Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

AlloftheSquids

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    30
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26 Excellent

About AlloftheSquids

  • Rank
    Wood Cutter
  • Birthday 11/06/1987

Profile Information

  • Gender Not Telling
  • Location Bay Area, California
  1. bee hives (for food and crop polination)

    Just gonna leave this here... ... and yes, bees, mead, honey, wax, and pollination in agriculture are all ideas I can stand behind.
  2. Oil! [not petroleum]

    I am generally in favor of nonpolar hydrocarbons being implemented.
  3. Redstone placeholders

    It would be quite nice to be able to have buttons and redstone repeaters available for those of us who still like making compact redstone creations in TFCraft. Mind you, a lever or heavy use of inverters can be used as a workaround, but here are a few thoughts. The rocks on the ground are almost the same exact dimension as a vanilla stone button. If a recipe could be added in where a loose rock of any type plus one redstone yields a stone button, it would be very straightforward and at least a temporary fix... though perhaps one would have to add in 23 recipes, as it would be all values of block 16971 (16971 through 16971:22). If you wanted, you could make the recipe require a chisel in the crafting box, but still, it could work to the same effect with a little bit of durability damage to the chisel. Redstone repeaters I would suggest enabling the recipe with oak planks instead of the smooth stone, but honestly for folks wanting to use repeaters I don't think we'll mind if the crafting components don't exactly match the texture of the object. This would just be for a placeholder, honestly. I realize this is somewhat a minor thing and it may have been brought up before, but it would be nice to throw in these recipes in an update for us redstone engineers. EDIT: On another note, the code for dispensers now allows them to dispense a source block from a vanilla bucket holding water or lava. It would be wonderful if the same support were added to the blue steel and red steel buckets.
  4. Metal blocks

    Personally I would lean towards the recipe of six metal sheets with a wooden planks block
  5. Sonic Ether compatibility

