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Codaisthisguy

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About Codaisthisguy

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    Stone Miner
  • Birthday 12/07/1993

Profile Information

  • Gender Male
  • Location Hole in the ground mansion, California
  1. I was only here for around a few months actively, and since then just ghosting about the forums looking at references for my lone playthrough, and keeping an eye out for potential servers rising up. (With no success really) Seeing as how this thread started... 3 years ago? I can't imagine how it was back when updates were rare but still happening, everything's kinda slowed into a game of praying that TFC2 isn't lost in development Purgatory while the rare and few enjoy TFC's last version for what it was left as. I suppose with the versions having stopped, and TFC's prime being yester-years ago, the forum's just been running through a slow age of people running the paces of TFC until there's nowhere forward to move, and servers aren't staying populated enough to really build the community around.
  2. I managed to revive my forum account to bring up a question I've hunted through the entire thread on, and that is a lack of a basic FAQ on how some of the mechanics work. So far I've managed to derp my way along making two double copper plates, before realizing the evaporation pan used two normal plates, then I figured out I actually needed to smith the damned thing. (haha) Afterward, my lacking of fireclay proved to rob me of potential hot spring fertilizer (oh well), And now I'm trying to figure out how much soy paste goes into making soymilk, and if soymilk can end up curdling like standard milk or do any other milk-like things. I hope you don't take my short statements here as an amount of irritation, honestly I love this mod, even if either my inability to find information or small bugs like the TFC's standard Quiver not working with the Longbow (To my understanding there's another quiver?) keeps bringing me back to this thread with limited fruition. So is there some reference guide to the mod's mechanics?
  3. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    I am applying on my forum account for my girlfriend, who's standing behind me, and myself. just to clarify why there's two applications here. ^^; (Myself.) IGN: Codaisthisguy Age: 21 Why this server?: I'm just looking for a server with a great community for me and my girlfriend to enjoy being a part of. ^^ 2 sentence description of yourself/interests: I'm just another TFCrafter who has been stuck on Singleplayer and crappy LAN connections. I'm a tinkerer and a problem solver myself, love a bit of fun and silliness but I don't tolerate broken rules or people being unpleasant. I'm really interested to see what it's like to play TFC on a server.(Girlfriend.) IGN: Beth30 Age: 19 Why this server?: It sounds fun to join a TFC server for the first time and meet new people. 2 sentence description of yourself/interests: I'm a very friendly but curious person who's shy and adventurous and loves to make new friends. I'm also someone who likes to express my ideas and thoughts threw my art and loves to hear complements from other people and when I can I try to lend a helping hand to people and friends in need. All together I'm just a bubbly person.
  4. Suggestion Categories

    Well, it's easy to run out of small tweaks when everyone agrees to some degree on how gameplay mechanics are. I'm sure there are plenty of little things that haven't been mentioned, but they're probably biased to gameplay styles, instead of just suggesting something interesting.This idea of subcategories is pretty nice, and it is going to be a lot of work. Sounds like another forum moderator may need to be added to the roster to help out in that case. Already seems like Kitty has her hands full. This is only going to add onto it.
  5. Suggestion Categories

    Good organizational idea in my eyes, just as long as it's limited to relevant topics for the mods. (Gameplay, items, mods, etc.)It'd be nice to have an updated directory too, since there's certainly a lot of wonderful ideas getting buried. With that kind of organization, it may make it easier for devs to decide what they would like to consider adding to the game. ^^
  6. Mobile back mounted log carrying aparatus.

    We'll stick it with the combustible lemons on the "needs a complicated acronym for the sake of portal references." list.
  7. Mobile back mounted log carrying aparatus.

    Think things already slow you down by weight, and that's kinda the point as far as slinging something over your back. So as to not burden you as much. The beauty of the idea is that it's not tied to what age you're in. It's meant simply to help in collecting excess amounts of wood, or just to keep them out of your inventory. Logs are heavy, so slinging them on your back would also help with the burden of their weight, and make it easier to manage/ reduce the amount of speed you lose for carrying the same amount in your inventory.The issue I see now is how much wood it would be able to carry, should be believable, but not too unrealistic/realistic. I'd say 8 stacks would be good, myself, putting it on par with the quiver in size and inventory management, as well as giving it some what of a competitive weight to a stock full barrel on one's back. any other opinions?
  8. 1001 Small Suggestions: Community Brainstorming~!

    I had an idea for this, either knap a cross through a stone to break it into 4 small throw-able stones per stone, or knap the corners off of a single stone. The latter is a bit tedious, but given that it's the stone age, and probably the only crush damage throw-able that makes some sense, it seems a fair trade for the idea.
  9. Mobile back mounted log carrying aparatus.

    No, all they need is the right plant... that I can't remember the name too... and a large vessel. So they'll be in the clay age, or they can go right to the early metal ages and still have the benefit of a "mass" storage for logs while trying to collect for things like construction or charcoal pits.
  10. Mobile back mounted log carrying aparatus.

    Thank you for all the support, here's hoping the devs like the idea as much as the community does. They're the ones who have to put up with making it a part of the game. ^^
  11. 1001 Small Suggestions: Community Brainstorming~!

    Give snowballs a de-buff affect, like blinding or slowness for a very brief period of time, given the fact that someone was just thumped with a clump of snow.
  12. A slight modification to logpile block physics

    think it should have the "toss it in" system, toss a whole stack into a log pile, it'll fill up and add another pile on top if possible.
  13. 1001 Small Suggestions: Community Brainstorming~!

    Plant fiber implies that you can't build stone tools "everywhere", since it'd probably need grass/branches. which would also need a knife. Self defeating unfortunately.I personally prefer the idea of allowing someone to craft things like cobblestone with mortar, allowing it to stand without falling over, and be used as a gravity free block. The rest arleady are gravity free to some extent, maybe besides smooth stone.
  14. 1001 Small Suggestions: Community Brainstorming~!

    make more sense for slashing to do damage, and piercing to do reduced damage. Slashing a bone in half is a bit less destructive, but it will still break the bone.
  15. [Solved] I don't understand the mortar recipe

    Easy. for Limewater, fill a bucket with water, then add flux into the gui slot. there's only one there when you add liquid, but you will probably need a good amount. (Think it's 24 for a full barrel, not sure.)I don't think the mortar one is actually the case. as I recall. You craft a single sand block, over a piece of flux, and a water bucket below. need the 3x3 crafting grid though.