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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Pyr0mrcow

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About Pyr0mrcow

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  1. Weapons, sheats, and ranged weapons

    Some earlier info on the recipe stuff here, for anyone interested: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/commands-command-blocks-and/2810250-1-12-custom-recipes But yea, noone's really made use of this yet either. Granted, it came out not too long ago. Good for basic recipes. Would make them feel more like a natural part of the game.
  2. Weapons, sheats, and ranged weapons

    Thaumcraft 5 had a good progression system in that regard. Learning about the world around you and applying your knowledge, or reacting to what you see. Dispensing that knowledge afterward in multiplayer. Personally, I'd like to see a mixed approach. No 'locked' research (as to not annoy vets having to unlock something for the fifth time), but at the same time, providing the player with enough guidance that they don't have to open a browser and read through pages upon pages to understand the game. There's been a lot expressed on that front to begin with; providing information in a way that feels natural, leaving things to be discovered. So, a system where information can actually be discovered in-game through a natural-feeling process. With 1.12 there's the Advancements system and a recipe search function within the inventory, and it'd be a perfect fit. Basically a more readily editable version of Achievements, with branches/tiers and more display options. Good opportunity for a little in-game flavor text, too; treat it like research, with the character expressing their thoughts. But yea. Experience or see something in the world, receive a related advancement, giving the player information/an idea of how to craft it (or showing the actual recipe right there if possible). Example: - Have a branch named something like 'Equipment'. + Within that branch, give an advancement at the start, giving information about basic tools, and how to craft them. + Branch can be added to with experience; come within range of an animal that flees, get information about Javelins. + Get hit by an arrow, Advancement talking about Shields. + Health drops below 50% as a result of external entity damage, get an Advancement telling the player about Armor. - 'Heavy Industry' talking about metals + Tabs about metalworking - 'Agriculture' + Animal husbandry + Crop care Get more advanced with each tier of a branch. Add an extra condition for unlocking advancements, by crafting a related item, so vets can skip steps. i.e. Make armor, get armor advancement without having to do it the normal way.
  3. The normal world is made up of islands arranged in a grid pattern, with increasing difficulty by island...when traveling north/south, I think? I don't think that the nether has even been mentioned by the devs thus-far, in regards to TFC2. Though if there is a portal system, it could have a use. Paths between islands through an old broken down hall Nether-side, so the travel is more than a simple 'poof'? Perhaps even a small dungeon that needs to be navigated through/conquered, since dungeons in general will be added. Part of the challenge of reaching the next area. I was suggesting some of the magic stuff with the tiered island system in mind. Like, you'd need certain things from one island to open that island's portal, giving you some level of preparation for the next island. Activating the portal or traveling safely through it could include some very light magic/minor magical items, at least exposing the player to the possibility of it...but like other skills, diving head-on into magic might not be completely necessary. Or, make it require quite a bit of magic, but have multiple portals, some of which could be activated solely with Metalworking; ie repairing them. Then the player has multiple paths that they can take with a small skillset (maybe some paths would require an east-west detour?), while a balanced team with different skills could storm straight ahead.
  4. ...personally, if a magic system is implemented, I'd like it to go more in the direction of 'conquering the world around you' than internal magic, and to do something besides the usual 'magic in the air' thing. Fortunately, TFC's in a position to do that. Finding magical objects, manipulating them, perhaps using the metal-working system to focus those objects for weaponry, tools, ect. Perhaps even talismans and such for other effects, or one-shot ranged spells? (A way to keep ranged attacks from being too powerful.) The portals between islands sounded magical in some way; what if they and other structures can be investigated and plundered for more magical understanding? A magical progression system without pure-UI, tedious research. Structures of that sort could also bring the world to life in a similar way to the new mobs. Small, overgrown ruins are what come to mind. Perhaps they could also be an alternative way to enter the discussed dungeons? It could even play a part in the island-hopping progression system. The player needs to at least find certain types of objects to activate (or pass safely through) the portal, making them aware of the potential around them. One portal might be related to one type of magic, another to another type. All that said though, I just hope that the damage amounts of TFC stay around vanilla levels. There're other magic/tools/ect mods out there which would be amazing in combination. Thaumcraft in particular, once its current version is released...which sounds pretty close to happening. If TFC does implement a limited magic system, it could actually make compatibility easier. I'd really like to adapt Thaum without having everything immediately available at the beginning of the game. I like the idea of TFC as being a 'base game' for other things to possibly be added onto.
  5. Release Date? Soon?