    Crashes on my system, but renders well right before the crash. I get pretty TFCraft for about three seconds. --- BEGIN ERROR REPORT c2ed5652 -------- Generated 9/28/12 5:59 AM - Minecraft Version: 1.3.2 - Operating System: Windows 7 (amd64) version 6.1 - Java Version: 1.7.0-ea, Oracle Corporation - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 323796728 bytes (308 MB) / 633602048 bytes (604 MB) up to 954466304 bytes (910 MB) - JVM Flags: 2 total; -Xms512m -Xmx1024m - FML: FML v3.1.22.382 Minecraft Forge 4.1.4.282 Optifine OptiFine_1.3.2_HD_U_B3 7 mods loaded, 7 mods active FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_SmartMoving [mod_SmartMoving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build52e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available - LWJGL: 2.4.2 - OpenGL: GeForce 9800 GT/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation - Is Modded: Definitely; 'forge,fml' - Type: Client - Texture Pack: Default - Profiler Position: N/A (disabled) - World MpServer Entities: 49 total; [atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72], nx['Skeleton'/287, l='MpServer', x=-73.47, y=77.00, z=-8406.69], nx['Skeleton'/286, l='MpServer', x=-72.28, y=75.00, z=-8398.69], no['Creeper'/285, l='MpServer', x=-74.50, y=74.00, z=-8398.50], nz['Spider'/313, l='MpServer', x=-52.09, y=73.00, z=-8405.84], nx['Skeleton'/315, l='MpServer', x=-51.72, y=70.00, z=-8403.47], nx['Skeleton'/314, l='MpServer', x=-56.50, y=68.80, z=-8408.35], nx['Skeleton'/317, l='MpServer', x=-51.31, y=73.00, z=-8409.31], nx['Skeleton'/316, l='MpServer', x=-51.50, y=73.00, z=-8414.50], nz['Spider'/319, l='MpServer', x=-55.44, y=74.00, z=-8416.00], nz['Spider'/318, l='MpServer', x=-51.22, y=74.00, z=-8411.59], nz['Spider'/288, l='MpServer', x=-68.81, y=70.00, z=-8387.72], no['Creeper'/289, l='MpServer', x=-75.47, y=73.00, z=-8396.09], nx['Skeleton'/290, l='MpServer', x=-67.38, y=83.00, z=-8396.34], nx['Skeleton'/326, l='MpServer', x=-52.50, y=70.00, z=-8396.06], no['Creeper'/327, l='MpServer', x=-51.41, y=77.00, z=-8389.56], nx['Skeleton'/324, l='MpServer', x=-52.50, y=70.00, z=-8395.17], oa['Zombie'/325, l='MpServer', x=-62.50, y=71.00, z=-8395.50], np['Enderman'/322, l='MpServer', x=-61.03, y=82.00, z=-8409.31], no['Creeper'/323, l='MpServer', x=-56.50, y=69.00, z=-8393.50], np['Enderman'/320, l='MpServer', x=-62.53, y=81.00, z=-8400.34], no['Creeper'/321, l='MpServer', x=-60.50, y=82.00, z=-8407.03], no['Creeper'/330, l='MpServer', x=-59.50, y=80.00, z=-8392.00], oa['Zombie'/328, l='MpServer', x=-63.50, y=83.00, z=-8396.50], oa['Zombie'/329, l='MpServer', x=-55.78, y=81.00, z=-8387.50], EntitySquidTFC['entity.squid.name'/261, l='MpServer', x=-145.59, y=137.81, z=-8346.84], no['Creeper'/339, l='MpServer', x=-45.00, y=70.00, z=-8407.50], EntitySquidTFC['entity.squid.name'/254, l='MpServer', x=-156.97, y=131.94, z=-8348.06], EntitySquidTFC['entity.squid.name'/269, l='MpServer', x=-108.16, y=139.22, z=-8531.47], EntitySquidTFC['entity.squid.name'/258, l='MpServer', x=-129.34, y=140.19, z=-8358.13], EntitySquidTFC['entity.squid.name'/239, l='MpServer', x=-191.38, y=142.34, z=-8439.06], EntitySquidTFC['entity.squid.name'/253, l='MpServer', x=-154.66, y=132.19, z=-8341.66], EntitySquidTFC['entity.squid.name'/246, l='MpServer', x=-178.53, y=132.16, z=-8365.09], EntitySquidTFC['entity.squid.name'/245, l='MpServer', x=-186.38, y=136.22, z=-8365.44], EntitySquidTFC['entity.squid.name'/252, l='MpServer', x=-159.19, y=134.41, z=-8338.06], EntitySquidTFC['entity.squid.name'/244, l='MpServer', x=-187.50, y=133.69, z=-8413.25], EntitySquidTFC['entity.squid.name'/268, l='MpServer', x=-101.59, y=139.31, z=-8534.13], EntitySquidTFC['entity.squid.name'/262, l='MpServer', x=-132.03, y=138.84, z=-8347.22], EntitySquidTFC['entity.squid.name'/270, l='MpServer', x=-96.78, y=137.38, z=-8517.50], EntitySquidTFC['entity.squid.name'/243, l='MpServer', x=-192.50, y=133.00, z=-8408.75], nz['Spider'/275, l='MpServer', x=-108.00, y=105.00, z=-8344.72], EntitySquidTFC['entity.squid.name'/233, l='MpServer', x=-200.19, y=137.25, z=-8411.31], EntitySquidTFC['entity.squid.name'/251, l='MpServer', x=-172.47, y=131.13, z=-8364.97], EntitySquidTFC['entity.squid.name'/260, l='MpServer', x=-133.09, y=138.13, z=-8351.22], EntitySquidTFC['entity.squid.name'/250, l='MpServer', x=-165.38, y=139.34, z=-8375.22], EntitySquidTFC['entity.squid.name'/240, l='MpServer', x=-180.75, y=142.38, z=-8429.03], EntitySquidTFC['entity.squid.name'/234, l='MpServer', x=-204.56, y=135.38, z=-8414.25], EntityCowTFC['entity.cow.name'/356, l='MpServer', x=55.30, y=150.00, z=-8467.77], no['Creeper'/345, l='MpServer', x=-51.99, y=59.00, z=-8347.50]] - World