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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Bunsan

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Everything posted by Bunsan

  1. item damage in shapeless ore recipe

    You need to look at the craftingHandler class. It sets recipe conditionals to copy the tool remove 1 durability and give you a tool. This is unlike other mods which make tools container items which handle this. Which is why autocrafters don't work right with TFC.
  2. New Eras, Help required

    https://github.com/deadrik/tfcraft
  3. [TFC]Crash server side

    There are serious issues with TFC and any forge/craftbukkit server and TFC devs won't offer support for it. See if it works in a forge environment to determine if it is your pack or the server jar.
  4. I'd also ask if you added this mod to TechNodefirmacraft pack. We have a custom TFC fork and rewrote the tool code to use the normal forge methods. This would result in tool duplication.
  5. Ore Generation

    Larger doesn't exist in code. Just play with the density. This might be useful.
  6. How to disable Torch burnout?

    In TFCConfig.cfg file
  7. Ore Generation

    TFCOre.cfg
  8. There is a config option within WAILA for this.
  9. How to disable overburden?

    There is no config option to disable it. So either fork TFC to change it or you'll need an addon that changes it.
  10. Excessive Rain

    You'd have to write a mod that modifies vanilla code.
  11. Excessive Rain

    The seed has no effect on rain. The rain in TFC is vanilla. The difference is you sleep less in TFC so the rain doesn't get reset by sleep.
  12. [Request] Witchery

    The issue isn't so much other dimensions working. It is that they server client inventory syncing gets really broken when changing dimensions in TFC.
  13. Found item.Ore.name

    It is a TFC bug and occurs when you have master prospecting and and find lignite.
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    1gb is the minimum to run just TFC. However at 1gb you will get a lot of out of memory crashes. For TFC or any TFCpackyou really need 2gb, which necessitates 64-bit Java.
  15. Terra Firma Craft Live Stream!

    http://terrafirmacraft.com/f/forum/15-videos-and-live-stream/
  16. TechNodeTools-TFC

    I have not worked on it for a bit. I'd folded most of this work into the TFC fork we use for our pack. Didn't seem much interest in this. Are there particular function you are looking for?
  17. TechNodeTools-TFC

    TechNodeTools-TFC This is an add-on I'm creating that will help integrate other mods into TFC based ModPacks. It is basically the tools I wish I had when I made my pack. To fully use the feature of this addon will require the player/pack maker to configure things and likely use MineTweaker to create recipes. The add on is currently alpha and is not feature complete. This will be focuses on integration, expansion and giving tools to pack makers. I'm putting this up now as I'll soon be back home and able to work further on it and hope a few brave souls will give it a poke. What it does: TFC'd Metal and Mineral Ores. It creates ore blocks that behave like TFC ore. They match the rocktype and can spawn in the 3 qualities. Currently I've added Aluminum (Bauxite), Osmium, Tungsten (Scheelite and Wolframite), Cobalt, Chromium, Titanium, Lithium, Magnesium, Manganese, Molybdenum, Cadmium and Iridium. I've written the code such that more ores can easily be added. The way the normal, poor and rich ore drops are organized you will still see 4placeholder items for each. It can be easily expanded past 16 new ores if for some reason more were needed. There are also Mineral Ores added (Apatite, Scapolite and Strontium). Apatite, Scapolite (glowstone), Strontium (blaze rods),Bauxite, Osmium, Scheelite and Wolframitewill generatespawn info in the TFCOre config by default (can set spawn to false in config). Other ores are disabled by default as I've not set their spawn parameters. They also don't have ore item pieces. All ingots, sheets, etc. have been added and behave the same as TFC items. You can create other Alloys in TFC. Currently added Electrum, Cupronickel (Constantan), Invar, Aluminum Brass, Alumite, Manyullyn and Stainless Steel. More alloys will be added. Dusts and Nuggets for all ores and Alloys. The nuggets are 10 units each. They are crafted with a chisel. They can be melted down in crucible or pit kiln (if melting temp is lower than pit kiln temp). They can be used to make alloys etc. There are dusts for each metal and alloy. The dusts can be mixed in appropriate ratios to make alloy dusts. The dusts are smeltable in furnaces. There are no recipes for creating dusts in the mod itself. Recipes may be automatically generated by some mods or can be created with MineTweaker. The dusts also melt in the crucible/pit kiln. Metal blocks All metals and alloys that can create sheets can create Metal blocks. These blocks are crafted on the anvil. They can be heated/melted. They could be used in anvil recipes as they can be heated in forge. They can be chiseled with slab, stair and detailed mode. As with all blocks once chiseled they can not be harvested so the metal would be lost. What it will do soon Config options to turn off the various modules, i.e. Nuggets, dusts, etc. WAILA support. (should mostly work) What it will hopefully do soon. Allow metal trapdoors to be created with added metals/alloys. Add a "machine" that will produce ore piles of 100 units from normal, poor and rich ores. You would put ores in and when the unit reached 100 it would output an ore pile, which would be registered in Ore dictionary as an ore. What it might do: I'm considering adding gears and rods of each metal/alloy. These would be crafted on the anvil. This is still a WIP, but the master branch is functional, although not fully tested. You can see the code at github.com/Bunsan/TechNodeTools-TFC You should be able to get the jar at Download WARNING: This is not considered stable yet. I'd not recommend using it in a world you care about without a backup. Also, ironically, this will not be compatible with our pack currently.
  18. Hello, Im new

    The version is 0.79.29http://bit.ly/Build79-29 I have a basic TFC pack on ATLauncher, details here. Where you can choose just TFC or any addons you want.
  19. permission to forward port/update TFC1

    https://github.com/Deadrik/TFCraft/blob/master/license.txt
  20. Server Advertisement Eligibility

    If you are asking if you can link to a Technic modpack. No you can't and it will be locked. You'd have to use Curse/ATLauncher or some other way to distribute modpack.
  21. permission to forward port/update TFC1

    TFC is no longer being maintained and hasn't seen an update for nearly a year now. TFC is open source and its licence lets anyone who wants to fork it and do what they want. Bioxx himself has said he doesn't care if people use the code. However you can't use the forums to advertise or distribute your fork. You also can't use the music as that is all rights reserved. Bioxx is unlikely toread this topic. If you are determined to ask him directly you'll have to pop on IRC ask and idle for a long time. Long as in possibly days. TFC is very complex code and a lot of it is not compatible with 1.8+ and would need to be completely rewritten. This is partly why Bioxx chose to start from scratch.
  22. Curious As To How Feasible A TFC Modpack Is

    It certainly is possible, but challenging. With TFC you will hit certain roadblocks and hardcoded features. Many of these can be dealt with by finding creative solutions. For the first part of our packs history this was how we dealt with these issues. Doing this is much easier now then it was as there are more and more add-ons that fix various issues. Overtime we encountered more intractable issues and started running into the issues associated with a large volume of script files. So at that point we went a different route and chose to fork and modify TFC code for our pack. Many issue we had could be solved by writing an add-on, but some could only be fixed directly in TFC code. Since we were already modifying TFC we chose to make more extensive changes rather than write more add-ons. TFC-based packs do require a much larger time commitment than other packs. To give you a concept our pack took 5 months to be playable and has taken an additional 2 years to get to the "polished" point it is at now.
  23. Ideas for advanced cooking in TFC

    TFC-Scales addon lets you divide food precisely.
  24. WIP TFCTech Addon

    The cobblestone replacement can be disabled in the IE config.
  25. how hard is it to learn how to make mods?

    This thread is 2 years old. Please don't necro.