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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Bunsan

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Everything posted by Bunsan

  1. Stuck in bloomery

    I'd suggest doing a TP. If you don't have cheats available then open your game to lan and you can do a tp. The format is /tp @p x-coordinate y-coordinate z-coordinate
  2. Click download at the top of forum. Near bottom there is a hidden list of older builds. Oh never mind. I see that they are no longer downloadable. I'll see if I can find an older version on my system. I don't have an old copy anymore. The only way might be to download and build the 0.79.23 release available on GitHubhttps://github.com/Deadrik/TFCraft/releases/tag/0.79.23Not sure how versed you are in compiling a build.
  3. TFC1 1.12+ port

    That sort of contribution will come in time. It will be important for a clear framework/style to exist for folks to follow, but until the base is working I doubt Dries will focus on laying that out. Add to that the changes coming to 1.13 and not knowing what tools forge will provide. Again I’d suggest patience.
  4. TFC1 1.12+ port

    TFC is a huge mod that has a messy code base. Because of the code has been layered over the years it is a complicated mess. Although a ton of people will want to help and contribute, the reality is that for the port it will be more efficient for Dries to do a lot of the base alone, reaching out to people he knows for help. Once his port is public that will allow all those who want to help to fork and send pull requests. From my involvement in TFC community I believe that it will be better in the long run for it to be more open to contributions, but it needs some tight control to prevent the code base from getting messy. It also is a community with very strong,but divergent view on what is the “right” way. I include myself in the list of strong opinions. Dries is one of the few people who have the skills and experience with the TFC codebase to make this a reality. But it is still a big IF. So what I’m suggesting is for folks to be patient. IF or when this gets to a public state that will be the point when you can contribute. It will hopefully also get to a stable place that forks can allow different versions to pop up. And yes I am also very excited.
  5. Change the height of the TFC world

    That is a limit in Minecraft, not TFC. There were some mods that did this, one by Cuchaz, but I doubt they can be made to work with TFC. The one thing I can say for certain is that it will not improve performance in anyway. In fact it will make it worse. Increasing the number of blocks within the world means more information to process, blocks to render etc. Raising the height would just increase air blocks initially, so the impact wouldn't be as big compared to if they are actual blocks that need to be rendered.
  6. Why flint and steel do not go on Tool rack?

    I just put them in the forge/firepit. Forge I leave it in side slot. Firepit I put it in the input slot when I'm done cooking.
  7. Crashing on using the NEI recipe lookup

    Can you reproduce this with just TFC and NEI present. You have a lot of mods loaded, which are more likely to be the cause or something set wrong on the server. This is not an issue reported for TFC since last update over a year ago now, nor it is an issue in my TFC pack nor have I seen it reported in other packs listed here.
  8. Finding Flux-Producing Rocks

    No other way, just those rock types or borax which is found in RockSalt. Another option is to go into the Seed section of this forum and find a seed that has flux nearby.
  9. Help Crash

    Streams needs Farseek core mod.
  10. Fastcraft causes crash on load

    Does it crash with FastCraft when optifine is not present.
  11. Thatch Placement Bug

    TFC2 is early alpha build. I’m not even sure if thatch has fully been implemented. Irregardless you should be posting in the TFC2 section. Lastly Technic isn’t well looked at here. Beyond the loose permission/license enforcement, there is issue that the packs frequently use out of date versions of TFC and are poorly designed in way that cause errors which are wrongly blamed on TFC.
  12. Friendly mobs randomly stop being interactable

    Not a bug that has ever been reported for pack. Unsure of reason unless you’ve added too or modified the pack.
  13. The idea that I had was to create enchantments that gave crushing, piercing or slashing damage. Then just have to use a damage handler reduce the appropriate damage depending on enchantment and it’s level. It may be nessesary to take the damage reduce it and then convert it to generic damage to have quantum armour use energy.
  14. Wood does not fall in TFC.
  15. Primitive Technology TFC add-on mod