    As one of the aforementioned lurkers, hell yes we're interested. What you're saying you have so far/will have at early release is at least of more interest than vanilla. And heck, once farming changes (if those are still a thing?) plus metals and the resulting equipment are in...it'd be pretty much right back up to par with TFC1, with the addition of more interesting world-gen and the mobs as a bonus; even if they're not fleshed out yet, they add to the atmosphere.
  6. I have resigned as staff and will no longer be playing on the server. Hopefully the issues get fixed/more people get in on performing those fixes. Good luck to everyone! /dropthemic
  7. Correct me if I'm wrong, but I'm pretty sure that we've been totally Forge-based since the crashed map started. We've already got mod-based protection. ...from our best guesses when discussing it, it might've been either the Small Boats mod or some really rebellious zombie.
  8. There're ongoing delays that probably have something to do with food porn, but I wanted to mention that I've got compatibility stuff set up for Animals+ mobs and craftible/droppable versions of some of our mod items in a way that fits nicely with TFC. So that's a possibility c:
  9. ^ Fixed, but anyone else looking, make sure to use the old launcher if using a launcher. http://legacy.feed-the-beast.com/
  10. Hm, so I had that backwards. We were thinking about Towny for a while, and I ended up doing configs for it...and putting in item IDs for everything relevant but wood piles and ingot piles. Well, guess it could be useful now. I'll send over a more organized document with the new item IDs in a while. The IDs unfortunately change by setup (and even between different hosts with exactly the same setup), so you have to write your own. Not many ways to do it other than going through and manually adding each entry.
  11. Server down for updating? Well, looks fine now. Starting to think that this version or the mod is periodically doing something weird on my end. Nothing else gets interrupted. Also, if you haven't seen it yet, go vote here for server stuff (for Towny ;D).
  12. Glad you're doing the cellar mod, I was actually going to ask about that one! Might not be able to get on every single day so extending food life while I'm not on to manage it is good, with other people around constantly loading chunks and whatnot.
  13. My sandwich was too horrible for the server to handle. Sorry.
  14. Questions and Suggestions for TFC2

    Would be nice if animals including dangerous ones reproduce in the wild and move around more off-screen. Then you couldn't just ignore the bear. Offspring ventures out on its own when it reaches adulthood, something like that. Dangerous if you let a den live near you. I'd really like to see a few compatibility mods, to the point of thinking about doing a semi-simple one myself, particularly Chisels And Bits since it's basically the same as the old TFC chisel with a few extra options and more freedom. Just making the chisels themselves and blueprints craftable would put things back where they were. But, how that's done would depend on what metalworking is like in TFC2, how easy or difficult it ends up being to work with that system as far as external mods go, and what MC version TFC2 will be released in. Or...could just make the original CAB chisels craftable in a bench with metal bars/gems, but that feels like a waste of the metalworking system. ...on that note, any word on whether TFC2 initial release will still be for 1.8 or if it'll jump up to more recent MC versions? I mainly ask because 1.8 was a seemingly difficult version for the modding community. A lot of mods, even popular ones, left their 1.8 iterations in a pretty unfinished state, or skipped the version entirely, so...TFC2 in later versions would be quite welcome, given some of the amazing things the modding community as a whole has been doing lately. Especially with the Thaumcraft dev looking like he's making great progress, and the new version looking even better than the last. It'd be nice to be able to play TFC2 alongside new/updated things, and the offhand slot.
  15. The server's actually pretty peaceful despite PvP being an option, and there's a plugin for sales if you really don't want to risk meeting. Had a lot of new people over the past few days. I think we even had 12 on at once for a while? Here's hoping for more!