Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Kazahied

Members
  • Content count

    216
  • Joined

  • Last visited

Community Reputation

42 Excellent

4 Followers

About Kazahied

  • Rank
    Copper Miner
  • Birthday 01/27/1983

Profile Information

  • Gender Male
  • Location Being a dwarf, under the polar ice sheets
  1. Whered you go...?

    A long time ago I was fairly active on these forums and played TFC nonstop, then rl issues took me away for a while and now I'm back. But before my hiatus I remember Bioxx posting about pipes and hinting at some sort of mechanical thing for the near future. And I cant help but wonder what came of this? It seemed like a really awesome idea that apears to have gotten swept away
  2. Dinosaurs

    The reason most mods dont work(or work well) with TFC is due to the lack of vanilla blocks and the extreme amounts of damage and health that non TFC things lack. Case in point; Mo'Creatures is pointless since all mobs can be one shot with a stone javelin, and that kinda defeats the purpose of the wyvrens and such since a skeleton can kill your pet fairly easily. Now if you get a custom world generator and force spawn vanilla biomes as needed into the world seed then you can run all the mob based mods you want, since they will have a natural place to spawn. Your only stumbling block is that TFC suppresses vanilla minecraft.
  3. Woodworker's table

    I really dont know why you cant read the previous posts on the forums about 90% of what you suggest
  4. [Solved] Random Crash on block break