    There is a bug in your mod where it makes time go backwards when the server runs, but no players are on. In your ModCommonProxy your are importing the TFC ServerTickHandler instead of your own.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    This will be an issue caused by a TFC add-on, not TFC. As TooMuchTime-TFC is our implementation of dmillers TooMuchTime I know it isn't to blame. This seems to be a common problem for TFC addons as they copy or call TFC code that results in the time going backwards with the time slowdown. Basically TFC keeps rolling back the tick the number of times you have set in the config before it lets that tick happen. So at 100 it will roll back 99 times before letting the tick to remain. For whatever reason some addons make it so it rolls back the tick 2x instead of just once. Meaning that time runs backwards when no one is online.No matter what value you give this config if it is greater than 0 time will go backwards. EDIT: The add-on that is to blame is likely The TFC Primitive Tech add-on. It imports the TFC ServerTickHandler class instead of importing its own.
  17. Forge not needing chimney

    I reported this when the last update came out. As this doesn't prevent players from progressing it was decided it did not justify an update and so it won't be fixed.
  18. Setting forest fires intentionally?

    Flint and steel were fixed in one of the last updates. It now will light things on fire.
  19. Command does not work

    Very very few people bother with any of the TFC commands.I've never had good luck with the sps commands, didn't have much need for them though. So I doubt anyone really knows if they are bugged or not.
  20. Pit Kiln not being filled

    It will be a you/your modpack issue.
  21. Invisible grass

    It is an optifine issue that keeps popping up. Up to optifine to fix again.
  22. [TFC 0.79.29.922] TerrafirmaPack

    Yeah I've had moderate success with share codes. The JourneyMap thing is stupid curse and how they do links for mods. The link does current version not version number. So a new release breaks link as the updated hashcode won't match. I'll have to fix it again when I'm back from overseas.
  23. TerrafirmaPack 0.79.29.922build9.0 PACKCODE: Terrafirmacraft (On Pack tab click the Add Pack button in top left. This will prompt you for the PackCode.) An ATLauncher modpack for just TFC and any TFC compatible mods and Addons. You can personalize your instance with mods or just have it pure. You can choose from various utilities, minimaps, client side mods and TFC addons. Just check the ones you want and you are good to go. The only configs provided are OpenEye , CustomMainMenu (a TFC themed main menu is being designed), which are required, and Inventory Tweaks, Better Foliage, Dynamic lights and Hardcore Darkness, which will download their TFC-compatible configs when selected. Server Owners you can use packshare codes to help your players build an instance compatible for your server. Build an instance that has the base mods that players can use on your server. Once the instance is built right-click the TFC logo image and you can generate a Share Code, which your players can enter to automatically generate the proper instance. Please report bugs to appropriate developer. Please report any problems with pack or ATLauncher to Bunsan or AnodeCathode on the TFC forum. Included Mods: Required: CustomMainMenu with ResourceLoader OpenEye Optional: Utilitiy Mods Fastcraft AromaBackup Information Mods NotEnoughItems TerraFirmaCraftNEIplugin Waila DamageIndicatorsMod ClientSide Mods SoundFilters Connected Glass Inventory Tweaks Better Foliage Dynamic Lights Item Physics Lite Hardcore Darkness MiniMaps MapWriter 2 JourneyMap Voxelmap Opis Libraries (Loaded automatically if needed) CodeChickenCore AromaCore liteloader Mobius Core FarSeek Addons Decorations TFC add-on by aleksey_t Merchant AddOn by aleksey_t Merchants Containers by aleksey_t BiblioCraft with BiblioWoods[TerraFirmaCraft] by NucHaz Streams by delvr Animal Crate by TaeoG TerraMisc by Powerman913717 Cellar Addon by Saldki Leather Water Sac for TFC by Emris TFC-Tweaks by Dries007 TFC-Additions by raymondbh Udary Mod by Bletch Automated Bellows Addon by Sladki BetterStorage-TFC by CopyGirl, modified by TechNode Googly Eyes by Dries007 TooMuchTime-TFC by dmillerw, modified by TechNode TerrafirmaStuff by Bunsan Finger in the Wind by Konlii TerraFirmaPumpkins by Peffern TFCPewter by Peffern TFC Metal Index by Peffern TFC Wells by Peffern
  24. Bug in the scanLogs function for ItemStack null

    FYI TFC is no longer being maintained, development has moved to TFC2. As no game breaking bugs have been found in more than a year, it is unlikely it will be updated again.
  25. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The tank cart issue is a known bug with RC, which I reported when that version was released. It only occurs with a few fluids, likely to do with how those fluids are registered.