Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

dizney23

Members
  • Content count

    35
  • Joined

  • Last visited

Community Reputation

3 Neutral

1 Follower

About dizney23

  • Rank
    Wood Cutter
  1. [WIP] Mod Conversion/Creation Hub

    Is this project dead??
  2. [WIP] Mod Conversion/Creation Hub

    I see. I do remember that discussion earlier in the post. Never mind my uninformed post!!
  3. [WIP] Mod Conversion/Creation Hub

    Sounds to me like from this post in the OP that there has been some issues with the dev's. I have tried contacting both Zandorum and Shawn B. but there hasnt been any response yet. Hopefully this is still alive and well.
  4. [WIP] Mod Conversion/Creation Hub

    Shawn and Zandorum, How is work coming along? Getting really excited!!! I really would like to do a spotlight or lets play on this. Keep up the amazing work!! And thanks again!!
  5. [WIP] Mod Conversion/Creation Hub

    Zandorum and Shawn B. You guys are amazing!! A mod pack for TFC with IC2, Buildcraft, Redpower and Thaumcraft. Could life get any better? I submit that it cannot!! Thank you gentleman for all your hard work!!!
  6. [WIP] Mod Conversion/Creation Hub

    I know I would be willing to donate to help the cause. Really excited about this project!! Totally wish I knew how to program and I would help!!
  7. I know. I was just trying to have fun with it. That's why I liked your comment. It was awesome!!
  8. Just Another Guy, now I am really confused. I apologized. What else can I do? I really really mean it. I am sorry!!
  9. I apologize to everyone for being a jerk. Dunk you are right I was totally wrong about wanting Mo'Creatures to work. I dont know what I was thinking. And I was trying to pay you a compliment. But I really didn't mean to be such a jerk. Greenleaf you made my day that was absolutely hilarious!! The koala is a treeliving marsupial animal native to Austrailia. It is sometimes called koalabear. wrongfully so though because it is actually not a bear nor have any connections with bears at all. the name Koala comes from the aboriginal language and means "he who rarely drinks" Killster500 I will try and being more careful next time with how I express my thoughts. Sorry about the content of my message. I admit I did use sarcasm and that was wrong. Thanks guys for pointing out my rude behavior. It was just a long day and I got upset. Wont happen again.
  10. Wow. I just wanted some birds and butterflies. Thanks for the abundance of Biology opinion and research. Really appreciate it. NOT! Though I must say I can't wait for the animals that you are working on Dunk. Meanwhile it actually looked quite beautiful with the birds and butterflies.
  11. So is there something else you can recommend?
  12. So I had TFC Build 66 and Mo'Creatures 4.1.3 working perfectly together in Minecraft 1.4.2 But then I upgraded to latest Minecraft 1.4.5 with latest TFC and I have tried both version of Mo'Creatures for 1.4.5 and I get this crash. I know that this probably isnt your problem but I am just looking for help if you have any idea. Thanks either way!! --- BEGIN ERROR REPORT 63403ea4 -------- Full report at: C:UsersOrlyAppDataRoaming.minecraftcrash-reportscrash-2012-11-27_13.00.26-client.txt Please show that file to Mojang, NOT just this screen! Generated 11/27/12 1:00 PM -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10-ea, Oracle Corporation Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 249758352 bytes (238 MB) / 618397696 bytes (589 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.4_HD_U_D1 9 mods loaded, 9 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Errored mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build68.zip) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: R3Dcraft 1.4.2 x64 SEUS_Adjusted.zip Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null java.lang.ArrayIndexOutOfBoundsException: -1 at drzhark.customspawner.CustomSpawner.AddCustomSpawn(CustomSpawner.java:488) at drzhark.customspawner.CustomSpawner.AddCustomSpawn(CustomSpawner.java:439) at drzhark.mocreatures.MoCreatures.PopulatemyCustomSpawner(MoCreatures.java:921) at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:880) at drzhark.mocreatures.MoCreatures.load(MoCreatures.java:234) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197) at net.minecraft.client.Minecraft.a(Minecraft.java:469) at net.minecraft.client.Minecraft.run(Minecraft.java:756) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT e5cb972a ----------
  13. Cobblestone, Iron, Gold, etc...

    Awesome. Thanks!!
  14. Cobblestone, Iron, Gold, etc...

    After I posted I did some research and I understand exactly what you mean by not having any cobble. Now since I want to try and integrate TFC with Ars Magicka and Buildcraft without having to just get whatever items I need from NEI I was looking to get some information on which ID's I need to change in the TFC.cfg file. I found Pig Iron in the cfg so if I change that to the ID for Iron Ingot in Minecraft then would it work? Or would I need to get rid of the ID for Iron in Minecraft somehow so there wouldn't be a conflict? Thats where I am needing help. I also noticed this in the cfg: StoneIgEx=211 StoneIgExBrick=188 StoneIgExCobble=200 StoneIgExSmooth=184 What are these?? And if I change those ID's to the cobblestone in Minecraft would that work. I know I would need to make a chisel to make a brick. So can I change the ID for that StoneIgExSmooth=184 or StoneIgExCobble=200 to be the replacement for cobblestone. Also where should I post this? Maybe someone could move this topic to the right place for me. Like off topic?