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stevefox74

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About stevefox74

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    Freshly Spawned
  • Birthday 04/22/1999

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  • Gender Male
  • Location Brunei Darusallam
  • Interests General Fast-Paced Gaming, Drawing and Computer Games.
  1. Maps and Cartography Skill

    I've updated my suggestion with new things I gathered from feedback and also some of my own. I familiarized myself more with the suggestion rules and tweak my map cloning function to suit multiplayer purposes. What do you mean by a new crafting and a new enlarging method? Do you mean by a new crafting recipe unique from the vanilla method? Is my parchment recipe using 9 papers no good? I personally like it. I'm not sure what's wrong with it. And adding a new enlarging method might overcomplicate things but I'll definitely look into it. And there is already a waypoint feature, using the keys. Placing your map down can allow you to edit the map with your own symbols which you can easily refer. This is actually quite interesting. This would work well with the concept of 'getting to a high point to get a clear view of the surroundings for better mapping'. Thanks for telling me this!
  2. Maps and Cartography Skill

    Uh.. okay.. oh dear, I honestly did not see that in the Suggestions Directory. Sorry for suggesting the same idea! Ah.. really? I never wander too far off my spawn since I have a lot nearby. Still a beginner so sorry hehe.. Okay I've got an idea, what if instead of working too similar like vanilla, we could set the scale we want to draw our maps individually. By default, maps have a 128x128 pixels. What if we could start out the map with different scaling such as 1 pixel covering 16 blocks, hence covering 1028x1028 without enlargements. This would allow small maps covering enormously large areas. The keys used in larger maps will be adjusted in size to fit the scale (smaller when the scale becomes larger). I'm not a coding expert so uh.. darn, what a bummer. Perhaps we can dump away the obstacle things and just allow carving maps through obstacles. I believe there aren't much obstacles aside from trees and mountains, and carving through those wouldn't hurt much experience. Oh darn, was it that complicated? I actually thought it was a simple system in my head. I'm gonna leave this post here for more debates and opinions. Well, I'd like underground mapping to be a thing. Sounds nice to have. I'll work on my main post soon to update on underground mapping. It is only now I know that the majority uses map mods, thanks for telling me. I understand but I will still stand strong with my idea. With hopes this suggestion reaches out to people, players may give up on map mods and utilize the maps provided within TFC itself.
  3. Maps and Cartography Skill

