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aleksey_t

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Everything posted by aleksey_t

  1. This addon allows trade using TFC containers. The main idea is that player can setup warehouse at location and then setup one or more trade stalls that allows to trade goods from this warehouse. The main advantage of this addon comparing to others trading plugins and mods is that it allows trade using TFC native containers (chests, log piles and etc) How to setup warehouse and trade stall: 1) It is required to build warehouse as you usually do this (place chests, log piles and etc) 2) Then place here new block "Warehouse" which marks cube 7x7x7 with center in "warehouse" block as warehouse area 3) Place new "Stall" blocks at the place where you want to trade. "Stall" allows to specify which warehouse is using, allows to specify prices and allows to do trade operations. "Stall" should be placed not far than 10m from "Warehouse" block. 4) "Warehouse Book" is used for linking "Warehouse" and "Stall": a. Make "Book and Quill" item b. Go to "Warehouse" and right click it c. Put "Book and Quill" to the slot d. Click "Sign" button 5) Go to "Stall", right click it and place "Warehouse Book" to the "Warehouse" slot When book is placed here - then "Stall" is considered as privated by player and only this player can change prices in the "Stall" It is allowed to sell/buy items only when "Warehouse Book" is placed in "Stall". At the top of "Stall"'s GUI panel is shown name of the user who put (owns stall) the book. If "Warehouse" block is destroyed - then book(s) signed in this warehouse are considered as non-valid and should be re-signed. 6) If you want to trade heavy/large items (such as anvil, bellows, crucible, large vessel, barrel, wooden doors) which could not be placed in standard TFC container, then Storage Rack block should be used. How to specify prices in the "Stall": 1) Right click it (stall should be non-owned or owned by you) 2) Then put to the appropriate slots "price" items and "goods" items It is working in the same way as with usual containers with exclusion that items which you put to the slot not removed from player's hand. 3) Since food is measured in "oz" but not in items - then "Stall" is working with "oz" as well. "Stall" is working with 10oz as 1 item - i.e. if you right click with food item on the slot - it will add 10oz of the food to the slot. 4) If you put "Warehouse Book" in the "Stall" - then right to the "Goods" slot will be shown sum of all accessible items in the warehouse. For usual items will be shown number of items, for food will be shown total weight (minus decay). 5) If you want to specify limit on how much Stall could accept "Price Items" from player then click "minus" symbol and enter required value. Zero or empty value means that limit is absent. How to trade: 1) Right click on the "Stall" (or Sneak + Right click if you owner of this stall) 2) Click slot under "Goods" to buy specified item(s) 3) "Stall" will check if trade allowed (player has enough pay items, warehouse has enough goods to sell and enough free space for pay items) If trade is allowed - then goods will be moved to the player's hand and pay will be moved from player to one of warehouse containers) Note: "Stall"/"Warehouse" is not adding automatically new containers (log piles or ingot piles), but it could extend existing ingot pile or log pile and remove log pile or ingot pile when all items are sold from the pile. Vessels, Barrels and Food How it works when some small vessels present in warehouse: 1) Small vessels are working as usual container - payment item could be put into the small vessel by the mod 2) Small vessels are the highest priority containers for the food - this will be the first place to where mod will try to put food 3) Small vessel will be visible for Stall if it is stored in Chest, Barrel or Large Vessel How barrels and large veessels are working: 1) Goods stored in barrel or large vessel are visible in Stall only if container is not sealed (exclusion is pickled food) 2) Pickled food is always visible in Stall even if barrel or large vessel is sealed 3) Barrel or large vessel could be used as storage for payments only if these containers are not sealed and there is no liquid in them Money, coinage: Starting from 1.0.22 it is allowed to mint coins. Process of minting is based on Hammered Coinage How to mint coin: 1) Craft Trussel, Anvil Die and Flan(s) 2) Make Trussel as active item and right click, will be opened window that allows to specify currency details: - Name is specifying currency name. - Die matrix is specifying what will be shown on the coin. - Weight is specyfing how much coins can be made from 1 Flan. 3) After all parameters