    thx for the info, updating today
  5. [Solved] Random Crash on block break

    actually thats the client side crash report
  6. when on my smp server various players will have random crashes on breaking blocks. http://pastebin.com/vbsEqanx link to paste bin ---- Minecraft Crash Report ----// Quite honestly, I wouldn't worry myself about that.Time: 2/20/15 7:18 PMDescription: Unexpected errorjava.lang.NullPointerException: Unexpected errorat net.minecraft.entity.DataWatcher.func_75687_a(SourceFile:303)at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:451)at net.minecraft.network.play.server.S1CPacketEntityMetadata.func_148833_a(SourceFile:41)at net.minecraft.network.play.server.S1CPacketEntityMetadata.func_148833_a(SourceFile:11)at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1591)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at net.minecraft.entity.DataWatcher.func_75687_a(SourceFile:303)at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:451)at net.minecraft.network.play.server.S1CPacketEntityMetadata.func_148833_a(SourceFile:41)at net.minecraft.network.play.server.S1CPacketEntityMetadata.func_148833_a(SourceFile:11)at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)-- Affected level --Details:Level name: MpServerAll players: 2 total; [EntityClientPlayerMP['Jormandgund'/613698, l='MpServer', x=-197.94, y=150.62, z=-6055.37], EntityOtherPlayerMP['Mad_Toilet007_24'/593934, l='MpServer', x=-194.63, y=149.00, z=-6046.59]]Chunk stats: MultiplayerChunkCache: 417, 417Level seed: 219052080055953280Level generator: ID 00 - TFCDefault, ver 0. Features enabled: falseLevel generator options:Level spawn location: World: (628,147,-14584), Chunk: (at 4,9,8 in 39,-912; contains blocks 624,0,-14592 to 639,255,-14577), Region: (1,-29; contains chunks 32,-928 to 63,-897, blocks 512,0,-14848 to 1023,255,-14337)Level time: 642309 game time, 642309 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: falseForced entities: 98 total; [EntityClientPlayerMP['Jormandgund'/613698, l='MpServer', x=-197.94, y=150.62, z=-6055.37], EntityZombieTFC['Zombie'/695817, l='MpServer', x=-258.59, y=124.00, z=-6043.00], EntityItem['item.item.Black Bronze Shovel'/4101, l='MpServer', x=-193.45, y=149.13, z=-6052.13], EntitySkeletonTFC['Skeleton'/696847, l='MpServer', x=-97.50, y=149.00, z=-6106.50], EntityZombieTFC['Zombie'/693516, l='MpServer', x=-112.50, y=150.00, z=-6099.50], EntityOtherPlayerMP['Mad_Toilet007_24'/593934, l='MpServer', x=-194.63, y=149.00, z=-6046.59], EntitySkeletonTFC['Skeleton'/695821, l='MpServer', x=-234.50, y=158.00, z=-5941.50], EntityCreeperTFC['Creeper'/697350, l='MpServer', x=-152.31, y=99.00, z=-6103.75], EntityCreeperTFC['Creeper'/697348, l='MpServer', x=-153.50, y=99.00, z=-6104.50], EntityCreeperTFC['Creeper'/697349, l='MpServer', x=-149.75, y=101.00, z=-6099.88], EntityCreeperTFC['Creeper'/696861, l='MpServer', x=-258.50, y=144.00, z=-6073.50], EntityItem['item.item.Black Bronze Axe'/4129, l='MpServer', x=-194.16, y=149.13, z=-6052.40], EntityZombieTFC['Zombie'/692776, l='MpServer', x=-193.41, y=144.00, z=-6103.00], EntitySkeletonTFC['Skeleton'/696864, l='MpServer', x=-267.66, y=143.18, z=-6082.56], EntityZombieTFC['Zombie'/697894, l='MpServer', x=-150.50, y=150.00, z=-5991.50], EntityItem['item.item.Black Bronze Hoe'/4142, l='MpServer', x=-194.19, y=149.13, z=-6052.13], EntityBat['Bat'/699452, l='MpServer', x=-139.72, y=41.95, z=-6015.31], EntitySkeletonTFC['Skeleton'/688701, l='MpServer', x=-279.50, y=149.00, z=-5974.50], EntityItem['item.tile.stone'/700477, l='MpServer', x=-198.00, y=148.00, z=-6054.00], EntityItem['item.item.Black Bronze