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Raxmo

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About Raxmo

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  1. Mechanisms and Mechanical Power

    This is a very VERY interesting topic, and I LOVE it! The thing I'd like to see for TFC2 is that it would allow players to go from stone age, into the modern era, or at least close to it, so from stones, to electricity. so, just about everything would have ages associated with them. So, power generation (and I do mean real power, either watts or horsepower, or TFP, or whatever) one would start with manual power (human/animal) then satter/wind physically, then you'd get into steam power, from there into the age of diesel, then figure out how make electricity. Why would electrical systems and powered systems be beneficial? well, because doing everything manually is time consuming, so one would be able to make systems that will do loads of work quickly and automatically. This will also mean that there'd need to be more ores, some of which would be: tin iron copper lead gold silver tungsten aluminium cobalt neodymium Platinum and they would all be useful, and have a purpose. Another point is what the mechanical tools would be, all of which would be able to be made using hand power all the way up to say, nuclear power. Alist of them are: drill press table saw lathe power hammer grinder/grind stone These are really the only ones you need, although if you'd really like to go nuts, you could go with an end mill or something. I'd also recommend adding locomotion mainly with rails, cars seem like they'd be a bit of a pain and more importantly, pointless. This would also go well with the staging and tiering of the rest of my suggestion. This would also give rise to plumbing and pipework, needing solder to join pipes and caps together. I know that there are a number of things in this post that are already covered in this thread and even in other threads, this post is more to collaborate and condense a logical reason to have these features, tying them into other proposed features.
  2. [help wanted] AeroFirmaCraft

    Right on the money there. However, I'm looking to make a TFC feeling addon to allow for a "from nothing" approach, but still with the same feel of TFC, where it is more logical than how exnihilo currently works, and only adding a few things, tweeking a few things (hence the skyorite and what not). also, I have a nasty habit of only being on here when tired, so I'll come back to this when more allert.
  3. So, I'm not much of a programmer, nor have I ever made a mod, etc,etc, but I'd like to work on a mod for TFC that will be similar to , and would love to have a bit of help with it. I already have a few ideas for it: Barrels will allow for composting into dirtsomething along the lines of actual composting methodsidea 1) sealing plant material with water [easy to execute]idea 2) having high nitrogen (green stuff) and high carbon (brown stuff) in an open barrel [not sure how to execute][*]addition of SkyloniteSkylonite dirt does not fall (?)Skylonite dirt is made from compostingSkylonite gravel holds all ores + gems[*]Reworking of hammershammers can brake stone into gravel, etc, etc.[*]using barrels of water and dust [*]adding config option for void world there are a few things I'd like to iron out (concept wise that is) How to "sieve" out rocks/etc?how would one start off?what should the starting equipment be? So, yeah, any input/etc would be awesome. Again, new to modding, inexperienced in programming, and mostly full of ideas. Anyway, let me know what you guys think, etc, thanks!