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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Udary

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  1. Help With My HQM Pack for 0.79.27

    If you could find a transition of 3 or more different "good" rocks you might get a lot of metals pretty close together. You'd need Copper, Zinc, Tin, Iron, Bismuth and Nickel. Gold, Silver can be got from panning/sluicing or in the case of silver a mod. You'd NEED Gabbro (only source of Nickel) but also provides gold and tin. A sedimentary rock, one that gives Copper and is used for flux... so that Limestone. That can also give Bismuth and Iron. That leaves Zinc Which needs a Metamorphic rock, Marble would be good as it's a source of 2 difference coppers as well. If you get Gneiss you could even get silver. So if you can find a part of the world that is a transition between Limestone, Gabbro and Marble/Gneiss and it wet (for clay) and in the right sort of area for fruit trees... You're sorted! Hopefully you don't want specific trees and access to chickens too... http://wiki.terrafirmacraft.com/Fruit_Trees (avg biome temp 10-25, rainfall 500+) Good Luck!
  2. Efficient tree farms

    Is this why the trees are resetting? All but the original tree in my farm grew last night, but only after clearing space. I'm sure this is a change to how I used to grow them though. I was sure I used to grow White Cedar really close together? Maybe I didn't? I will experiment more today.
  3. Efficient tree farms

    This happened to me last night. 1 Sapling ticked down to 1 day, then nothing. The one next to it grew, this first one now says 7 days. This is a tiny tree farm at the top of a mountain. Both trees were at the says Y level 3 blocks from each other. The 3rd in the line has also clicked back to 7 days. There are 6 trees in the farm are White Cedar trees, the middle ones of both rows have grown, the first rows other 2 have both "reset" and the final 2 are on 0 days. I am expecting these 2 to reset also. I see your code, I believe what you say, but I also believe what I see.
  4. End of TFC 1

    I'm surprised there hasn't been another thread started before. So here goes. I for one am quite sad to see TFC officially sealed, finished, complete....whatever you want to call it. I've been a follower for a while and have loved and hated how it's changed along the way. Either way I've accepted and adapted and continued to enjoy a great mod. This really IS what survival MC should have been. I was really looking forward to the next thing and to see where it would take us. For me it's a sad day, as I see TFC 2 moving in a different direction, and for me it's not a direction I wanted to go. I'm not going to say it's right or wrong, just different. Unless things change this may be a day to part company, and that's the sad thing. TFC is great, nothing comes close to the detail included, the adherence to reality in an environment that could easily diverge. Udary signing out.
  5. Efficient tree farms

    Back on subject, the best way to get a LOT of wood is a Douglas Tree farm as mentioned by Crowen, however you do not need a permanent walkway ( I used to have one until I discovered.... ) just ladder up the side of the trunk, climb it, scythe, more ladder, repeat... while on the ladder you can look around a clear other trees as well I think I used to space them in a 5 x 5 grid, overlapping leaves actually make the scything easier. To replace an are of 25 trees you only need to scythe 2 or 3 trees usually, if you do them all it just means you can extend your farm. Last time I went Steel-mad I think my farm was 15 x 10 trees? And I had 2 permanent Charcoal pits of about 8 x 5 x 3, which were pretty much filled and lit as trees grew. If you want a specific tree for it's coloured wood, spacing them every 3 seemed the best for me. Breaking 1 tree used to level half the trees, it seemed to stop after 7 or 8 trees away from source, eventually I made circular farms and used to take the central tree down. Then just run around and collect the wood. Again I used the scythe to harvest leaves, target a few up and you clear a huge area quickly. In these cases depending on the tree I sometimes had a few spare saplings, which I kept for leaner harvests. In both cases I used to use gravel as paths around where the trees needed to be planted leaving just the single dirt block for the saplings. This makes things much quicker for re planting and also keeps the weeds down
  6. 3 island Archipelago

    No clay, non viable... A real shame as all 3 islands are pretty interesting from a scenery point of view.
  7. [0.79.29] DarkAgeCraft Off Line

    Request retracted.
  8. [0.79.24] Nice survival island

    NEVER leave the island, see how far you can get. That's my plan. If you only got cows, it might be worth restarting and seeing how the RNG lands. The OP says there's potential for all 3, which would be awesome! But cows are always my priority.
  9. Larger Forges

    You can already make a multi-forge, alternating stone and forge. A double forge is a common design (I use it) with a central chimney; I've seen screenshots of triple forges...
  10. [0.79.24] Nice survival island

    Flux, check, Fruit trees, check, all animals, check, good selection of trees, check....tiny island, interesting... I might have to try this one.
  11. General question on mining tfc / tnfc

    The lack of silver was the original inspiration for this mod: http://terrafirmacraft.com/f/topic/7587-tfc-07926-udary-mod-galenalimonite-extraction-ingame-alloy-calculator-tucker-bag-evaporator-pan-drying-mat/ There are also a few other helpful additions.
  12. Flowers to mark the location of ores.

    But that's the point, it is only an issue for people who are after the first week. How often do you reset the map? Once a year? Never? People there first get an advantage, but after them (and you'd hope they were the ones who set the main villages up) everyone has the same level playing field. How about there's setting to STOP ground spawning nuggets, then everyone has the same level playing field and no one gets an advantage, regardless of if they were in the first week of a server reset?
  13. Flowers to mark the location of ores.

    If ground spawns only spawn for "surface" seams, how would someone find an ore seam in the secondary or tertiary layers of rock, unless they go exploring? What do you think the Pro Pick is for? In the real world people send down vertical exploration boreholes and see what's down there. This is how you'd do it in TFC as well, dig straight down with ladders, testing every now any then with a pro pick to see if there's anything nearby. Ground spawns are an early game mechanic to get you off the ground. There are other mechanics to get you the first tools worth of ore too, panning, sluicing.... This is what people should be doing at the start. Unless you have a "village" to join, in which case mines will be already be known, claimed and shared? There would probably even be a set of tools waiting for them? If we head down the route of marking ore deposits in some way, where will it stop? Yellow flowers means is a shallow deposit? Red flowers means it's a really deep deposit?
  14. One thing i never got...

    Wow, I always find Bismuth bronze the easiest to make, and I often make it prior to copper! Copper always seems so precious early on... As for Bloomeries, progression is key and the principle behind them is that they can process iron ores at much lower temperatures than previous techniques of extracting metals. I couldn't find the absolute temperatures on a quick google search, but the process would probably run at a temperature that would allow either form of metal to be used, in this case gate it behind progression.
  15. TFC Myths

    Brilliant thread btw...