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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Dries007

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  1. TFC1 1.12+ port

    Hi everyone, So, as some of you have noticed, I haven't been very active even after my exams where done. (Like I kinda promised.) But I think you're all owed an update: Some other projects I run (MCLink and CurseMeta, which MultiMC uses to make installing Curse modpacks possible) required immediate attention due to breakages. I've been on holiday after my exam results where better than I expected, then I got a 3 week work contract for a student job. On top of that the heat wave of the past ~2 weeks make it hard to spend any time at my PC at all. Bunsan and AlcatrazEscapee haven't been as lazy/tired/busy as I have been, so some progress has been made. I intend to get back into it, but I have 2nd chance exams later in August, so I'll be once again working on that most of the day for the rest of August. This time I have 3 weeks for 3 exams so I can at least spend _some_ time on something else My next semester starts the last week of September, at which point that'll be my primary occupation again. Hopefully I'll have a nice roster with some time left for TFC and other projects. I hope you're all having a great summer (or I guess winter if you're from down under)
  2. TFC1 1.12+ port

    I'll admit it's going slower than I'd like but some people are helping us along now, so progress is being made. If you want to keep up to date I recommend the discord server:https://invite.gg/terrafirmacraft
  3. TFC1 1.12+ port

    That's not how copyright works. And it's also not how the EULA outlines it. In other words, as long as you don't sell access to them, you can put any restriction you want on your mods, because they are yours.
  4. Submit Questions for FAQ

    @DarmoI don't know how to fix the flux situation, but it could be looked into. About mixing metals: I agree, this is something we'll need to fix.
  5. TFC1 1.12+ port

    Yes, I'll try to keep up with Forge where possible, but it looks like 1.13 will be another humongous mod killer, due to updates on Forge's side. We won't know the scale of the "damage" until it comes out though, so that's worries for later. TFC has always been open source (as least as far as I know) but the license is just different now. Before I had permission from Bioxx (who's code I copied) I could not release anything without violating GPL (the old license).
  6. TFC1 1.12+ port

    We have, see the README topic for more info.
  7. TFC1 1.12+ port

    In other news: I'm now an administrator, Bunsan will be an additional moderator! Bioxx has officially approved of our use of the EUPL license, so the project will be made open source ASAP.
  8. TFC1 1.12+ port

    Automated Message:This topic has been moved from Discussion to Discussion
  9. Hi everyone! Info As some of you already know, I've been working on a secret project as of late: Good old TerraFirmaCraft (v1) for 1.12.2! This port is to be considered the official continuation of the TFC beta project, and has been make with Bioxx's blessing. It will try to get as close to the old TFC as possible, minus some quirks (aka bugs). So while suggestions are always welcome, don't expect them to get added (or even properly looked at) for now, especially if they are major redesigns. A few of the old systems will not make the cut (at least for now) due to complexity and technicalities (this includes the chistel mechanic,other mods exist that do this better,and the food system, which will get an overhaul to make it more compatible with other mods) There is now an official TerraFirmaCraft Discord server (https://invite.gg/terrafirmacraft) for hanging out and finding out about the latest news. The code for this project will be on Github under it's own organization:https://github.com/TerraFirmaCraftIf you wish to help, read the section below! Builds will be made available for everyone once a level of playable is reached. Roadmap Until end june there won't be much work done (by me) as it's currently deadline and exam season, sorry. TODO: Add roadmap. Contributing Please first read the README on Github. We'd appreciate any willing developers (with experience in Minecraft mods) to join our Discord and give us a poke. Do to the huge size of the mod and the massive number of interconnecting systems, we do need you to have at least some experience with modding or at least be really good at Java and a quick study, sorry. If you don't feel this applies to you, but you'd like to help, we do need people checking our spelling, making textures, and eventually beta-testing of course (and probably some other stuff)! Progress There are a few teaser pictures on the old thread (The old thread started here.)Feel free the discuss the progress in the other topics on this board. More teasers/progress reportswill be added to this thread as we make progress.
  10. TFC1 1.12+ port

    There have been no updates/teasers as of late because it's now officially Deadline/Exam season (will last till end June). Most of the work that did get done since last update hasbeen on various internal systems, some overal setup work (making a GitHuborg etc), and some items and misc blocks. Pottery and tools work, metals are all added, with the range of metal items. In the meantime I have had talks with Bioxx, about licenses & permission(the reason the repo is still private) and about the name. The forum will likely get a separate section for this port (and future versions) because it's easier to work from.
  11. TFC1 1.12+ port

    Not really, there is some, but so far there has been no need for any ASM.
  12. TFC1 1.12+ port

    No ETA yet, work is a lot slower now with school etc. This does not override world types, you have to set it, much like Biomes O Plenty, but it does change the default to be TFC on single player. But I am not going to code in special things to account for the lack of data that TFC needs. So many features may not work. This may change at a later stage. For now it'll be just a straight port (with minimal changes, as previously mentioned). I'm sure over time such things can/will be added.
  13. TFC1 1.12+ port

    Some minor changes will be made during the port, mostly fixing bugs (or what I think is/was unintended behaviour). After that, depending on a host of factors, not the least of which is how much time I have, I'll be adding some features.I think most of my addons will no longer be required as they will probably be integrated. It will be open source, as it ought to be, so the community can contribute. A status update in the meantime: Most of the grunt work (item- & block-wise anyway) is done, but there is still a bit of a road to go still. (Almost) all behaviour is still missing. (GUIs, recipes, machines, ...) I don't think I'll be porting the food system for the time being, I think I'm just going to work with stacks that will decay over time (decreasing the stacksize). This isbecause of both compatibility and because it's a lot to port, for something I've always considered one of the less functional design choices of TFC. But I'm open to changing this in the future, should people want it.
  14. TFC1 1.12+ port

    I'm using python, I'm not crazy There are no recipes yet, but I'm the the vanilla system will do file with some python automagic, plus some customizations for the anvil/knapping/etc stuff.
  15. TFC1 1.12+ port

    Thanks for the confidence, Once school starts again (monday) things will slow down (a lot).So I'm steaming along for now, getting as much of a good framework up as possible, so I can welcome contributions. Some statistics: 1232 blockstate json files 776 item models 1260 textures files (not all used) 2000+ language file entries (and probably some typo's) 30 commits4109 fileschanged, 11377 additions and 2382 deletions (thanks git), since first commit 13 days ago. Another sneak peak: