers use 96 day years rather than 365.25 day years. All of them use 20 minute days For these reasons, you would be using a abstracted simulation based off of real life rather than basing things on real life Using TFC as a model, you would probably get awnsers such as this: Why did you settle here? We found lots of native copper nuggets on the ground, the rock layer close by has limestone which can be used as flux, and there is clay nearby Describe this land: Sure, first we leveled the ground using creeper explosions and shovels. Then we build this wall with lips so giant spiders can't jump over the walls...... Basically you are doing yourself a disservice by using your hobby as your project. If you would instead use real life sources, you could potentially enjoy your hobby more as you would learn more about the facts behind the scenes of TFC
  5. Bad Spawn Points

    When body temperature is added, spawning at the bottom of the sea could be a death trap I'm not sure how spawning in a tree would count (except in hardcore), unless TFC removed the 20 block variance in respawning at the spawn point, in which case implementing a spawn radius could prevent that
  6. The "Magic" of TFC

    After reading the arguments in this forum one would think TFC smithing is really complicated.....I'm not sure why, most people can probably learn it from a youtube video (maybe people with some learning disabilities couldn't learn it for example) And looking at the ap, I question how someone who didn't learn at least the basics could even use it properly. The only thing its seems to do is give people the awnser, which saves coal and hammer durability It doesn't give players metals, it doesn't give them anvils, it doesn't give them blast furnaces. It gives players nothing required to start blacksmithing. The players have to get those themselves (unless they steal, which is a different issue) Are you really going to argue the time saved from using the ap is going to be a more significant factor than the amount of metal available to the blacksmith???? Somehow I'm doubting the ap will give players the ability to rise the blacksmith ladder faster without playing significantly longer or probably the real key to being a successful SMP blacksmith: making more friends on the server (more friends-->more trades--> more metal-->more blacksmithing-->more trades.....) You can see through the smithing minigame with a peice of paper, a pencil, and the TFC wiki. The amount of time required to learn it is being way over exaggerated in this thread, as is the amount of panic Now a blacksmith that uses the ap and x-ray (or with metal suppliers that use x-ray) has a significant advantage (as x-ray gives metal at a much faster rate than someone playing legitly), but thats a different story Either way this thread seems to be going into the territory of "people are cheating, we have to stop it". And thats madness territory I don't want to go considering people can use even something as simple as resource packs to cheat. You can try to be enforcers of legitness if you want....good luck at that
  7. The "Magic" of TFC

    I'm really struggling to understand Bunsan's arguments, They seemed to be based off of a rationality of comparative advantage, which may have made some sort of sense back in the day where there were 3 prongs and the durability of the tool was dependant on how close you were to the little prong But now there is one prong and the really only penalties for taking longer are hammer durability and coal consumption. Any differences in tools are related to skill (which basically translates to # of blacksmith operations) I have no idea what its like to run a server, but I'm having a hard time comprehending the "severity" of the issue of the legit blacksmith versus the tool using blacksmith Are you saying that SMP servers are so "economically" competative that a legit blacksmith that uses say 3 times the amount of hammers and coal compared to the tool using blacksmith would find themselves out of a job?
  8. The "Magic" of TFC

    Time to play devil's advocate: I'm going to challenge the the concept of "once it has been seen, it cannot be un-seen" when regard to TFC numbers The theory behind it seems to be based off of knowing how magic tricks work ruins the magic of magic tricks, which is true because its easy to remember how a trick works But the smithy mechanics for example are a bunch of numbers related to smithy actions. I remember reading a post on the MCF where someone posted the numbers related to the actions. "Ruining the magic" would basically require memorizing the numbers. I'm doubting seeing the numbers had any affect on the "magic" without a active attempt to memorize the numbers. This may be different for people with a photographic memory, but I'm doubting that small demographic is the concern here Really the scenario here is once you memorize the numbers or abstracted numbers (which will happen if you play the mod long enough), you will remember them. I think the real issue here is people like Kitty know the game in and out and can't look at the game with fresh eyes. Yes those first Tin or Zinc tools you made years ago was probably the most fun you had anviling tools. Once you figured out how to make perfect tools, it probably just became routine. That isn't coming back and you don't want people to miss out on the experience The thing is though, not everyone likes that experience. I like solving differential equations for example, a lot of people don't and would wish they could just use a program that gives them the awnser. Its the same thing with smithing. They would rather just use a program that just gives them thier awnser. To each thier own And there are probably people out there who would prefer the numbers available so they could do the math themselves rather than use the program You can't please everyone. Some people will object to allowing anything because the fun has been ruined from them (which probably happened by playing the mod a lot rather than a posting of information on the forum), some people want more information, and some people want the awnser handed to them. What I'm questioning here is the amount of alarm based off someone posting information without spoilor tags when the assimilation of the information requires active memorization or lots of time playing the mod
  9. Starting playing again....

