Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Bunsan

Members
  • Content count

    1,381
  • Joined

  • Last visited

Everything posted by Bunsan

  1. [TFC 0.79.29.922] TerrafirmaPack

    Yeah I've had moderate success with share codes. The JourneyMap thing is stupid curse and how they do links for mods. The link does current version not version number. So a new release breaks link as the updated hashcode won't match. I'll have to fix it again when I'm back from overseas.
  2. TerrafirmaPack 0.79.29.922build9.0 PACKCODE: Terrafirmacraft (On Pack tab click the Add Pack button in top left. This will prompt you for the PackCode.) An ATLauncher modpack for just TFC and any TFC compatible mods and Addons. You can personalize your instance with mods or just have it pure. You can choose from various utilities, minimaps, client side mods and TFC addons. Just check the ones you want and you are good to go. The only configs provided are OpenEye , CustomMainMenu (a TFC themed main menu is being designed), which are required, and Inventory Tweaks, Better Foliage, Dynamic lights and Hardcore Darkness, which will download their TFC-compatible configs when selected. Server Owners you can use packshare codes to help your players build an instance compatible for your server. Build an instance that has the base mods that players can use on your server. Once the instance is built right-click the TFC logo image and you can generate a Share Code, which your players can enter to automatically generate the proper instance. Please report bugs to appropriate developer. Please report any problems with pack or ATLauncher to Bunsan or AnodeCathode on the TFC forum. Included Mods: Required: CustomMainMenu with ResourceLoader OpenEye Optional: Utilitiy Mods Fastcraft AromaBackup Information Mods NotEnoughItems TerraFirmaCraftNEIplugin Waila DamageIndicatorsMod ClientSide Mods SoundFilters Connected Glass Inventory Tweaks Better Foliage Dynamic Lights Item Physics Lite Hardcore Darkness MiniMaps MapWriter 2 JourneyMap Voxelmap Opis Libraries (Loaded automatically if needed) CodeChickenCore AromaCore liteloader Mobius Core FarSeek Addons Decorations TFC add-on by aleksey_t Merchant AddOn by aleksey_t Merchants Containers by aleksey_t BiblioCraft with BiblioWoods[TerraFirmaCraft] by NucHaz Streams by delvr Animal Crate by TaeoG TerraMisc by Powerman913717 Cellar Addon by Saldki Leather Water Sac for TFC by Emris TFC-Tweaks by Dries007 TFC-Additions by raymondbh Udary Mod by Bletch Automated Bellows Addon by Sladki BetterStorage-TFC by CopyGirl, modified by TechNode Googly Eyes by Dries007 TooMuchTime-TFC by dmillerw, modified by TechNode TerrafirmaStuff by Bunsan Finger in the Wind by Konlii TerraFirmaPumpkins by Peffern TFCPewter by Peffern TFC Metal Index by Peffern TFC Wells by Peffern
  3. Bug in the scanLogs function for ItemStack null

    FYI TFC is no longer being maintained, development has moved to TFC2. As no game breaking bugs have been found in more than a year, it is unlikely it will be updated again.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The tank cart issue is a known bug with RC, which I reported when that version was released. It only occurs with a few fluids, likely to do with how those fluids are registered.
  5. [TFC 0.79.29.922] TerrafirmaPack

    Unlikely as curse/twitch launcher doesn't allow the config flexibility that ATL allows. There are also a lot of annoying hoops you have to jump through for curse.
  6. Ore blocks are weird... really weird.

    They are TEs, but that isn't reason.The way they are coded the blocks don't have itemblocks, as in the item you have in inventory. What this means is if you cheat in a ore block you will always get a "block" that is meta value 0. So for ore it is copper and for ore2 it is kaolinite I believe. When you place you get transparent block with ore overlay.There is no way to change this, byte code is used to change theirquality. They do have an item for ore, ore2 and ore3 in NEI. However these cheated in blocks apparently can corrupt saves, so they are not coded to be in creative tabs and are hidden in NEI. You can set NEI hiding to false in TFCConfig to see them.
  7. Growing Trees mod port (?)

    TFC does not register biomes like othe mods. There is no Type.HOT, Type.DRY etc. This is why Forestry doesn't work properly. So a call to TFCs temperature and rainfall methods will be needed.
  8. Launcher crash at login

    An entity render is trying to divide by 0. The stacktrace does not indicate which mod.It is unlikely to be due to TFC. Talk to whoever created your modpack. Alternatively make a backup and identify the mod responsible for error by progressively removing mods.
  9. Grief Fix Request

    You need to talk to your servers owner. There is no official TFC server and this is sight for the TFC mod itself.
  10. TerraFirmaStuff A simple add-on that adds some cosmetic blocks. The blocks added will take full advantage of the TFC chisel. Blocks will be modified in world to the various styles with custom chisel mods. For images please view my album which also gives recipes and explanations.http://imgur.com/a/P6uow All blocks can be modified with the TFC stair, slab and detailed mode. Download: Link Licence: MIT Licence. Use in modpack, modify or redistribute as you wish. Source Code: https://github.com/Bunsan/TerraFirmaStuff
  11. Waiting for server lag bug?

    Your OS is either 32 and 64 bit. 64 bit OS can run 32bit. Be sure to force 64 bit.http://wiki.terrafirmacraft.com/Performance_Optimization
  12. Gave the info in PM. For others, TNFC uses a forked version of TFC that makes extensive changes. Fruit tree saplings are now itemblocks, ore classes have been rewritten, tools are now item containers. What this means is any TFC addon likely won't work properly without tweaks. Items won't exist, tools used in crafting will dupe etc. We make no apologies for this as the fork is specifically for our pack and is open sources via AnodeCathodes github.
  13. Can I change block ID in TFC?

    So TFC is for 1.7.10. There are no sea lanterns in 1.7.10. Secondly block IDs don't work like that. The have a unique name and IDs are auto assigned for instance.
  14. Decocraft help

    TFC might hide vanilla clay in NEI. Unfortunately toggling NEI hiding in TFC is all or none. It is an option in the TFCConfig.cfg file.
  15. I need some help...

    You can only fill tool molds with a full ingot mold. It doesn't move units over, but gives a progress bar and then completely fills it.
  16. Decocraft help

    You just need MineTweaker to change recipes. There is no need to use the TFC-MineTweaker add-on.
  17. item damage in shapeless ore recipe

    You need to look at the craftingHandler class. It sets recipe conditionals to copy the tool remove 1 durability and give you a tool. This is unlike other mods which make tools container items which handle this. Which is why autocrafters don't work right with TFC.
  18. New Eras, Help required

    https://github.com/deadrik/tfcraft
  19. [TFC]Crash server side

    There are serious issues with TFC and any forge/craftbukkit server and TFC devs won't offer support for it. See if it works in a forge environment to determine if it is your pack or the server jar.
  20. I'd also ask if you added this mod to TechNodefirmacraft pack. We have a custom TFC fork and rewrote the tool code to use the normal forge methods. This would result in tool duplication.
  21. Ore Generation

    Larger doesn't exist in code. Just play with the density. This might be useful.
  22. How to disable Torch burnout?

    In TFCConfig.cfg file
  23. Ore Generation

    TFCOre.cfg
  24. There is a config option within WAILA for this.
  25. How to disable overburden?

    There is no config option to disable it. So either fork TFC to change it or you'll need an addon that changes it.