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CBro

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About CBro

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    Wood Cutter
  1. I think you'll find you'll love it without too. It's tough at first since we are so used to it, but given a few hours play time we've all come to appreciate having to mark spots or make notes of coords.
  2. Updated the pack today, one step closer to official release. Won't be long before it's on the FTB launcher with a server build as well.
  3. Including Ships and Boats Mod by cuchaz

    On the Hub: /Deadrik/TFCraft/tree/master/srcis what you are looking for?(Loving the mod btw)
  4. Huge update, 60% of the mods updated including TFC to build 15 (see the home base for the full list/changelog). Unfortunately during this update I had to remove the HQM QB for the time being (the saved quests that is). I'll work on resolving the issue and upload the save as soon as it's fixed. Don't worry I have everyone's quest progression saved and when the QB is fixed I'll upload that back into it.
  5. Yeah got a new addition and release today. Updating to build 15 for TFC adding a new mod and a lot of other updates. Should be out within the next few hours.
  6. I would just like to say, we use the best single core processor (within reason of course) on our TFC server you can get and we still run into the issue of the sequoia crashing the server when chopped down. We do have a restart wrapper so it's definitely back up within 1-2 minutes but is still not too fun to deal with from a players perspective. I did remove all the sequoia leaves in the world which stops it from crashing but the forests look ugly! I'll get my dev to take a look at the code for chopping it down in the near-ish future and post up here what we come up with, if we come up with anything at all. Thank you all for this wonderful information.
  7. In addition to the ones above:Donations plugin would be good.Permissions to handle the nodes and groups would be good. A random teleport module, maybe a part of the essentials plugin utilizing world border too.Something to better control lag causing issues (NoLagg/ClearLag)Open Inventory (ability to see others' inv in game instead of as NBT) An Item Ban Manager (ItemRestrict) A scoreboard module system showing server rankings for stats Vanish (staff invis for investigating) Vault (or currency 'standardizer')
  8. I have to point out that we are not whitelisted on MyM, it's an open/public. On topic: This is a great discussion and something I have been trying to compile as well, a list of forge utilities to help move out of the bukkit era of 1.7. There are several out there, unfortunately it is limited.
  9. Lots of optimizations done on the server yesterday. It's running significantly better and now our focus is being put towards a new update which will include lots more quests to tie in TFC to other mods as well as lots more balancing scripts being added. Feel free to post more suggestions about the pack or issues with the server here! I appreciate all feedback!
  10. Any chance of a legacy compile?

    That's a good thought, I'll double check all the rewards vs build 15 and update here with the findings. Thanks again!
  11. Any chance of a legacy compile?

    I would agree with that, except that the only thing I change is putting build 15 in there and it doesn't work. I did that this morning and immediately put back build 13 and had absoutely zero issues again. I am working on optimizing HQM as it is causing a bit of an issue server side, but it runs just fine with build 13.
  12. Any chance of a legacy compile?

    Alright, trying again today to update to Build 15, here is the Crash Report I get going into SSP:http://pastebin.com/16BjR2rL Here are the errors the server throws in console when I attempt to log into it:http://imgur.com/a/C2gBQ Thanks again for both your guys' help
  13. Any chance of a legacy compile?

    If by latest update you mean 1236, then yes, I am running that. All my 1.7 servers are running on the 1236 just fine. I'll probably give it a shot again when I'm not in a rush to get it back up so soon.
  14. Any crafting table from tinkers next to a chest from TFC will crash the server. It's likely that issue will be fixed in a future update, until then, sorry! Thank you for the report though!
  15. Thank you for the feedback sir! I very much appreciate it! As far as the furnace goes, the Questbook directs you the correct direction to making a workable furnace to start, which would be the Infernal Furnace from Thaumcraft, that is the intended first vanilla smelting furnace. Maybe I should rework the quest line to indicate that earlier on to make thaumcraft a higher priority? We have 'mock-ran' through all the other mods with the use of TFC and are satisfied with how they are implemented, we wanted to keep the same idea of TFC throughout the other mods and with the idea of the modpack, insanely difficult, but insanely rewarding upon completing it. Before getting to the infernal furnace, the progressive automation miner is easily reachable making the mining significantly easier. Once you find a Kimberlite deposit and are able to get a few diamonds out of it, a multitude of mods opens up and is really exciting to find your way through it DIE style. The Quests I agree, but I am working hard on making those as smooth as possible, it is by far the number one time consumer and most needy part of this pack. Out of the thousand hours I have into it, I have spent probably half those planning, writing, fixing, taking notes, planning quests. The Wrought Iron quests? First time I have heard of that one being an issue, if you could give me more detail I'd love that! I'll put it in my notes for the next update. I have planned the next QB update to be released in the next couple days mostly being a quest book bug fix, with a few more directional quests added once you get to the iron stage of TFC, which is the point PA and others open up. Honestly, if I were to start fresh, diamonds would be my number one priority after a pick since it is the gateway and bottleneck to everything else. The server has the best single-core CPU for MC possible, I was unaware of the TPS issue. I have spent hours on the server, so so SO many hours, optimizing being one of the things I did on there, if you have any more detail about this I'd be glad to figure out what's going on there? I am not one to let even a slight TPS drop go unresearched. I had it at a continuous 20 TPS for days and thought it was stable, I'll do some looking around to fix this issue. Thank you again for the report, it's truly appreciated! If you have any other things to note, I'd love to hear it, I want it to be perfect and smooth. ~CBro