MpServer Players: 1 total; [atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72]] - World MpServer Chunk Stats: MultiplayerChunkCache: 441 - Forced Entities: 49 total; [nz['Spider'/275, l='MpServer', x=-108.00, y=105.00, z=-8344.72], nx['Skeleton'/287, l='MpServer', x=-73.47, y=77.00, z=-8406.69], nx['Skeleton'/286, l='MpServer', x=-72.28, y=75.00, z=-8398.69], no['Creeper'/285, l='MpServer', x=-74.50, y=74.00, z=-8398.50], EntitySquidTFC['entity.squid.name'/258, l='MpServer', x=-129.34, y=140.19, z=-8358.13], EntitySquidTFC['entity.squid.name'/262, l='MpServer', x=-132.03, y=138.84, z=-8347.22], EntitySquidTFC['entity.squid.name'/260, l='MpServer', x=-133.09, y=138.13, z=-8351.22], EntitySquidTFC['entity.squid.name'/261, l='MpServer', x=-145.59, y=137.81, z=-8346.84], EntitySquidTFC['entity.squid.name'/270, l='MpServer', x=-96.78, y=137.38, z=-8517.50], EntitySquidTFC['entity.squid.name'/268, l='MpServer', x=-101.59, y=139.31, z=-8534.13], EntitySquidTFC['entity.squid.name'/269, l='MpServer', x=-108.16, y=139.22, z=-8531.47], nz['Spider'/313, l='MpServer', x=-52.09, y=73.00, z=-8405.84], nx['Skeleton'/315, l='MpServer', x=-51.72, y=70.00, z=-8403.47], nx['Skeleton'/314, l='MpServer', x=-56.50, y=68.80, z=-8408.35], nx['Skeleton'/317, l='MpServer', x=-51.31, y=73.00, z=-8409.31], nx['Skeleton'/316, l='MpServer', x=-51.50, y=73.00, z=-8414.50], nz['Spider'/319, l='MpServer', x=-55.44, y=74.00, z=-8416.00], nz['Spider'/318, l='MpServer', x=-51.22, y=74.00, z=-8411.59], nz['Spider'/288, l='MpServer', x=-68.81, y=70.00, z=-8387.72], no['Creeper'/289, l='MpServer', x=-75.47, y=73.00, z=-8396.09], nx['Skeleton'/290, l='MpServer', x=-67.38, y=83.00, z=-8396.34], no['Creeper'/339, l='MpServer', x=-45.00, y=70.00, z=-8407.50], no['Creeper'/345, l='MpServer', x=-51.99, y=59.00, z=-8347.50], nx['Skeleton'/326, l='MpServer', x=-52.50, y=70.00, z=-8396.06], no['Creeper'/327, l='MpServer', x=-51.41, y=77.00, z=-8389.56], nx['Skeleton'/324, l='MpServer', x=-52.50, y=70.00, z=-8395.17], oa['Zombie'/325, l='MpServer', x=-62.50, y=71.00, z=-8395.50], np['Enderman'/322, l='MpServer', x=-61.03, y=82.00, z=-8409.31], no['Creeper'/323, l='MpServer', x=-56.50, y=69.00, z=-8393.50], np['Enderman'/320, l='MpServer', x=-62.53, y=81.00, z=-8400.34], no['Creeper'/321, l='MpServer', x=-60.50, y=82.00, z=-8407.03], no['Creeper'/330, l='MpServer', x=-59.50, y=80.00, z=-8392.00], oa['Zombie'/328, l='MpServer', x=-63.50, y=83.00, z=-8396.50], oa['Zombie'/329, l='MpServer', x=-55.78, y=81.00, z=-8387.50], EntitySquidTFC['entity.squid.name'/239, l='MpServer', x=-191.38, y=142.34, z=-8439.06], EntitySquidTFC['entity.squid.name'/234, l='MpServer', x=-204.56, y=135.38, z=-8414.25], EntitySquidTFC['entity.squid.name'/233, l='MpServer', x=-200.19, y=137.25, z=-8411.31], atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72], EntitySquidTFC['entity.squid.name'/254, l='MpServer', x=-156.97, y=131.94, z=-8348.06], EntityCowTFC['entity.cow.name'/356, l='MpServer', x=55.30, y=150.00, z=-8467.77], EntitySquidTFC['entity.squid.name'/252, l='MpServer', x=-159.19, y=134.41, z=-8338.06], EntitySquidTFC['entity.squid.name'/253, l='MpServer', x=-154.66, y=132.19, z=-8341.66], EntitySquidTFC['entity.squid.name'/250, l='MpServer', x=-165.38, y=139.34, z=-8375.22], EntitySquidTFC['entity.squid.name'/251, l='MpServer', x=-172.47, y=131.13, z=-8364.97], EntitySquidTFC['entity.squid.name'/246, l='MpServer', x=-178.53, y=132.16, z=-8365.09], EntitySquidTFC['entity.squid.name'/244, l='MpServer', x=-187.50, y=133.69, z=-8413.25], EntitySquidTFC['entity.squid.name'/245, l='MpServer', x=-186.38, y=136.22, z=-8365.44], EntitySquidTFC['entity.squid.name'/243, l='MpServer', x=-192.50, y=133.00, z=-8408.75], EntitySquidTFC['entity.squid.name'/240, l='MpServer', x=-180.75, y=142.38, z=-8429.03]] - Retry Entities: 0 total; [] java.nio.BufferOverflowException at java.nio.Buffer.nextPutIndex(Unknown Source) at java.nio.DirectByteBuffer.putShort(Unknown Source) at ave.a(Tessellator.java) at ave.a(Tessellator.java:694) at avg.c(RenderBlocks.java:6573) at avg.a(RenderBlocks.java:4674) at avg.q(RenderBlocks.java:4303) at avg.b(RenderBlocks.java:396) at aus.a(WorldRenderer.java:282) at avb.a(RenderGlobal.java:1585) at auw.a(EntityRenderer.java:1293) at Shaders.beginRender(Shaders.java:249) at auw.a(EntityRenderer.java) at auw.b(EntityRenderer.java:1043) at net.minecraft.client.Minecraft.J(Minecraft.java:880) at net.minecraft.client.Minecraft.run(Minecraft.java:773) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 7b7da15 ---------- Thinking it may be to do with my nvidia card
  6. The TFC Wiki and Minerals/Ores

