Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

StrayWolfe

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  1. Cooking with TFC (WIP)

    NEW UPDATE POSTED: "Going Nuts" - The initial post has been updated for this update This update is devoted to adding nuts to TFC. This introduces 6 new "Fruit" trees: Almond, Cashew, Coconut, Hazelnut, Macadamia Nut and Pistachio; as well as a new tree type Walnut. This update also adds nut drops to trees such as Oak, Pine, Chestnut and Hickory and a new Peanut crop. This update also removes support for Cooking with TFC foods and animals that were copied from TFC and are no longer used. Before using this update, make sure all of your food items that are initially from TFC say TFC as the mod and not Cooking with TFC. For example, a Tomato should say "TerraFirmaCraft" at the bottom of the tooltip and not "Cooking with TFC". If it says "Cooking with TFC", throw it on the ground and pick it back up. This also goes for the animals but all you will need to is visit your animals and they will be converted back to TFC animals if they haven't been already.
  2. TFC Features

    The animal mechanicsare fairly easy to replicate with anEntityJoinWorldEvent to replace the vanilla animal with your own animal. The leaves could be remade with anaddSubstitutionAlias. BTW, there are already mods that do what you are asking, so you might want to try googling it first.
  3. Cooking with TFC (WIP)

    What you need is a jug of broth, two ounces of the original TFC, not foods from my mod, garlic, onion, 2 ounces of eithersalt from my mod, and 14ounces of original TFC tomato. It will be easier in the next update since there will be only one version of food, sorry for the confusion. If you are using one of the more recent updates, foods from my mod do not work with my mod anymore. I know that sounds weird but they are being fazed out and the only way to get them is either from an older build andthey just still persist or through creative mode. In the next update, foods that were copied from TFC to my mod will no longer exist and only the original TFC foods will remain. I left the copied foods to allow a transition between update so people will not lose all of their food and animals.
  4. MT Scripts for potions in TFC

    Sorry about the barrels being picky, I need to fix that in the future. I do not recall anyone making a mod to bring potions up to TFC levels but I could have missed it.
  5. Cooking with TFC (WIP)

    I could address the variable ingredients by adding an ore dictionary and alternative recipes. I love the idea of an in-game "cookbook"but it is also a ton of work to program and I'm not sure how to implement it in game. However, I do really love this idea and maybe I can give the player the book like TCon when you earn the "Gatherer" achievement. That sounds very helpful! I'll look into it.
  6. Cooking with TFC (WIP)

    Pumpkins can currently be used as lanterns but I am looking to expand the usage to include food. I might be able to implement adding a knife to the table, I'll need to consider if it is possible andbeneficial. Making recipes more flexible beyond an ore dictionary is tricky and unrealistic. I'm more inclined to add more foods that require different ingredients as it is tough to make tomato soup without tomatoes. In addition, remember that minecraft requires specific items in specific crafting recipes to make an item;for example,you don't have an ender pearlthen you cannot make an eye of ender. There are currently 9 different sandwich items and each has a different subtype for each bread. I am guessing that the reason you are bringing this up is for a translation simplification as it would need 54 unique translations. There are 9 unique items that are sandwichesand each needs a translation and as you point out the problem arises with each subtype of bread that is making it into 54 combinations. I like your solution for adding the contents to the tooltip so what I am thinking is having the name be "Ham Sandwich" as the item name and listed in the tooltip would be the bread used, "Rice". I know the localization files for translations needs work to allow for correct translations.I am planning on reworking the localization files to allow for correct translation but it has be put on the side as it is a detail that neededto be addressed as the mod becamemore finalized than it has been. I am now reaching a point to where I can add more time to cleaning up the mod and localization files as well as adding better accessibility to people as far as adding download links that can be accessed in China, creating a proper wiki page outside of github and providing a means for submitting localization files.
  7. Cooking with TFC (WIP)

