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Keen_Falcon
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Posts posted by Keen_Falcon
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20 hours ago, Darmo said:As I understand it, one of the major benefits of the island system is that it allows the use of discreet climatic zones, rather than a temperature gradient system. The temperature gradient system was the thing that created the hard line of acacia forests near the equator. I really like having climatic zones, because it allows a lot of interesting variation from island to island - even east-west - that wasn't possible in TFC1. So ya, I think the island system is worth it. The islands are usually pretty big, so it's not like it feels confining. My only wish is to ditch the portal system, since it seems to have necessitated the islands all being rather same-ey in order to accommodate portal placement. I really enjoyed the islands of earlier versions, where there were large internal lakes and such. That doesn't seem to occur anymore.
I don't know man. I agree with you about the direction of the islands not always facing north, so the word generation will surprise us more. But i don't like the idea of portal system.... I preffer an system like an Courier NPC or caravan or ship that you activate for a cost of food and water and them use fast travel points instead of exploring open sea. That would be nice too. But an portal.... ah man, i don't like those magic thing being too much blended to the world, magic is nice when is more subtle.
I am not against, i preffer that he resolve the game. But you can disquize the games mechanics in an more subtle aproach, like caravans or ships travels points. I will let Geralt of Rivia also explain his point of view.
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On 7/26/2017 at 1:04 PM, Stroam said:You may be interested in this thread.
Thanks, i will take a look.
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I am in favor of Animal Carcass and and more complex field dress system. Just killing and watching everything just drop ready is very strange to me. I don't know . Maybe a carcass drop that you carry in your back. And more food per animal but animal are more difficulty to find, with an track system and also Clean Kills when you use the bows or the spear, like an quality measure that drop the more hits you do to kill the animal. Also, you can lose the leather when you do many shoots in the animal. So the best option is just one shoot kill, also the animal don't suffer and die quickly.
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59 minutes ago, joaorafaelrr said:Ah man. Archimedes ships and some more complicated boat system work really bad in multiplayer server.
Would be nice just an slight bigger boat with places to carry equipament and pre-estabilished player positions. The way the minecraft boat works, you can't even walk over the ship, that's the hard part. If you put an bigger boat, the player will wish to walk over, so you need to create something similar to Archimedes ship that make the material become an entity and vice-versa. Or just make an bigger boat with player ready places to be that you can't walk over. And an storage that you can access from out of the boat with Shift clicking for example. And the boat need to be an item in inventory even if it's an bigger boat because sometimes the boat break when you hit the corners of the beach. But would be really strange to have an Big Boat in your inventory.... Yes, i do not know how to fix that without breaking some physics laws.I will put my idea here just to help the way i can.
Make the boat base floating level been made of 9 minecraft boats. Also, make the minecraft boat can only be carried in the backpack slot. All Boat pices can only be carried this way. Then you make the levels of boats to be made progressively using the materials of the smalled boats. Then the middle boat will be made by 3 middle boat pieces. That when break need to be carried by 3 players in the back slot. And the bigger boat need to be made by 6 (or even 9) boat pieces that when break drop like these pieces. And the best boats should need some metal parts to be build. Like nails and some Iron big parties.
Also in the Bigger boat you should make someone standing in the Wheel and someone in the mast, then he can use an scope to look around. But make the boats in and smaller scale, and they need the number of players to work. So would be like that.
Level 1 - Minecraft BoatLevel 2 - Fisher Boat - Already have an Sail and can be piloted by 1 player, but have space to other player that can fish while you drive.
Level 3 - Merchant Boat - Have larger stock space and Need 3 Player to work but can hold 5 players.
Level 4 - Explorer Boat - More players and some item that work like an ready camp to be quicly spawned in the distant lands you explore.
Level 5 - Caravels. Bigger than the explorer, more players need to be made and maybe some Canons, but maybe this become very hard to put two boats to fight like two whales fighting each other for example. But maybe this become too hard to program so leave the programming space to be used in an mod for example and focuses in making the overall working together.
The ready camps can work similar to the Track Spawn Material system ( http://terrafirmacraft.com/f/topic/10135-hunting-and-world-generation/ ), with an object that you put and trigger the camp or hold the pieces to the camp, like Temporally Barracks for exxample, It's an object that carry all the camps need, even an anvil. And Work as an Backpack too. So the player will need someone to carry the camping equipment. You can even block the inventory of the player that carry the equipament. But that is just an idea, i don't know how to program.
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On 11/29/2015 at 5:27 PM, cjhc12 said:Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes
Answering "no" to the above question will result in your post being deleted.
I know that Bioxx said boats would probably not be added and Instead a telaportation system between islands would be used via portals.
This made me sad because one of my faveourite things in TFC is haveing to go off on expeditions walking miles etc and that there is no such thing as a portal .
Personally I feel as though boats or some sort of water transportation should be added. Minecraft boats I know are buggy and bad but surely if this island generation is a thing we need boats not portals . Maybe you could add the option for portals as well for those players who hate travel .
I suggest that a raft should be added with a sail of skin and some slightly complicated mechanics for example a tiller and ropes like the leashes to control the sail winch it up and down so the time passes quicker .
I know this is tricky boats are noutoriously difficult and in an ideal world we would have a raft but I think just speeding up the boats a bit and makeing them unbrakeable would do .
Really I would like any solution to avoid Portals .
