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MGXII

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About MGXII

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    Wood Cutter
  1. Bats!

    Well after looking things up in the morning I must say your absolutly right even wikipedia states that guano belongs under manure. I was only thinking of guano as this great resourse that where many cultures made use from and thought that is we made it a not renewable resourse that it would be ok. I must say I was getting ahead of myself. Also I learn english by reading in many contexts, manure is a word that I don't see often so I asumed it to have a bit of a different meaning than it had. So I want to appologize for my misunderstanding. (I still like the idea of guano but I can now totally see why it would not be a good idea) As for disease anything much further then a cold would propably be too much though a cold itself would be nice since there already is a heatstroke but things like a cold propably need a post on it's own if there isn't one already. But now lets continue brainstorming for a function of bats
  2. Bats!

    Take a look at the "Do Not Post the Following Suggestions" this applies also to people who reply to a post I image. >
  3. Vary casting quantities

    I like the idea of the 50 unit tools. The 150 unit tools are just not usable for the higher tiers, drop them to 100 units I would say. And a pickaxe should be 100 units otherwise the balance of the game would be gone. (I would otherwise have said send it too 150 unit tools but those are out of question) For the 50 unit tools I would suggest that higher tier tools need a splitting step because smitting 2 knife blades in one go would be weird. This would make swords and maces more of a big deal early game and metal knifes/ javelins more likeable.
  4. Rename Items

    Ah your right I didn't even notice wow... (Oeps) How unexpected, now I must confess it wasn't a feature I personally used in vanilla. Going back and replacing chest with named chest was never my style. But it was a feature of renaming I remembered. Oh well It was one of the more obscure features anyway
  5. Bats!

    On topic of eating bats there is a special wikipedia page for. However hunting bats for their meat would be as usefull as hunting squit for calamari. The page also speaks about bats being hunted for skin but bat skin would be too small for TFC norms. And for their guano, the bats shouldn't drop fertilizer. Guano should be generated in caves or something so when we harvest it then it's gone just like with the guano we have. Then we can convert the guano too fertilizer or use it directly as fertilizer. This might make caves more exciting. And maybe bats could spawn more often near guano. This doesn't really give bats much more use (maybe bat meat but yeah) but it would make them fit in TFC a lot more. Wikipedia:http://en.wikipedia.org/wiki/Bat_(food)%C2'> This are my thoughts after a bit of research hope it helped
  6. Rename Items

    No vanilla has a feature that if you rename a chest in an anvil and place the chest the chest says whatever you called it instead of "chest" on the inventory screen of the chest.
  7. C̶o̶t̶t̶o̶n̶ Flax (thanks hector)

    I like the general idea of there to be more crops with a function that isn't food like jute.
  8. Rename Items

    With this also other things could be named with a nametag like chests
  9. Bats!

    bats are still vanilla from what I understand last time I tested I could oneshot them with a punch. So I guess TFC hasn't done anything with them.
  10. Slight change to back slot items

    Armor goes on your body if you right-click why not let you right click a backslot item? And if shift-right-clicking the ground with a emty hand you place if possible your back slot item(not a shift click in the inventory so it sould be fair). This would make the back slot item more accessible. Not right clickable back slot items (quivers) could become placable.
  11. Slight change to back slot items

    Rule #1 in TFC? (See Support) Yeah I don't think they like shift clicking. (I'm still use shift clicking, I'm such a cheater)
  12. [79.6] Kaolinite and Graphite near spawn

    From my test are ores randomly placed within a ore vein. So locations are still usefull for seeds.
  13. Graphite

    In the seeds section of this forum is a seed that says kaolite and graphite near spawn for 79.6 so I guess you're not having luck.
  14. Oke I want this clear once and for all. Should gravel be supported by support beams? I'm not asking what would be realistic, I'm asking what good gameplay would be because this is also part of terrafirmacraft. That graval isn't supported annoys the heck out of me. I really find any with the mining of surface ore. It is a pain do dig up all the gravel/dirt and it completely wreacks the invironment. This is a pain because you tend to mine close by home in the beginning. And it just doesn't make sense to me that dirt is supported and gravel is not. I see everywhere on the forum questions and argument about this topic so lets make it clear.