are specified - click Create button (this information cannot be edited later) 4) Place vertical log block in location where you want to have Anvil Die block (block for minting) 5) Take Anvil Die item to the hand and right click it to the top of the log block - will be created Anvil Die block 6) Right click Anvil Die block and mint coins: - Put Hammer at the top slot - Put Trussel at the next slot - Put Flan at the next slot - Click Mint button 7) If you need to look Trussel info or make copy of the currency to another empty Trussel - then take Trussel to the hand and right click Coinage rules: 1) Each currency has unique key - this means that if someone will create Trussel with the same name, die and weight as yourth - coins made using these Trussels are not the same. 2) The only way to make Trussel which could make "the same coins" - is to make copy of this Trussel as described above. 3) Coins made using the same Die but from different metal - are considered as different coins 4) Flan (and thefeore coin) could be made from any metal or alloy of 0 - 5 tiers. 5) Trussel or Anvil Die could be made from any metal or alloy of 1 - 6 tiers. 6) Coin can be minted only if used Trussel and Anvil Die are made from the metal where tier of this metal is larger at least by 1 than Flan's metal. Recipes: Warehouse block could be made from: - 8 Lumbers - 1 Feather Stall block could be made from: - 7 Lumbers - 1 Book and Quill - 1 Wool Cloth or 1 Slik Cloth or 1 Burlap Cloth Storage Rack block could be made from: - 5 Lumbers - 3 Sticks Trussel item could be made from any ingot of 1 - 6 tier: Anvil Die item could be made from any double ingot of 1 - 6 tier: Flan item could be made from any ingot of 0 - 5 tier: Addon supports following containers: - Chest (TFC and vanilla) - Log Pile - Ingot Pile - Barrel - Large Vessel - Small Vessel - Tool Rack - Storage Rack (TFC Merchants Addon) - Cellar Shelf (TFC Cellars Addon) - additionally requires Merchants-Containers addon - Crate (CustomNpcs mod) - additionally requires Merchants-Containers addon Please let me know if you have any suggestions regarding addon. Download: Merchants-1.1.3 Merchants-Containers-1.0.1 Old versions: Merchants-1.1.2 Merchants-1.1.1 Merchants-1.1.0 Merchants-1.0.33 Merchants-1.0.31 Texture Pack: Nyssa's Touch of Realism Changes: 1.1.3 - Updated to support TFC 0.79.23 1.1.2 Bug fixes: - Fixed crash report when rendering Stall item in the hotbar right after user login 1.1.1 Bug fixes: - Fixed recipe for Storage Rack 1.1.0 Bug fixes: - Fixed crash when rendering Stall for Graphics=Fast - Fixed crash when registering anvil recipes and OptiFine is not installed. New features: - Added new block StorageRack for storing/trading anvil, bellows, crucible, large vessel, barrel, wooden doors - Texture for Stall and Warehouse now depends on wood from which it was crafted - Merchants blocks in creative mode now placed on separate tab - Added support for Cellar Shelf (TFC Merchants Addon) and Crate (CustomNpcs mod) via additional addon Merchants-Containers 1.0.33 New features: - Items for sell now are displaying under the Stall - If you have installed Waila - hint for Stall will show owner's name 1.0.31 Bug fixes: - Fixed rendering issue - anvil die, stall and warehouse are invisible when placed at y=144 and chunk haven't solid blocks above 144 1.0.30 Bug fixes: - Fix anvil recipes to support TFC 0.79.18 1.0.29 Bug fixes: - Fix: Duplicate item on the client side when buying 1.0.28 - Updated to support TFC 0.79.17 - Lead now is working as Tier 1 metal (the same as copper) 1.0.26 New features: - Added support for limits in Stall - Stall now determine owner by UUID but not by IGN as previously 1.0.22 New features: - Added money 1.0.15 Some bugs have been fixed. New features: - Added support for: Barrel, Large Vessel, Small Vessel and Tool Rack - Log Pile now auto-extendable like Ingot Pile 1.0.10 Bug fixes: - Fix: Stall incorrectly handles multiples of ingots traded New features: - Added support of Shift+Click for Stall GUI Sources: Merchants sources on GitHub Merchants-Containers sources on GitHub Feel free to include this addon to your modpack. Other my addons: Decorations Addon for TFC