    Maps - Cartography Underlined text shows new edited content. As of now, maps are not available. I'm not sure why but they would prove to be quite the tool for adventurers. Hence, maps. The way it works will be similar to vanilla, opening it up and begin carving your map with many major tweaks to it. A new skill will be introduced to suit the maps and ability to create maps. Crafting and Enlarging Maps Maps in TerrafirmaCraft will use a different recipe. Placing 9 papers in your 3x3 crafting grid will give you a parchment which when used, will show up in your hand similar to how vanilla map works. Similar to vanilla maps, you can surround your map with papers to enlarge it. After your first enlargement, you can no longer look at your map from your hands; instead, are required to place it down on any ground to look at it. You can only enlarge your map 3 times as opposed to 4 times in Vanilla Minecraft, at which the map will appear to take the size of a full block surface when placed on ground. You can right-click the map to pick it up immediately. Maps have the same block coverage as Vanilla Maps, meaning an un-enlarged map can cover 128x128 blocks and can be enlarged multiple times to cover 256x256 blocks, 512x512 blocks and finally 1024x1024 blocks at maximum size. Maps can be carved at different scales based on players' choice. Adventure and Exploration is a big part of this mod, even in beta stage, there is so much to explore. When you first open your parchment, a menu appears for you to choose your scales. As an example, a map has 128x128 pixels. You can choose scales ranging 1 pixel : 4 blocks, 1 pixel : 8 blocks and 1 pixel : 16 block. In any case you want larger sizes, that's where the enlargement comes in as explained above. An enlargement simply doubles the scale of your map. (More will be added such as using different materials that may result in different sizes or creating maps in different scales and enlarged at different rates.) Creating your Maps Maps will not automatically be recorded and you need to manually carve your surroundings. When you begin carving, it will always start at the center so be mindful at where you begin carving. Making maps are not free; you can either use charcoal, coal, ink sac and any colored dyes. To begin carving, simply hold your map and hold right-click (default button for 'Use Item). You will start carving in the map based on which direction you are looking; if you are facing north while carving the map, you will only carve the north from where you stand. If there are no obstacles from your viewpoint, you can carve large distances. Carving further distances from your map will take longer so it is sometimes better to just move into the area and continue carving from there. Using only charcoal/coal/ink sac/black dye/any dark-colored dye, you will only carve your map in gray-scale. Your map will have different shades of black to represent different blocks or land. This includes but are not limited to Farmland, Crops, Forest, Stone, Ravines, Oceans and even Beds, Forges, Blast Furnaces and others. You can carve a map at twice the speed using a quill, crafted with an ink sac and feather. A quill needs to be constantly refilled with ink sacs. You can always erase your whole map by throwing it in water and pick it back up again and dry it in a firepit. Maps are not immediately erased when thrown in water. A fully carved un-enlarged map takes 5 seconds to fully erase its whole map. If picked up before it erases, the map will appear blurred and recarving may need to be done. I want maps to be able to create maps for underground purposes but I'm totally unsure how computer coding will work that out. >->" Coloring and creating custom keys for Maps Coloring maps will be a bit special here for some realismbelievability. To begin coloring your map, you need your dyes obviously and a solid surface (wood, smooth stone etc) to work on. One dye of any color covers 32 blocks completely in a square and partially outwards from there so you'd need 4 dyes of all colors to fully color an un-enlarged map to its full prime.An unenlarged map takes 8 dyes to be fully coloured in a single colour. Multiple dyes are needed for a full colored map with no enlargements. If enlargement takes place after coloring, more coloring will need to be done. Additional enlargements will always take 8 more dyes each of any one color. Different variants of colors work the same, such as light blue, blue and dark blue all work as blue, if they exist. Orange can substitute as both yellow or red; purple as both green or blue; brown as black and etc. Place your map on a solid surface by sneaking and using the map on the solid surface. You'll place the map which you can then access by sneaking and right-clicking it. A GUI will appear with your map and several inventory slots to your right where you place your dyes and quill if you have one. There is also a slot at the bottom at which you place a paper on. This is where you create the key for your map. You can draw your own symbols or use preset ones and place them on the map. The paper with the key for your map will automatically be attached to your map and may be removed anytime by placing the map on a solid surface and removing the paper. The key is saved on the paper however and be placed back once again. When working on your map in the GUI, you can color the map by ticking a color mode box and tapping the map with your mouse to apply color. Respective dyes are automatically consumed for respective blocks (such as all green dyes will be used mainly for forest and grasslands). The dyes in use will have a durability meter to show how much left can the dye be used for coloring in the map before a new one must be replaced. After coloring your map, it must be left settled in the solid surface for around half an hour for it to dry so you can pick it up afterwards. Updating Maps Maps do not update by themselves, you will need to carve your map constantly if you want up-do-date pictures. Updating maps do not take resources. Colored maps to not need to be recolored. Cloning Maps Requirements to clone maps are simply another map and some black ink or charcoal. The map that you want to clone must be placed on a solid surface. Hold the parchment you want to clone your map onto and hold right click it onto the map you want to clone. The time it takes to clone the map depends on how well furnished the map you want to clone is.Fully colored maps take only 1/8 of the time to be cloned in gray-scale as opposed to cloning a map that is only in gray-scale. You will need to hold your right-click for as long as several in-game hours to clone a map. Cloning is now instantaneous to suit multiplayer playstyle. You cannot directly clone and color a map simultaneously. You can only clone the map in gray-scale, which you must place down afterwards to be colored. Cartography Cartography is the skill to create maps, simply said. At high levels or skill mastery, a cartographer can carve and faster speeds, longer range, larger radius and make efficient use of dyes. To put into perspective, mastering cartographing allows you to : Carve and clone maps in gray-scale at around 3x the speed. Carve at up to double the normal range. Carve at up to double the radius of what you see. Color maps using as little as only 1/4 dyes of what you normally use. I felt like I am missing something in my suggestion. If you feel there is anything missing in my suggestion, please feel free to tell me. Also, feel free to leave any feedback on my idea if you like it!