Pick'/4161, l='MpServer', x=-195.05, y=149.13, z=-6052.75], EntitySkeletonTFC['Skeleton'/698699, l='MpServer', x=-157.50, y=156.00, z=-6012.50], EntitySkeletonTFC['Skeleton'/697928, l='MpServer', x=-91.50, y=149.00, z=-6089.50], EntityEndermanTFC['Enderman'/697926, l='MpServer', x=-103.69, y=148.00, z=-6083.13], EntityZombieTFC['Zombie'/698694, l='MpServer', x=-141.50, y=144.00, z=-6118.50], EntityZombieTFC['Zombie'/690270, l='MpServer', x=-199.50, y=87.00, z=-5956.50], EntitySkeletonTFC['Skeleton'/698207, l='MpServer', x=-114.75, y=149.00, z=-6075.84], EntitySkeletonTFC['Skeleton'/693330, l='MpServer', x=-272.50, y=145.00, z=-5989.50], EntityZombieTFC['Zombie'/697938, l='MpServer', x=-123.50, y=144.00, z=-6153.50], EntityZombieTFC['Zombie'/697936, l='MpServer', x=-130.56, y=143.20, z=-6158.50], EntityZombieTFC['Zombie'/691564, l='MpServer', x=-176.47, y=150.00, z=-6067.49], EntityZombieTFC['Zombie'/697726, l='MpServer', x=-192.06, y=82.00, z=-5953.53], EntitySkeletonTFC['Skeleton'/694911, l='MpServer', x=-197.50, y=105.00, z=-5943.50], EntitySpiderTFC['Spider'/699004, l='MpServer', x=-108.88, y=149.00, z=-6104.34], EntitySkeletonTFC['Skeleton'/691573, l='MpServer', x=-176.50, y=87.00, z=-5963.50], EntityBat['Bat'/699531, l='MpServer', x=-139.47, y=45.51, z=-6014.69], EntitySkeletonTFC['Skeleton'/688777, l='MpServer', x=-165.50, y=95.00, z=-6109.50], EntityZombieTFC['Zombie'/692617, l='MpServer', x=-115.50, y=148.00, z=-6030.50], EntitySpiderTFC['Spider'/692623, l='MpServer', x=-202.97, y=149.00, z=-5976.00], EntityEndermanTFC['Enderman'/697731, l='MpServer', x=-196.00, y=133.00, z=-5948.56], EntitySpiderTFC['Spider'/697728, l='MpServer', x=-250.50, y=144.00, z=-6084.50], EntityCreeperTFC['Creeper'/699265, l='MpServer', x=-115.50, y=147.00, z=-6053.50], EntityZombieTFC['Zombie'/686490, l='MpServer', x=-207.75, y=85.00, z=-5951.16], EntityZombieTFC['Zombie'/686488, l='MpServer', x=-133.50, y=76.00, z=-6038.50], EntitySkeletonTFC['Skeleton'/698776, l='MpServer', x=-252.50, y=122.00, z=-6037.16], EntityZombieTFC['Zombie'/699032, l='MpServer', x=-114.50, y=154.00, z=-6127.50], EntityOtherPlayerMP['Mad_Toilet007_24'/593934, l='MpServer', x=-194.63, y=149.00, z=-6046.59], EntitySkeletonTFC['Skeleton'/695197, l='MpServer', x=-199.50, y=153.00, z=-5958.50], EntitySpiderTFC['Spider'/675219, l='MpServer', x=-191.59, y=150.00, z=-5972.72], EntityCreeperTFC['Creeper'/698775, l='MpServer', x=-253.50, y=126.00, z=-6033.50], EntitySkeletonTFC['Skeleton'/690836, l='MpServer', x=-252.75, y=152.00, z=-6022.34], EntitySkeletonTFC['Skeleton'/695189, l='MpServer', x=-262.50, y=144.00, z=-6145.50], EntitySkeletonTFC['Skeleton'/698280, l='MpServer', x=-260.50, y=158.00, z=-5980.50], EntityCreeperTFC['Creeper'/688041, l='MpServer', x=-118.72, y=149.00, z=-6083.41], EntityBat['Bat'/697769, l='MpServer', x=-140.68, y=45.31, z=-6014.34], EntitySkeletonTFC['Skeleton'/690604, l='MpServer', x=-183.50, y=148.00, z=-5977.50], EntitySkeletonTFC['Skeleton'/690605, l='MpServer', x=-180.72, y=147.00, z=-5980.13], EntitySkeletonTFC['Skeleton'/699309, l='MpServer', x=-172.50, y=146.00, z=-5972.50], EntitySkeletonTFC['Skeleton'/695200, l='MpServer', x=-199.50, y=83.00, z=-5949.50], EntitySkeletonTFC['Skeleton'/699041, l='MpServer', x=-253.50, y=151.00, z=-6017.50], EntitySkeletonTFC['Skeleton'/698278, l='MpServer', x=-101.50, y=148.00, z=-6077.50], EntityBat['Bat'/697767, l='MpServer', x=-141.50, y=43.00, z=-6013.97], EntitySpiderTFC['Spider'/698276, l='MpServer', x=-108.63, y=149.00, z=-6076.47], EntitySpiderTFC['Spider'/698277, l='MpServer', x=-111.16, y=149.00, z=-6083.06], EntitySkeletonTFC['Skeleton'/695738, l='MpServer', x=-124.50, y=145.00, z=-6139.50], EntityZombieTFC['Zombie'/695736, l='MpServer', x=-155.50, y=150.00, z=-5989.50], EntityZombieTFC['Zombie'/693433, l='MpServer', x=-260.50, y=125.00, z=-6051.50], EntityCreeperTFC['Creeper'/698815, l='MpServer', x=-276.50, y=144.00, z=-5985.50], EntitySkeletonTFC['Skeleton'/695741, l='MpServer', x=-122.50, y=145.00, z=-6142.50], EntitySpiderTFC['Spider'/693426, l='MpServer', x=-238.97, y=159.00, z=-6036.09], EntityEndermanTFC['Enderman'/699312, l='MpServer', x=-177.69, y=147.00, z=-5974.73], EntityZombieTFC['Zombie'/687796, l='MpServer', x=-209.50, y=149.00, z=-5993.50], EntitySpiderTFC['Spider'/699083, l='MpServer', x=-186.50, y=148.00, z=-6099.50], EntitySkeletonTFC['Skeleton'/699081, l='MpServer', x=-176.59, y=144.00, z=-6091.00], EntityZombieTFC['