Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About Pyr0mrcow

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  1. I have resigned as staff and will no longer be playing on the server. Hopefully the issues get fixed/more people get in on performing those fixes. Good luck to everyone! /dropthemic
  2. Correct me if I'm wrong, but I'm pretty sure that we've been totally Forge-based since the crashed map started. We've already got mod-based protection. ...from our best guesses when discussing it, it might've been either the Small Boats mod or some really rebellious zombie.
  3. There're ongoing delays that probably have something to do with food porn, but I wanted to mention that I've got compatibility stuff set up for Animals+ mobs and craftible/droppable versions of some of our mod items in a way that fits nicely with TFC. So that's a possibility c:
  4. ^ Fixed, but anyone else looking, make sure to use the old launcher if using a launcher.
  5. Hm, so I had that backwards. We were thinking about Towny for a while, and I ended up doing configs for it...and putting in item IDs for everything relevant but wood piles and ingot piles. Well, guess it could be useful now. I'll send over a more organized document with the new item IDs in a while. The IDs unfortunately change by setup (and even between different hosts with exactly the same setup), so you have to write your own. Not many ways to do it other than going through and manually adding each entry.
  6. Server down for updating? Well, looks fine now. Starting to think that this version or the mod is periodically doing something weird on my end. Nothing else gets interrupted. Also, if you haven't seen it yet, go vote here for server stuff (for Towny ;D).
  7. Glad you're doing the cellar mod, I was actually going to ask about that one! Might not be able to get on every single day so extending food life while I'm not on to manage it is good, with other people around constantly loading chunks and whatnot.
  8. My sandwich was too horrible for the server to handle. Sorry.
  9. Questions and Suggestions for TFC2

    Would be nice if animals including dangerous ones reproduce in the wild and move around more off-screen. Then you couldn't just ignore the bear. Offspring ventures out on its own when it reaches adulthood, something like that. Dangerous if you let a den live near you. I'd really like to see a few compatibility mods, to the point of thinking about doing a semi-simple one myself, particularly Chisels And Bits since it's basically the same as the old TFC chisel with a few extra options and more freedom. Just making the chisels themselves and blueprints craftable would put things back where they were. But, how that's done would depend on what metalworking is like in TFC2, how easy or difficult it ends up being to work with that system as far as external mods go, and what MC version TFC2 will be released in. Or...could just make the original CAB chisels craftable in a bench with metal bars/gems, but that feels like a waste of the metalworking system. ...on that note, any word on whether TFC2 initial release will still be for 1.8 or if it'll jump up to more recent MC versions? I mainly ask because 1.8 was a seemingly difficult version for the modding community. A lot of mods, even popular ones, left their 1.8 iterations in a pretty unfinished state, or skipped the version entirely, so...TFC2 in later versions would be quite welcome, given some of the amazing things the modding community as a whole has been doing lately. Especially with the Thaumcraft dev looking like he's making great progress, and the new version looking even better than the last. It'd be nice to be able to play TFC2 alongside new/updated things, and the offhand slot.
  10. The server's actually pretty peaceful despite PvP being an option, and there's a plugin for sales if you really don't want to risk meeting. Had a lot of new people over the past few days. I think we even had 12 on at once for a while? Here's hoping for more!
  11. Human npcs and climate based cultures

    Some of this seems like way more of a headache than it'd be worth...but, if NPCs were added, they wouldn't need to be built from scratch. While they wouldn't fit in their current state, vanilla NPCs would be a good base; working crops, pathing, village expansion basics and trade are all built into them. If say they were re-introduced with re-balanced trades and new models/textures, maybe with more region-based building variations, they could fit the mod nicely. Villagers building structures is entirely possible. There's even a server plugin capable of creating NPCs that do so, if they have the blueprint of course; a mod would definitely be able to do it. But...would it be worth it? Villagers building your camp would take the 'Craft' part out of the game. While some people might like it, I think it'd actually make the game get stale more quickly, if you end up seeing nothing but the same few buildings in the same style throughout your world.
  12. If I remember correctly, vanilla's determination of a flat coordinate (no decimal value) is at a block's corner rather than its center, so maybe something with that if the heat stroke condition determination is working with flat coordinate values? Totally guessing, but there is directional weirdness built into the game, anyway.
  13. Vessel-holding limit

    I haven't seen this in particular suggested anywhere, but thought it'd fit well with the discussions of encouraging the use of alternative item movement methods, such as donkeys and carts. At the moment, the inventory can be expanded massively using Small Vessels, to the point that entire surface regions or cave systems can be plundered in one go, barely leaving a scrap. There's not much to encourage a variety of playstyles; trading back and forth/working together seems to have little benefit in a server environment, considering the amount of different focuses that a travel trip can take with the available carrying capacity. I could see gatherers of specific materials being as valuable as their crafters, but not with how easy it is for one person to take on every job. Barrels/Large Vessels, for on-the-go storage purposes, aren't really that impactful; they add some extra space, but considering how many Small Vessels you can carry even without one, the effect is small. I won't pretend that this will make everything perfect, but what about adding slots for Small Vessels, like the back slot for Large Vessels/Barrels? I was thinking that 6 would look pretty good surrounding the player's waist, as if on a belt.If in the normal inventory, a slowness debuff could be applied, like the unable-to-move penalty for carrying a back-slot item in the normal inventory, but less severe. This would give more value to Barrels/Large vessels for being able to carry more Small Vessels without slowing the holder down, and more value to alternative transport options, not requiring but encouraging a player to explore those aspects of the game. On large servers, traveling merchant-type players could become valuable. Any thoughts?
  14. Worlds End / World Border

    Seems like the simplest option would be teleporting to the other side of the world on reaching an edge, and mixing/copying parts of the terrain at the edges to create a vague illusion of walking forward steadily.That said, the world only really needs a limit on servers, so it seems like this would be better left to plugins/a serverside world generation mod, and I've never even seen vanilla servers that bothered to go so far.
  15. Archery Overhaul

    This was the topic linked to to discuss these things, so uh... I love this idea. I used to be into archery, and recently experimented a bit with making functional arrowheads and have been thinking about getting back into it, so it goes without saying that I'd like to see this more fleshed out.For some reason, when I first began shooting, my aim was absolutely perfect but progressively got worse, going right in line with the intended target but either over or under I'll try not to speak on skill too much. But for the crafting... Personally, I don't think staves should be added, because it seems like inflation of items when other items can be 'believably' used in their place, such as sticks or logs, or in the case of sugarcane, the actual cane item, but I really like the sentiment of adding a process, much like tools, weapons and nearly everything else in the game has. Knapping stone into basic arrowheads and attatching them to imperfect sticks, working your way up to metal arrowheads and shafts carved from quality wood as time goes on. Starting out making basic, flimsy bows using rudimentary materials like sticks and string, making bows of improved quality with better materials like carved logs, sinew bowstrings, ect. I'd like to think that the default bow/arrows could be powered down a lot and used as the basics, with other bows/arrows eventually reaching the current level of power or farther. The first benefit that comes to mind is that higher-quality bows can be used to apply more force without breaking them, flying straight farther and hitting harder. Of course, there's durability, as well.Holding the bow steady was mentioned, but personally, I've never had a problem with it; if your strength/focus is sufficient, it mostly comes down to whether or not you can judge the force/angle required for the desired distance. Unless, of course, you hit your arm with the bowstring. I advise not doing that.