    Not exactly sure, maybe a few days. I've still got to finish the walnut tree stuff and all of the new nut "fruit" trees. If you slice the melon to get the fruit and not place it and break it, you will be fine. Also, you can make a veggy salad, fruit salad, boiled venison andcooked venison with those 3 items as well as eating each one by itself to improve returns. So what makes you think that the cooking pot is not influenced by the bellows? I just ran a test to confirm and the cooking pot temp shot up when I activated the bellows and the temp had a max with the fuel I was using at 645 and when I used the bellows it shot past 1100. Placing a bellows on a cooking pot influences the temp the same way a fire would. In addition, just like a fire, the rate of heating of food is not influenced by the bellows. Btw, foods starts cooking at 600 and 3 uses of a bellows helps you get that temp really quickly. Iwantto add drinkable foods to replenish hydration as well as hunger at some point in the future. I could look at adding a means of quickly retrievingall contents of a pot. Mushroom chowder..."Soup Update" come eventually
  8. Cooking with TFC (WIP)

    I think I found the problem and fixed it, at least it works on testing with eating sandwiches on ssp and smp. Thanks for the help. I'm always open to suggestions and bug reports. It really helps to refine the mod. Fixed it. Thanks so much for the help. I've been busy bug squashing and I grew my first walnut tree!
  9. Cooking with TFC (WIP)

    Thanks, I do notrecall adding nbt info handling to the melon when it is broken, so that should be the cause. I added the nbt stuff as a random thought after I had already made and tested the melon. Itis very easy to miss something and I have a much greater sympathy for mod error oversight now that I've taken up modding as a hobby. Yeah, the kicking is probably a client-server config difference, I need to look into that so it only looks to the server config. I had the config for diminishing returns working at one point but I converted back to TFC foods and that is likely when it broke. Thanks for all of the reports. I try to test as much as I can but there are so many different things that can occur that I will definitely miss something that will cause a bug. I will try to get this next update up a quickly as I can. I thought about quickly postinga hotfix for these bugs but I am too far along into the next update that I will just need to finish the update and post that.
  10. Cooking with TFC (WIP)

    Thanks, it looks as if Terramisc has changed the reference to the juicer so minecraft crashes when looking for it. I take a look into it as see what I can find.
  11. So the way this works out is that TFC makes a list called ItemHeat and adds recipes to that list when minecraft is starting up. Other mods can add to and remove fromthat list like TFCTech and TFC Tweaker. Adding a recipe doesn't really depend so much on mod load order, but removing a recipe might be influenced by load order.
  12. Cooking with TFC (WIP)

    I'll need to see the full crashlog to get an idea of what might have caused the crash.
  13. Cooking with TFC (WIP)

    There are ways to changehard-coded things like this but it is currently beyond my knowledge and there are potential problems that can arise from it. Peffern is using this technique to alter hard-coded TFC things in adding crop API support, but it is not something that is currently in the scope of this mod, maybe later.
  14. Cooking with TFC (WIP)

    Good catch with the eating of the bowl. It looks like at some point sincesalads were added, I had forgot to add the code for bowl return. There is bowl return for everythingelse with a bowl but somehow I messed salads. Salads fill more than sandwiches because salads weigh 20 oz max and sandwiches weigh 10 oz. Each time you eat either type, you can consume a max of 10 oz per use so you will finish a sandwich before a salad. As for sandwiches, the flavor profiler is giving the same numbers for the same ingredientsas the default TFC way of making sandwiches. I was able to make a sandwich that was sweet, sour, salty, bitter and savory granted I cheated in the foods so I avoided the rng factors for the foods to test the mechanics. I would suspect you have just had a limited variety of flavors for foods that are not matching your player flavor profile. Crops have a randomized flavor profile so I cannot tell you if an onion is sour or sweet, you will just need to look at each ingredients' flavor info in the tool tipbefore you use it to find those that better suit your preferences.
  15. Cooking with TFC (WIP)

    By default, there is a 2% chance a bowl will break while eating and a sound of a bowl breaking is also played.