Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

TheGreatCornlordofPilaggis

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About TheGreatCornlordofPilaggis

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  1. Need some ideas for a mod I'm making

    I'm making a survival-ish sort of mod for Minecraft and I can't come up with a creative idea of my own on how to make stone-age tools without ripping directly off of TerraFirmaCraft. Basically, I don't want to be able to punch trees down, or break stone with wooden pickaxes, but I can't come up with a hardcoreish system of progression. Could you guys help me brainstorm?
  2. Pagan Religion/Sacrificial System

    Oh, I definitely agree that it should be in item form. Like, say that you've harvested 256 wheat. The game recognizes that you have 256 wheat in total, whether it be in your inventory, in a chest, or a vessel of some sort, so the game knows exactly how much of your store you have to offer up.
  3. Pagan Religion/Sacrificial System

    I'm not saying at all it's a mandatory thing at all; in fact it's kind of risky. It'd be sort of like a deal with the devil. That's why the consequences are so great for entering a covenant with a god. If you want to play regularly that should entirely be an option.
  4. Pagan Religion/Sacrificial System

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. Let me preface this by saying KEEP THE IRL RELIGIOUS DISCUSSION TO A ZERO. I remember how quickly the last religious thread turned into a crapshoot over psuedo-intellectual bs. Okay, so I'm super glad to hear that there's going to be a little more wiggle room for the fantastical in TFC2. So my proposal is a very basic animistic style of religion. I'm not sure if I fully understand the new hexagonal worldgen, but perhaps if multiple hexagons happen to be, say, predominantly forested, perhaps in the middle there would be a special tree, or statue possessed by a god. Now again, these gods have nothing to do with real life religion, and are more like the old gods from GoT. The gods are merely primeval protectors or spirits of their territory. Now, TFC could scan how much of a good, wheat perhaps, you have in all of your possession (including inventory, vessels, chests, or any other container that's in TFC2) and if you brought a large percentage, maybe a minimum of 25 or 33%, of that good and sacrificed it to this statue/tree/monolith and you'd get a buff in return. Hopefully, these rewards would be balanced and proportionate: give half of your harvest and your soil is depleted half as quickly, or your crops can survive in wintertime. I'm not talking "give a little and gain a lot", I'm talking "give a lot and gain a little". Perhaps there would be different castes/classes of god that had jurisdiction over different types of livestock/crop. Perhaps also the sacrifices have to be performed by the winter or summer solstices. Gods that offered greater benefits, but greater sacrifices, reside on islands further away. That would make for a cool adventure, trekking over dozens of islands trying to make a specific due date on time. It would be even cooler with the implementation of a punishment system. See, these gods are fickle, and offending them or forgetting to sacrifice to them on time can lead to some nasty effects. If you had already entered into a covenant with a god, and didn't give the god the amount it required, the opposite effect could occur, i.e. crops consume twice as many nutrients, or your crops start to die of cold in the peak of summer. Or, say you started harvesting wood too close to a god's sacred grove, and it summons a small army of forest sprites to attack you. This is just an idea I've been thinking about for a while, and I don't think that would offend the sensibilities of any players, or be too sensitive of a subject for a developer to deal with. Thanks for reading, and feel free to add input!
  5. TFC Build 79/NEI Crash

    So I recently downloaded the latest build for TFC and took bioxx's advice and installed Fastcraft, and I attempted to install NEI/ the TFC plugin. Chickencore, Fastcraft, and TFC itself works, but Minecraft crashes whenever I launch it with NEI. Eventually, I don't know how, I managed to get Minecraft to open without crashing, but whenever I try to open a world, it crashes. I've uninstalled, reinstalled, tried different versions, and nothing happened. Here's the error report: ---- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.Time: 10/8/14 5:13 PMDescription: Exception in server tick loopjava.lang.RuntimeException: java.io.FileNotFoundException: C:UsersCornlordofPilaggisAppDataRoaming.minecraftsavestestNEIserver.cfg (The requested operation cannot be performed on a file with a user-mapped section open)at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:98)at codechicken.lib.config.ConfigTag.saveConfig(ConfigTag.java:29)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:111)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:116)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:120)at codechicken.nei.NEIServerConfig.setDefaultFeature(NEIServerConfig.java:99)at codechicken.nei.NEIServerConfig.loadConfig(NEIServerConfig.java:75)at codechicken.nei.NEIServerConfig.load(NEIServerConfig.java:45)at codechicken.nei.ServerHandler.loadEvent(ServerHandler.java:45)at cpw.mods.fml.common.eventhandler.ASMEventHandler_30_ServerHandler_loadEvent_Load.invoke(.dynamic)at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:139)at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)Caused by: java.io.FileNotFoundException: C:UsersCornlordofPilaggisAppDataRoaming.minecraftsavestestNEIserver.cfg (The requested operation cannot be performed on a file with a user-mapped section open)at java.io.FileOutputStream.open(Native Method)at java.io.FileOutputStream.<init>(Unknown Source)at java.io.FileOutputStream.<init>(Unknown Source)at java.io.PrintWriter.<init>(Unknown Source)at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:96)... 15 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 8 (amd64) version 6.2Java Version: 1.7.0_67, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 313788368 bytes (299 MB) / 522715136 bytes (498 MB) up to 1060372480 bytes (1011 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 17FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 9 mods loaded, 9 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableFML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableForge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Availabletfc_coremod{0.79.6} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableCodeChickenCore{1.0.3.28} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableNotEnoughItems{1.0.3.60} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.60-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Availableterrafirmacraft{0.79.6} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.6.245.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableFastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableTerraFirmaCraftNEIplugin{1.0.0} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableProfiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedPlayer Count: 0 / 8; []Type: Integrated Server (map_client.txt)Is Modded: Definitely; Client brand changed to 'fml,forge'