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Watsisname

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About Watsisname

  • Rank
    Caveman
  • Birthday 01/29/1987

Profile Information

  • Gender Male
  • Location Virginia, USA
  • Interests Astronomy & Physics
  1. HELP smelting native copper

    Copper is indeed smeltable in a firepit, but you have to use the highest-temperature wood, which is hickory, and it has to be done at very high altitude, with a bellows. It takes a long time and you have to keep the temp at max by using the bellows almost constantly, but it's possible. Your best bet though is to find tin, zinc, or bismuth for the first-tier tools and make a bloomery.
  2. Prospectors' pick madness

    Another prospecting tip that might not be immediately obvious -- after you have found and mined out a vein, CHECK AGAIN! Often times there will be extra material that was not connected to the main vein. (I see this happen with native gold rather frequently). I've also once had my ore-finding strategy thrown totally amuck because there were TWO veins of the same ore (hematite) about 20 meters apart. Made the readings very confusing to interpret, but once I found and mined out one vein, the other was much easier to find.
  3. Melting Anvils

    Agreed, it would be nice to be able to recycle the old anvils. Even if you only get half of the metals back, that'd be better than just leaving them sitting there obsolete.
  4. Help with Updating

    I'm not entirely sure, but I think for most updates it will be okay to just pop the new stuff in over the old. I won't swear to that though. Personally I always just backup all the old files and do a completely fresh installation for the update to be on the safe side. That way I know there's no conflicts from older files, and if I want to revert to an older version I can do so fairly easily.
  5. ~Newside~ (DISCONTINUED | For map and whitelist, see topic!)

    IGN: Watsisname Age: 25 Why: So far I have only been able to play SMP with one other person. I'm looking forward to playing and socializing with a larger group of people. Did you read the rules and do you understand them?: Indeed. Your rules are very straightforward. Ban: I've never been banned.
  6. TF Wiki

    I have been watching this thread for a while, and now feel that I should say something. Did everyone read Bioxx's two posts in the now-locked thread? I think he made it very clear why he does not approve of the idea of an unnoficial wiki, and honestly if the creator of the mod that we all happily use says that he prefers to keep to a single official wiki editted by a few entrusted people and not just everyone, then I believe that request should be honored. I sympathize completely with the belief that wikis should be freely editable by everyone, but as Bioxx mentioned there are reasons against going about it that way. He also said the current wiki is whitelisted, so if you do wish to contribute and help make it more complete then you can apply for edditing permissions.
  7. Thanks for this wonderful Mod.

    Y'all all have my thanks, as well. TFC is my favorite minecraft mod.
  8. New inventory

    I like this idea. Methinks the rings (wristbands, too?) ought to be craftable with gold and silver (and platinum! ) as well, and have the differences in recipes be acounted for by new plans. Alternatively, maybe rings be crafted via combining liquid metal with ceramic ring moulds? That'd actually be pretty realistic. I'm all for an enchantment system or just basic benefits from various jewellery, too.
  9. Rainwater

    Great idea, mate! I believe the combination of collecting rainwater, melting snow, boiling freshwater, and the ability to get a small amount of water from cacti in deserts, should allow for a balanced water and thirst system across all biomes.
  10. The player's current mood.

    I think RogueHydra hit the nail on the head. One of the perks of Minecraft over Dwarf Fortress is that you are the character, fully immersed in this enormous 3D voxel world which you view in first-person. And you feel frustrated when you can't find the materials you need, and happy when you do find them. You get frantic when you start taking hunger damage from lack of eating, and cringe in sympathetic pain if you fall from too high or nearly get blown up by a creeper. You feel afraid when there are dangerous mobs nearby, and so on. I think mood-meters would only detract from this immersion rather than add to it, especially with the number and extent of meters you're suggesting. The addition of a thirst meter would probably be as far as I'd care to go to be honest. Cold damage from frozen biomes might be interesting but would need to be carefully balanced for gameplay.
  11. Armor not adding protection?

    Boy do I feel dumb, I can't believe I didn't know of that change! Glad to hear I was only misunderstanding. Thanks.
  12. Armor not adding protection?

    Howdy folks, just wondering if anyone knows if either the functionality of armor pieces hasn't been implemented yet, or if there's some bug that is preventing it. By functionality, I mean reducing the amount of damage taken while wearing them. (At least that's what I expect armor to do, like in Vanilla Minecraft?) I noticed this when I accidentally fell too far while wearing a full suit of copper armor in SMP (pre16) and thought I took a few more hearts of damage than I'd expected. Decided I should test it out under controlled conditions and so made a new creative server and compared the amount of damage taken from falling a given number of blocks with and without wearing various full sets of armor -- this includes copper, steel, black steel, and blue steel. No difference in fall damage was ever observed. Now I have not tested with damage dealt from other sources, like mobs, but I assume the source shouldn't matter. Nor do I know if this is the same in singleplayer, since I don't yet have any SSP pre16 worlds with workable metals at my disposal. Thanks in advance for any info on the matter, much appreciated. edit: Also noticed that for high-tier armors, not all four pieces are needed to fill the 10 points of armor rating.
  13. [SSP & SMP] Copper 2x blocks disappear when stacking

    If it's any comfort, you're not the only one to lose a 2x steel ingot -- I accidentally managed to do the exact same thing just last night. D:
  14. On the subject of Galena and Lead

    Lol, I was thinking that, too -- might be an interesting way to balance it a bit. Especially if you get surprised by a creep in a mine/cavern, shooting it might not be the best idea at point blank range. Nor would you want to shoot one very close to your home!
  15. B2-P16 Kimberlite not mineable?

    Sometimes you've got to break bunch of kimberlite blocks before you'll get a diamond drop, so if you're after those gems just mine out as much as you can.