Zombie'/697295, l='MpServer', x=-147.50, y=79.00, z=-6016.50], EntityCreeperTFC['Creeper'/698816, l='MpServer', x=-274.50, y=144.00, z=-5986.50], EntityZombieTFC['Zombie'/689601, l='MpServer', x=-254.50, y=130.00, z=-6042.50], EntityZombieTFC['Zombie'/695745, l='MpServer', x=-228.72, y=155.00, z=-5997.06], EntityZombieTFC['Zombie'/699079, l='MpServer', x=-110.50, y=149.00, z=-6094.50], EntityZombieTFC['Zombie'/699077, l='MpServer', x=-109.50, y=149.00, z=-6096.50], EntityZombieTFC['Zombie'/686298, l='MpServer', x=-215.06, y=149.00, z=-5967.63], EntitySkeletonTFC['Skeleton'/697055, l='MpServer', x=-260.50, y=150.00, z=-6044.50], EntitySkeletonTFC['Skeleton'/693469, l='MpServer', x=-139.50, y=144.00, z=-6101.50], EntityCreeperTFC['Creeper'/684242, l='MpServer', x=-243.50, y=159.00, z=-5970.50], EntityCreeperTFC['Creeper'/689618, l='MpServer', x=-200.50, y=142.78, z=-6107.53], EntityPigTFC['Pig'/613840, l='MpServer', x=-59.16, y=148.00, z=-6083.06], EntitySkeletonTFC['Skeleton'/696813, l='MpServer', x=-143.94, y=118.00, z=-6099.47], EntityZombieTFC['Zombie'/692706, l='MpServer', x=-145.50, y=150.00, z=-6012.50], EntityZombieTFC['Zombie'/687584, l='MpServer', x=-146.50, y=150.00, z=-6025.50], EntitySkeletonTFC['Skeleton'/699616, l='MpServer', x=-233.50, y=176.00, z=-5949.50], EntityItem['item.item.Black Bronze ProPick'/4075, l='MpServer', x=-193.34, y=149.13, z=-6052.97], EntitySkeletonTFC['Skeleton'/697062, l='MpServer', x=-159.56, y=147.00, z=-6058.91], EntitySkeletonTFC['Skeleton'/697063, l='MpServer', x=-151.50, y=146.00, z=-6059.50], EntityZombieTFC['Zombie'/694266, l='MpServer', x=-111.50, y=85.00, z=-5998.50], EntityZombieTFC['Zombie'/694267, l='MpServer', x=-112.50, y=85.00, z=-5997.50], EntitySkeletonTFC['Skeleton'/694264, l='MpServer', x=-110.50, y=86.00, z=-5990.94], EntityZombieTFC['Zombie'/696824, l='MpServer', x=-209.03, y=86.00, z=-5951.50], EntityZombieTFC['Zombie'/694265, l='MpServer', x=-112.50, y=85.00, z=-5999.50], EntitySkeletonTFC['Skeleton'/694263, l='MpServer', x=-106.25, y=86.00, z=-5993.59]]Retry entities: 0 total; []Server brand: fml,forgeServer type: Non-integrated multiplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 7 (amd64) version 6.1Java Version: 1.8.0_25, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 185772944 bytes (177 MB) / 555147264 bytes (529 MB) up to 6429081600 bytes (6131 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 15 mods loaded, 15 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableFML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableForge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availabletfc_coremod{0.79.15} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableterrafirmacraft{0.79.15} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.15.538.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableDecorationsTFC{1.0.12} [Decorations] ([1.7.10]Decorations-1.0.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableMerchantsTFC{1.0.22} [Merchants] ([1.7.10]Merchants-1.0.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableadventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableasielib{0.3.8} [asielib] (AsieLib-1.7.10-0.3.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableForgeEssentialsClient{%VERSION%} [Forge Essentials Client Addon] (forgeessentials-1.7.10-1.4.0-beta3-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablejourneymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_FairPlay_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablestatues{2.1.4} [statues] (statues-1.7.10-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablewarpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablewitchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableLaunched Version: 1.7.10-Forge10.13.2.1230LWJGL: 2.9.1OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA CorporationGL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Packs: []Current Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedAnisotropic Filtering: Off (1)
  7. Leaf Culling

