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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About kev12east

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    Copper Miner

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  1. [TFC 0.79.27] Technofirma Mod Pack

    This is a known issue with the ships mod. For block interactivity, it only has hooks for vanilla systems, which TFC isn't using. You'll find the same issue for barrels, anvils, and cook stations. There is nothing I can do to fix this issue.
  2. [TFC 0.79.27] Technofirma Mod Pack

    I'll look into this. Some users said that in order to get them spawning again a new world was needed. My only other suggestion would be to leave peaceful surface in, and change it's config for "night" to true, and if that doesn't work, setting "disabled" to true might work. Railcraft is already in the pack, and last I checked Traincraft wasn't updated to 1.7.
  3. [TFC 0.79.27] Technofirma Mod Pack

    Remove peaceful surface; with it installed monsters will only spawn in places that receive no sky light (underground, in caves, etc.). All other mobs should be spawning on the surface.
  4. [TFC 0.79.27] Technofirma Mod Pack

    Here is the logo, don't know if its transparent or not. If not, you can just remove the white background.
  5. [TFC 0.79.27] Technofirma Mod Pack

    More fun quicksand looks interesting, though it does not seem to be updated, I will keep an eye out though! Recent versions of pneumaticcraft have removed the flowers from the mod, that is why you won't find any in Technofirma currently. The plastic is now made from oil. Buildcraft should be on that list, if it isn't that's a mistake on my part.
  6. [TFC 0.79.27] Technofirma Mod Pack

    So, with Terrafirmacraft 2 in development, and the update to Minecraft 1.9 hanging over my head, I have decided to redo Technofirma from the ground up! Since I am doing this, I'm curious to know what you like/hate about the current version of the pack, what mods you like/hate/ignore/use, and what mods you want to see added in future. This information is useful so I can refine the pack and make it better, keep in mind I do have an idea about how I want Technofirma to be, and can say "no" to any mod/feautre change that I don't agree with (the power of tyranny!). Edit: a (not very organized) list I whipped together of mods I am considering/will be adding/want to add: Please note that this list is just mods that caught my eye, or were in the current version of the pack that I wish to keep in future. Also, please note that TFC2 is not complete at this time, and that this is just for me to plan ahead (since the current problem is that I just tacked things on as I went)! Your feedback is appreciated, thank you, kev12east
  7. [TFC 0.79.27] Technofirma Mod Pack

    Yes, unfortunately it will. You can reenable it after going to config>Darkserver>Common.cfg and removing all the blocks/items from mods that you have disabled.
  8. [TFC 0.79.27] Technofirma Mod Pack

    Y'all thought you got rid of me... Update 2.20.1 Fixed FPS lag Didn't do much else, RL stuff and working on some other things.
  9. [TFC 0.79.27] Technofirma Mod Pack

    1) the config option can be found in the IguanaTweaks config file 2) All shards spawn at that level, mountains tend to bring them to the surface. I'll look into changing it if it is an issue 3) In terms of TFC tech tier, you should be at least iron to start TC. Once you are, just start scanning everything Pack 2.20.0 has been released, check patch notes for details.OPS has been updated and reset
  10. TechNodeTools-TFC

    For the metals with melting points beyond that of TFC, I think keeping them specific to mod machines is fine. As for ores...I think you got all the ones I need. The crafting of gears/rods would be useful, could begin to unify those items into one thing instead of multiples of the same item

    Thanks very much for this! Very useful...wish they weren't so rare.
  12. Hello, may I use this config and recipe in my modpack, Technofirma? Thank you, kev12east
  13. TechNodeTools-TFC

    This looks to be very useful! Thank you very much for making it, once its stable it will be very helpful for many!
  14. [TFC 0.79.27] Technofirma Mod Pack

    Remove Thaumcraft, all TC addons, Technofirma, remove all Technofirma entrees from the TFCOre.cfg, and remove all scripts that pertain to TC, and remove all of the TC blocks from BlockPhysics.cfg Sent an update request to FTB, if all goes well it should be up soon.2.19.0Added ore spawn info to NEI (from lashtear) By searching for the name of the ore (e.g. "copper"), the rocks that it will spawn in will show in NEI alongside it.Added Presence FootstepsFixed some exploitsChanged shard spawnsRemoved Better SleepingDisabled sleeping Spawn is set by right-clicking a bedFull patch notes:
  15. [TFC 0.79.27] Technofirma Mod Pack

    I'd try using MultiMC, if you aren't already (FTB launcher isn't the best). Also make sure your using the latest Java. You can also disable these to help improve performance: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky The freezing issue is rare, and seems to only happen in certain chunks. I may need to move spawn, hopefully that will fix it. Client side mods: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky Buildcraft was just recipe conversions, you can grab the Buildcraft.zs script from the scripts folder. The EA version Technofirma uses is custom, and therefore I am reluctant to release at this time.