  2. This addon adds new decorations blocks and recipes for TFC (lanterns, gem blocks and etc). Screenshot: Following features have been implemented: 1) Lanterns. There are 12 different lanterns which could be made from 1 - 3 tier's metals and alloys. Lanterns made from 3 tier metal have greater light level, all other characteristics are the same. Sneak + Right Click with empty hand on lantern - allows to turn on/off light. Lantern's light level could be edited in config file. 2) Gem Blocks. It is allowed to attach gem to any solid side of the block (right click with gem on the block) If block (to which gem is attached) is destroyed - then gem will drop. Attached gem is serves as light source with following light levels: - Exquisite: 15 - Flawless: 14 - Normal: 13 - Flawed: 12 - Chipped: 11 Gem's light level could be edited in config file. 3) Gypsum Mortar and Alabaster Blocks (based on idea from Uses for Gypsum/Uses for gems/Sculpting expansion) It is possible to craft Gypsum Powder from Gypsum. Gypsum Powder could be used to create Gypsum Plaster (Plaster of Paris) which could be used either for creation Mortar or Alabaster Block. Alabaster block: - could be painted - could be chiseled - cannot be used to cover charcoal pit 4) Mud Bricks These blocks are alternative to stone bricks and could be crafted before metal era. Color of Mud Bricks Block is depends on material it made. Mud Bricks Block: - could be chiseled - cannot be used to cover charcoal pit Compatibility with Lanterns addon: If Lanterns addon is used then lanterns in Decorations mod are disabled. This is useful if you have generated world which has blocks and items from Lanterns addon. Recipes: Lantern Core (material for lantern): could be made on the anvil from sheet of any 1-3 tier's metal. Lantern Core Filled: could be made by filling Lantern Core in the barrel by any alcohol (2000 mB of alcohol is required) Lantern: - 2 sticks - 2 wool yarns - 4 glass panels - 1 lantern core filled Gypsum Powder: - hammer - gypsum Gypsum Plaster: - barrel filled by fresh water - gypsum powder (1 chunk per 500 mB of fresh water) Alabaster: - barrel filled by gypsum plaster - gypsum powder (1 chunk per 50 mB of gypsum plaster) Mortar: - barrel filled by gypsum plaster - sand Brush - wool - rope - stick Liquid Dye - barrel filled by fresh water - any dye item (1 item per 400 mB of fresh water) Mud Brick (Wet) - dirt or sand - clay - straw Mud Bricks Block - 4 x Mud Brick (Dry) How to paint Alabaster Block 1. Craft Brush using wool, rope and stick 2. Make Liquid Dye in the barrel using fresh water and required dye 3. Fill Brush by Liquid Dye from the barrel (capacity of Brush is 1000 mB) 4. Put Alabaster on the ground 5. Make Brush as active and right click to Alabaster Block (one paint is using 200 mB of dye) How to create Mud Bricks Block 1. Craft Mud Brick (Wet) using sand or dirt, clay and straw 2. Make Mud Brick (Wet) as active and right click on the ground - it will start to dry. It should be placed under the sky and no blocks above should be. Mud Brick (Wet) is drying only when there are no rain and snow. Total dry time is 12 hours. 3. Collect dried Mud Brick (Dry) 4. Craft 4 x Mud Bricks Blocks using 4 x Mud Brick (Dry) Download: Decorations-1.0.20 Old versions: Decorations-1.0.19 Decorations-1.0.18 Texture Pack: Nyssa's Touch of Realism Changes: 1.0.20 - Updated to support TFC 0.79.23 1.0.19 Bug fixes: - Fixed rendering issue - lantern and raw mud brick are invisible when placed at y=144 and chunk haven't solid blocks above 144 1.0.18 Bug fixes: - Fix anvil recipes to support TFC 0.79.18 1.0.17 - Updated to support TFC 0.79.17 - Lead now is working as Tier 1 metal (the same as copper) 1.0.15 New features: - Added option to the config file that allows to disable placeable gems 1.0.12 New features: - Added support for Taiwan Chinese language (zh-TW) Bug fixes: - Fixed: texture of gems is broken when switching to other resource pack without MC restarting 1.0.11 New features: - Added Liquid Dyes and Brush - Added possibility to paint Alabaster block - Added Mud Bricks Sources: Sources on GitHub Feel free to include this addon to your modpack. Other my addons: Merchants Addon for TFC
  3. This addon adds lanterns to TFC(ExtraFirma lanterns were used as a base idea). There are 12 different lanterns which could be made from 1 - 3 tier's metals and alloys. Lanterns made from 3 tier metal have greater light level, all other characteristics are the same. Sneak + Right Click with empty hand on lantern - allows to turn on/off light. Screenshot: Recipes: Lantern Core (material for lantern) could be made from sheet of any 1-3 tier's metal or alloy: Lantern Core must be filled in barrel by any alcohol (2000 mB of alcohol is required): Lantern could be made from: - 2 sticks - 2 wool yarns - 4 glass panels - 1 lantern core filled Download: Lanterns-1.0.43 Changes: 1.0.43: - Updated to support TFC 0.79.17 1.0.42: - Light level for lanterns made from 3 tier metal changed to 15 - Added possibility to change light level for lanterns in config file - Lanterns now correctly connects to fences and walls (vanilla and TFC) 1.0.35: - "Lantern Shell" renamed to "Lantern Core" - "Lantern Core" icons have been updated Sources: Sources on GitHub P.S. Feel free to include this addon to your modpack.
  4. [TFC 0.79.23+] Decorations Addon for TFC