    This sort of is an issue worth nothing though, my rig has two gtx 980s and my fps plummets when I encounter the dense forests. Even with fastcraft running the users on my server have difficulties navigating due to the forests causing killer lag.
  8. What was at one point considered magic is now possible with technology. The point where these definitions blurr is that anything extraordinary in effect with no knowledge of the fundementals of how it happens can technically be called magic. So following this train of thought, basic alchemy; for both offense and defensive purposes, while technically science, can be considered magic.So a system of magic based around alchemy for logical outcomes seems to fit right in with TFC's span of gameplay.
  9. Mechanical Power. Doing things Better, Faster

    Honestly it mechanical power would only be useful for helping large servers ( mine is about 120ish users) and providing quality of life for the solo or small group players. If you are playing by yourself you dont really need to have a factory sized power plant to grind grain, a small water wheel with a mill stone and maybe a sawmill attached would provide a fairly decent ammount of use and make it less tedious then rightclick + wait, rightclick + wait. being able to load the mills with material and turn them on would be a great boon, especially with other mods that make life much much harder.
  10. Mechanical Power. Doing things Better, Faster

    Mostly due to steam power being utilized over a century after the "time period" of TFC, however basic pneumatics and hydraulics were used by the ancient Greeks, Romans and Egyptians. however having basic stirling engines and other means Something along this line; http://mi.eng.cam.ac.uk/IALego/steam_files/steam_1.jpg if included should be the pinnacle of technology, but should be very resource demanding and expensive to build. the previously discussed methods of storing power; the gravity batteries are still the most plausible way of generating smooth power and storing it in a ready to use state.
  11. Mechanical Power. Doing things Better, Faster

    steam wouldn't come into its own until after iron and steel are used in the system. mostly due to heat limitations of anything made from the cast-able metals. using a low cost material would help with running a low power system, like a mill to grind grain. it doesn't really need the volume of steam to necessitate a high pressure iron pipe to carry the power. The machinery would all be intended for a more "end game" scenario. sort of a "what to do with all this metal" kinda deal.
  12. Mechanical Power. Doing things Better, Faster

    The concept is that the machines would allow things to be done, and parts made with stronger materials would let the builder run more powerful things. a steel pipe can carry more steam than a bronze or lead one. With wood or T1 metals a system should be limited to very low power, but as you work your way up the material tree you start to worry more about generating power than transferring and using it
  13. Explosives, a use for gunpowder.

    The idea wasnt to make this extreamely complex, but to create a system where you can add other materials to the mix to add effects to the blasts. No need to make it super realistic
  14. Explosives, a use for gunpowder.

    I agree with Lordofwolves, having a dynamic explosive material would be much better than having preset bombs to place. A system where you can mix your own powder with different properties would be a great implement along with a sort of alchemy style science suite (beakers distillery mortar and pestles ect). this would give players the capacity to create an explosive tailored to their own needs rather than forcing them to use predesigned ones and trying to learn how to use explosives that are relatively pointless. And before this thread continues think about the ICBM mod and what are the things most commonly banned with it? (nukes and other big explosives due to world destruction)
  15. An Aesthetic Use for Gems

    Like the Op just being able to place gems in sockets carved with a chisel would be amazing. Possibly have larger/better quality gems be able to take up more space seamlessly. Allowing light to filter through the gems would be pretty cool as well.