    Cryolite in Slate Version 52e, Single Player
  7. Bricks and Cements, Pulverizing rocks

    More of a silly thought.
  8. Meteors

    As I said the idea was a bit out there, more of an easter egg for land generation. I did enjoy the back-and-forth, though, so cheers.
  9. Bricks and Cements, Pulverizing rocks

    Sweet zombies! Awesome. I wonder if cements will make it in as well for making blast-resistant structures. Would be interesting if eventually you could get to making Rebar from ingots and had to place it first before pouring... but that's speculation, and I don't know how interested they would be in putting in said mechanic.
  10. Hidden Fun Stuff

    Or you could throw in the classical mimic... I like the idea of the stalagcrabs being passive, personally, immune to falling damage, If you are going to have something called a mimic I would expect something like a mob disguised as a chest that would use some sort of pattern-finding method of spoofing itself as a chest in places where there are chests placed by users in low traffic mines. Then you try to open it up and it goes berserk and starts trying to eat you and such.
  11. Hidden Fun Stuff

    Ents or Dryads as well might be a fun thing at that... occasionally a tree that fights back as you're pruning it for sticks.
  12. Grass

    Amidst the weeds could be thistles... we could get delicious artichokes this way.
  13. Hidden Fun Stuff

    Imagine someone doing a let's play and using the stalagmites and stalagtites as landmarks... only to find them moved. If this sort of thing gets implemented, hopefully the folks doing LPs won't read this topic right away and we can see their confusion first-hand before.
  14. Bricks and Cements, Pulverizing rocks

    Having multiple ways to get to the same end is always nice. One of the strong points I felt with TFC was that the campfire and the forge could accomplish the same tasks, and it was just a matter of efficiency.
  15. Grass

    I would like to see ash or bonemeal useful in encouraging grass growth but making it possible to overfertilize an area and kill off the grass or change the block type at least temporarily to the dead grass that you see in drought areas. Also, the ability to patch up the drought areas into the better healthier grass would be nice. Going to throw a hear hear to the idea of implementing some of the former wildgrass mod's functions into TFC.