Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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StrayWolfe

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  1. I've had a goat adding crucible support in the past but I always reached a point to where it just ins't possible with the current way the crucible is coded. To add support I would need to add a clone of the crucible that is tweaked and added by this mod. I've been out of the modding game since my laptop died...but I just built a more powerful desktop so I'll be getting back into modding soon.
  2. Cooking with TFC (WIP)

    Sorry, but I am out of the modding game for a while. My motherboard shorted out about a month ago and destroyed my computer.I currently don't have the money to buy a new computer, so I will be out until I can afford a replacement.
  3. Cooking with TFC (WIP)

    I've been trying to setup a local thermos server in my dev environment to test the bugs you are reporting but I haven't had any success. I cannot test something if I can get it to work. If I knew how to setup a local Thermos server in the dev environment I would.
  4. Is this on a Thermos server, single player or vanilla server? I am discovering that Thermos causes things to work in a different way than expected.
  5. Cooking with TFC (WIP)

    I'm not sure what you were downloading from github but if you want to download the current source. It probably has to do with the fact that I didn't make a full release in the manner that I typically do since it was mostly a hot fix.
  6. If you are making your own mod then you have far more flexibility in integrating items than TFC tweaker allows. Take a look at the ways to add your ingots to the TFC heat registry and make sure you have implemented ISmeltable properly. Look at the following classses for how to create aningot: https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Items/ItemIngot.java https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Items/ItemMeltedMetal.java https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Core/ItemHeat.java https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/ItemSetup.java
  7. Cooking with TFC (WIP)

    Hot Fix Posted Updated with a few bug fixes, localization adjustments and changed the diminishing returns to false by default. No new content other than that. Once I get this version stable with no major bugs and the code all cleaned up, I will be making an official release. Also added a link to the main page for adding translations
  8. Cooking with TFC (WIP)

    I know about the sandwich/meal crash and I am currently rewriting the segment of code causing it. It hasn't been reported yet because diminishing returns could not be disabled until recently and the code causing the crash is only called whendiminishing returns is disabled. I'll look into why the sandwich is not being named correctly.
  9. Cooking with TFC (WIP)

    That is odd. It works for me and I see current activity on the download. I do test on a local server during and after development. This is a new bug that another person has reported too andI am not quite sure why it is happening but I've made a fix that will be in the next update soon. I've been working on new bug fixes, fixing localizations and adding a way to add translations. I'll have an update in a few days
  10. Cooking with TFC (WIP)

    Thanks I cannot seem to reproduce this but it should be fixed in the next update.
  11. Ideas for advanced cooking in TFC

    The spice of life effect and pickinesscan be disable by setting "Toggle whether repeated consumption of food gives less hunger:" to false. I have not fully released the mod as I still consider it as a WIP but I would say it is stable enough that you can add it to your pack it you want. I am at the point of considering a full release of the mod. As far as a custom mod, I am not really interesting in starting another project at this point in time.
  12. Ideas for advanced cooking in TFC

    I'm actually implementing most of what you have suggested or I've already implemented it. As far as the spice of life stuff, it can be disabled in the config since many people do not like it. Who knows..I might have the pickiness disabled by default in a future update.
  13. Cooking with TFC (WIP)

    My github doesn't always notify me of issues but thanks for posting there, it allows me to keep better track of bugs. Unfortunately that is one of those hard-coded parts of TFC that I cannot really change. However, you can shift-right click the top of a log pile to add logs.
  14. Cooking with TFC (WIP)

    NEW UPDATE POSTED: "Going Nuts" - The initial post has been updated for this update This update is devoted to adding nuts to TFC. This introduces 6 new "Fruit" trees: Almond, Cashew, Coconut, Hazelnut, Macadamia Nut and Pistachio; as well as a new tree type Walnut. This update also adds nut drops to trees such as Oak, Pine, Chestnut and Hickory and a new Peanut crop. This update also removes support for Cooking with TFC foods and animals that were copied from TFC and are no longer used. Before using this update, make sure all of your food items that are initially from TFC say TFC as the mod and not Cooking with TFC. For example, a Tomato should say "TerraFirmaCraft" at the bottom of the tooltip and not "Cooking with TFC". If it says "Cooking with TFC", throw it on the ground and pick it back up. This also goes for the animals but all you will need to is visit your animals and they will be converted back to TFC animals if they haven't been already.
  15. TFC Features

    The animal mechanicsare fairly easy to replicate with anEntityJoinWorldEvent to replace the vanilla animal with your own animal. The leaves could be remade with anaddSubstitutionAlias. BTW, there are already mods that do what you are asking, so you might want to try googling it first.