I really think it would be worth spending alot of time working on boats seeing as this is going to islands
Ah man. Archimedes ships and some more complicated boat system work really bad in multiplayer server.
Would be nice just an slight bigger boat with places to carry equipament and pre-estabilished player positions. The way the minecraft boat works, you can't even walk over the ship, that's the hard part. If you put an bigger boat, the player will wish to walk over, so you need to create something similar to Archimedes ship that make the material become an entity and vice-versa. Or just make an bigger boat with player ready places to be that you can't walk over. And an storage that you can access from out of the boat with Shift clicking for example. And the boat need to be an item in inventory even if it's an bigger boat because sometimes the boat break when you hit the corners of the beach. But would be really strange to have an Big Boat in your inventory.... Yes, i do not know how to fix that without breaking some physics laws.0 -
Hi friends. I am very anxious about TFC 2, i do not comment too much in the forum and i don't know how to mod. I will put the ideas i have here.
1 - About world generation. I am a little sad about the world functioning in slands. I have playing Kingdoms and enjoyedm but i don't think it's would be nice in TFC, but put 2 options intead, one with the old world generation and one with the new. Please.
2 - About hunting. I really love to hunt, But i don't enjoy the spawn system of minecraft to some more rare animals like deer for example. Would be nice to create and system that trigger the spawn, a system that work with tracks and after you meet some tracks requirements the animal apawn near as specific object, similar to assassins's creed 3. The tracks must be triggered to spawn, that will use less memories than letting the tracks being created in real time. And you can make use of the plants that animal feed or in case of predators they spawn near an group of cattle that they usually hunt. It would be nice too to create an generation system like this with the prospector pick, simplifiing the ore spawn system so you will have just different soil and rock types but the tracks will guide you to what you are searching in an chain of 5 to 10 tracks steps for example, or even more in rare materials. This would create an feeling of adventure and the inovative landscape that generate new structures while you play would create some signature landscape with rare materials or animals while you play the game. I think that is more fun than the isle system. But again, i can't program and i would not make an nice mod like TFC, so excuse me my arrogance with this suggestion.
Also. The trigger can work like this. The grass and some bushes with berrys can be used like tracks creator, also some animal footsteps and even trail of bloods were they push the fallen carcass, if you use fallen carcass, you will need to make an provess of field dress and the carcass go in the back backpack slot or in the horse to bigger animals, or you need to camp near to do the field dress... But about the tracks agains. You also will need to create an line layer that create the direction of the tracks and an system that rotate the objects in minecraft and put the facing the direction the animal run, you don't need to use 8 cardial orientation points, you can use 4 instead so it work in minecrart square system. Would be very nice to collect animals and to hunt rare animals and plants, at least for decorations, but later some people can do mods that will compliment that system, so leave some plants and item slots to them. Them someone can make the magic mod separated from the TFC so all the work won't fall in your back, also. Make an collective item with an old rock with the name of the mod developers so we can pay our respects to you in game. hehehe. Hugs.
Thank You for the attention.0 -
Sorry, is so much information to read all. I just continue to play with friends, what i think is that are som many itens and so many regions, so different itens would suggest different prices,I like to play with archmedes ship, i only make the ship after i can make iron and wool, and i like to explore and communicate with different people.Anyway, as i say before, i don't have a programming skill and all i can is to share ideas and express all my gratitude to the guys that work with this mod and the guys that share ideas and knowledge about survival.
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Thinking about programing, maybe you can add rare mobs that will spawn only when triggered after finding a x number of tracks that describes the animal routines and patch, even that when we find the animals are just square ones, the way we read the terrain can create a narrative. Narrative is all in a adventure.The tracks also can be turned to the direction of the next track, can be hided in a bush that you need to shift click with the knife, a tamed dog that can track by the smell. don't know, must read more about it. But when i am a dungeon master, i love to make ranger adventures.I'm thinking too about how a medieval village would work, about zombies, i'm thinking they are nice now, they are just monstrous guys that will prey in the hard work of others. But what about that millenaire mod, .i like the way they work with factions. I think faction not need to be animated and work while we can see, at least not in the beginning. Maybe they can funcion like the sluicing that scan the land for ores and just spawn the itens that you will find in the region. Just sell things and give ramdom quests. I like the way minecraft comes alive let we have women and even children, after all, why the hard work if we can make the people we love feels good? If some zombie or skelleton, or just a guy with a intimidating armor messe with my family i will like to track him down like an guy in a Sergio Leone movie, i will make traps, make him suffer slowly and kill him.Bounty hunting is so nice, this also can be a finding a x tracks like the hunting. Well, love to share ideas, i just don't know how to program a game but i admire all the hard work of the terrafirma team, you guys have donations? I can't help with my programming skill but i work and make money, and i want to thank you guys in some way.after allDead or alive guys?
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I Love this game, i would like to suggest a tracking skill.I like the way in assassins creed 3 that we can know that are animals in the place by just looking for a flower that rabbits eat or a place where a deer rests. Maybe tracks is so hard but think about how awosome is to track and hunt animals. And if at night instead of zombies a pack of wolfs atack, with a great howl that scare you if you try to go to a adventure at night.anyway, wish i can program like you guys do, this game is so awesome!
hugs!
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A more detailed butchering mechanic, with progression
in Suggestions
Posted
I agree, i have made an similar topic but you put greater details in this.
Wish they put some stealth system too, just having to go stealth to the mob not run away would be already nice.