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      ATTENTION Forum Database Breach   03/04/2019

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mattie_craft

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About mattie_craft

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  1. Ok so maybe making magic believable is a little difficult but if we look at my personal 2 favourite magic mods (ars magica 2 and thaumcraft 4) we see that they are sort ofbelievablein a weird way. I was thinking that maybe parts from both could be recreated in TFC but changed to fit the style (by recreated I don't mean copying the code I meancreatingsimilar systems/mechanics). I know that this doesn't seem to fit the TFC theme at its present state of development, with the huge emphasis on survival and whatnot, but I think it could work. For example adding skills (such as Spellcraft, Alchemy and Artifice) which can be improved andlevelledup. So with spellcraft at lv0 (meaning your magic/arcane potential is still locked) you can't do any magic, once you perform aritual(this could be anything that'sremotelybelievable) you advance to spellcraft lv1 which means you can create spells but need a wand to cast them. Lv2 you can add spells to a book/tome and cast them from that. Lv3 spellbooks which can store multiple spells and can be used to cast the selected spell. Lv 4 can hand cast spells (eg summoning a fireball spell into the players hand instead of from a wand) that are in your spellbook, this means your spellbook can be in the back of your inventory and can still be used without putting it on a hotbar slot. I could go into detail about the other systems but the post will just get to long (the others are too complicated to explain/break them down into individual levels). Please consider this idea I think it could really be great.