    New update is uploaded to support TFC 0.79.23
  5. [TFC 0.79.23+] Merchants Addon for TFC

    New update is uploaded to support TFC 0.79.23
  6. [TFC 0.79.23+] Merchants Addon for TFC

    Could you please provide list of all installed mods and addons with their versions? EDIT: Maybe screenshot of folder with mods.
  7. [TFC 0.79.23+] Merchants Addon for TFC

    Thank you for crash report and investigations. Bug is reproduced and fixed. I've uploaded new update.
  8. [TFC 0.79.23+] Merchants Addon for TFC

    Recipe bug is fixed. New update was uploaded.
  9. [TFC 0.79.29] Cellars Addon

    Support for Cellar Shelf have been added to Merchants Addon
  10. [TFC 0.79.23+] Merchants Addon for TFC

    New update is uploaded (look at the changes section for details)
  11. [TFC 0.79.23+] Merchants Addon for TFC

    Nyssa added support for Merchants to her nice texture pack.
  12. [TFC 0.79.23+] Merchants Addon for TFC

    Hi, Thank you for letting me know. I will fix this bug so it will work correctly for low end Video Cards (as you told - for such video cards it just must show flat items)
  13. [TFC 0.79.23+] Merchants Addon for TFC

    Thank you, I will try "save" tomorrow.
  14. [TFC 0.79.23+] Merchants Addon for TFC

    Could you please provide game save?
  15. [TFC 0.79.23+] Merchants Addon for TFC

    Thank you for crash report. From crash report I can see that you have installed following mods (9 mods/addons excluding TerraFirma): 1) lwstfc{3.6.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.6.B79.jar) 2) MerchantsTFC{1.0.33} [Merchants] ([1.7.10]Merchants-1.0.33.jar) 3) terrafirmacraft{0.79.20} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.20.710.jar) 4) tfcm{0.4.0} [TerraMisc] ([1.7.10]TerraMisc-0.4.0.jar) 5) tfccellars{1.08} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.08.jar) 6) BiblioCraft{1.10.5} [biblioCraft] (BiblioCraft[v1.10.5][MC1.7.10].jar) 7) BiblioWoodsTFC{1.1} [biblioWoodsTFC] (BiblioWoods[TerraFirmaCraftV0.79.18][v1.1].jar) 8) customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar) 9) farseek{1.0.8} [Farseek] (Farseek-1.0.8.jar) 10) streams{0.1.4} [streams] (Streams-0.1.4.jar) If you think that problem is with Merchants then could you please delete all mods/addons and leave just TFC and Merchants? If you still be able to reproduce problem, then please provide me crash report and game save.
  16. [TFC 0.79.23+] Merchants Addon for TFC

    Ok, I will look on how better to implement this. Yes, as workaround this will work.But sometimes happen that we want to sell our old anvil instead of smelting it.Therefore I think rarely but "anvil trade" could be. I will look how to implement this.And looks like will better to include integration of Stall and Cellar into new crossover library.Idea is to provide interface which allows to add custom containers to Merchants. I think if Nyssa's request will be implemented, then I will be able to implement this request as well.
  17. [TFC 0.79.23+] Merchants Addon for TFC

    Thanks. Selling of large items is not possible via TFC containers (since there is no container for heavy/large items). Yes, vanilla chest is supported and could be used to sell any item, but originally I supposed that vanilla chest could be used only by admin. It could be introduced some special block so everything that is placed on it is considered for sell. But do we actually need this?
  18. [TFC 0.79.23+] Merchants Addon for TFC

    New update is uploaded (look at changes section for details)
  19. [TFC 0.79.23+] Merchants Addon for TFC

    Sorry, but this was your idea to introduce new feature I've sent you addon via PM. PS. Your "fish-tomato" texture is really nice.
  20. [TFC 0.79.23+] Merchants Addon for TFC

    I was not able to respond yesterday - forum was down for me. Proposed improvement is done and I should say it is really looking much better and also it is improving server performance since player is not needing to open Stall every time when he/she wants to know what items are inside. New update will be posted at the end of week.
  21. [TFC 0.79.23+] Merchants Addon for TFC

    Thank you for idea. I will provide response if this will be done some later (need to do some investigations)
  22. [TFC 0.79.23+] Merchants Addon for TFC

    New update is uploaded (fixed rendering bug, look at changes section for details)
  23. [TFC 0.79.23+] Decorations Addon for TFC

    New update is uploaded (fixed rendering bug, look at changes section for details)