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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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silentrob

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About silentrob

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    Wood Cutter
  1. Including Ships and Boats Mod by cuchaz

    On something like this I'd typically start with cuchaz (ships dev), but it looks like kev12east has already talked to him, and anything with a non-vanilla GUI is known to cause problems (see quote below). It's apparently on the long term to-do list, but doesn't look like it'll be fixed any time soon.
  2. Hiding through the first few nights

    There is no hard limit on what can spawn based on latitude (z coord), but temperature will play a huge role. Chickens and pigs are the only animals that will spawn if the temperature is over 33 degrees, and even then they require a very high rainfall area. If you traveled far enough east or west at -4,000 you'd eventually hit an area with the right conditions despite the high temperature. On the opposite end, there are also animals that will spawn all the way to -20 degrees, but also depend on the rainfall value to be in a certain range. For the exact spawning criteria see the wiki: http://wiki.terrafirmacraft.com/Climate
  3. Mod Addon Assistance

    No worries... At least you know it'll work once .16 comes out.
  4. Mod Addon Assistance

    By downgrading I meant I used the latest release, which is79.15.538 available fromhttp://terrafirmacraft.com/download.html. That version does not have the API you are using, but what you got from github does. Did you build the source you got from github and use that when running outside of eclipse?
  5. Mod Addon Assistance

    Ah, I just remembered, the blocks weren't in the API in 79.15. It works fine against the most recent TFC codebase, but not against any released version. I was able to replicate the crash by downgrading. I realize you're just testing for now, but "less than or equal to 1 and greater than or equal to3" can NEVER be true, therefore the wheat seeds can't drop. Same is true for the bones. The two in the middle are fine.
  6. Mod Addon Assistance

    Like Emris said, it may be something with your dev environment. I just built and ran it it without any problems. By the way, your first and last items will never drop. You've got the logic backwards, (chance <= 1 && chance >= 3) can never be true.
  7. Amplified map ? what is this ?

    Same as the other two... Amplified along with large and flat are all vanilla variations which are listed but not implemented in TFC. In vanilla, amplified means the terrain is more vertically stretched. In other words, hills and mountains are all taller. In TFC we're already starting 80 blocks higher than vanilla at sea level (110 from build height instead of 190), so there's not nearly as much space to amplify.
  8. Amplified map ? what is this ?

    From the official bug list on the support subforum (the red title denotes Feature/Cannot Fix/Won't fix for a while): http://terrafirmacraft.com/f/topic/4662-read-before-posting-7915-official-bug-list/ [*]Name:World Types Description:The non-default World Type options when generating a new TFC world, "Large Biomes" and "generator.FLAT", have no affect on the map. The terrain generated is exactly the same of that of "TFC Default." Note:Implementing these world type options would require an excessive amount of work, which is why this is currently in the red category.
  9. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    Your forge version is VERY out of date, version 1217 is from back in September. For TFC you should have at least 1236 and 1272 or higher is recommended. I don't know the exact requirements for this addon or NEI itself but they are probably similar.
  10. Nifty tricks

    What you had was not a fully charged shot... When you first draw back your bow you'll see it pull back to the first stage over the course of about a second (this is animated). If you stand there and continue to hold right click for two seconds it will pop back to stage 2. Another three seconds later it pops back to fully charged mode and the arrow head will be right up against the wood of the bow. That's a full 6 seconds you have to hold right click to get a fully charged shot, which isn't possible to do even once between the time a spider sees you and when it's close enough to hit you. Hence the sniping from a distance. Right clicking a lit torch with sticks only gives you one new torch at a time, but you can keep holding right click to burn through the stack rather quickly.
  11. Mod Addon Assistance

    If you're looking for tall grass, you've got the wrong class. BlockGrass is for the block that drops dirt when you break it. I think what you're looking for is BlockCustomTallGrass.
  12. Have you tried feeding them without holding shift (sneak)?
  13. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Seeing how the developer went MIA nearly a year ago, and never posted the code for someone else to use, it pretty much requires someone else to start from scratch. Which pretty much means the Decorations mod is your best bet for replacing at least some of the functionality of ExtraFirma for now.
  14. Shift Click Consistency

    I've been wondering the same thing, but there are probably still a lot of people who use the shift click. But it would be nice to at least exclude salads and sandwiches from that mechanic since they can't be combined.
  15. Can`t get server to work, please help me!

    Are you able to get it working with a vanilla server through Hamachi? I don't think this is a TFC problem.