    If floating blocks annoy you, try out Enviromine. It probably has the best block physics known to Minecraft 1.7.10 If you are going to combine TFC and Enviromine, I'd suggest starting with the Enviromine configs from kev12east's Technofirma mod pack and editing them to your liking
  10. Eclipse text ediitor

    Is there something you want to do that you can't do to a .lang file using notepad++? I was under the impression notepad++ was the normally used editor for .lang files That being said you can probably change the associated file type by Control Panel Programs Default Programs Set Associations
  11. If you decide to port this to TFC 2, when it comes out you will probably want to talk to Bioxx about modifying the Forge/Blast Furnace code to allow Railcraft coke as a fuel. Bioxx implied that Railcraft compatibility modifications would be preferable to adding TFC coke. There is no point in bringing up modifications to the TFC 1 Forge/Blast Furnace code Have you brought up the subject (or read about someone bringing up the subject) of TFC water in Railcraft tanks to Covert Jaguar? The only way gold redstone combinations make any sense if there are some chemical or magical properties from the combination that makes things like powered rails possible. Maybe create a gold and redstone alloy and think of a recipe to add it to rails. The realistic choice is adding a electro plating technique, but something tells me you would prefer to go with welding instead Circuit boards are "beyond the scope of the TFC timeline". So you might as well add blocks that make them that are outside the TFC timeline. Can you imagine someone using Chlorine or Sulphur based acids in wooden barrels (without thoughts of horror of course)?
  12. [TFC 0.79.15] Minetweaker - StoneAgeCraft V 0.3

    Well since everyone is probably thinking it and noone wants to say it, making sandwhiches a pre-requiste for metal tools makes no sense whatsoever The suggestion of agriculture 1st, then metal tools has been described several times on the forums It was usually suggested as to require the 1st harvest before you can make straw, which does make sense. Several members on this forum were in favor of the change. It would not be adapted in TFC main as it would force players into a particular playstyle. It would also make PVP competition base raids even more devastating than they currently are But for cooperative modded games, it could work. Alternatively the addition of a tool needed for metal tools that was made from agricultural products (for at least the 1st one. You could also make metal tool counterparts once you have lots of metal and metalworking capacity you wouldn't needed the agriculture product version anymore). I can't think of a agriculture product tool input for metal tools (other than straw) off the top of my head, but maybe someone else can think of one if this idea is desireable
  13. Config Option: Should Nutrition Levels Restore on Spawn?

    The system can always be tweaked. If its a problem people can't gain nuitrition without Salads/Sandwiches, then perhaps the ability to gain nutitrition with starting game food should be possible As long as the starting game foods are significantly inferior (on the time basis needed to gain the same amount of nuitrition/hunger) to advanced foods, the incentive to make advanced foods will still exist Also the mininum health value of 50 HP could always be raised
  14. TFC and The End

    Bunsan, you might be on to something. I'm wondering if adding some dimension 0 specifications to the environmental variables could solve some of these problems
  15. Config Option: Should Nutrition Levels Restore on Spawn?

    The wording on your poll is confusing I would think it's possible someone who's primary language isn't English could esaily confuse your poll Maybe edit so it sais something like Do you want the option so nutrition stays the same after death?