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WillOfStone

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Everything posted by WillOfStone

  1. This mod needs so much grinding or is it just me?

    I like the pace of the game. I don't understand people who play this type of game and rush to the end, like it's a race.
  2. So... This pissed me off

    I'm not saying making a mod pack isn't work. I'm learning that myself right now. My complaint was about the lack of gratitude given to the original mod developer vs what's heaped on certain pack makers. Seems unfair. Just a personal observation.
  3. So... This pissed me off

    I came across it 5 or 6 months ago and was not impressed. It's all part of a dimwitted pattern I see on the Internet. People who put mods together in a "Mod Pack" get tons of praise, while the original mod developers barely get a nod. The sense of entitlement people have these days is absolutely mindblowing.
  4. Ridiculous Suggestions

    I will build a giant wall and make the zombies pay for it.
  5. Future of Burlap in TFC2

    ^ I agree. TFC is a brand name. The whole point of branding is to convey a sense of what's inside the box. When people see the TFC brand, they know they're getting a quality product.
  6. Not bad. Quite a few people joining. Despite the BS of Mojang's server inadequacy yesterday. Edit: To start a town, it takes 20 dead bushes, which are crafted from rotten flesh and chipped gems. As per update by RJ. Dead bushes and rotten flesh are the currency of the land. Giving those and gems a use. Found a jungle biome and built a treehouse.
  7. Dump ability on crucibles

    To me the waste of materials is what really hurts. I don't think it's even possible for me to feel shamed by a mistake in a video game. However, if that's a desired game element, then I would recommend that instead of just dumping it into nothingness, it forms the material into a plaque, which reads "Dumbass". You can then hang this above your forge as a reminder.
  8. Seed Request: Scenic Sequoia forest. 79.18+

    My friend found them. I think he was 5000 =/- South? I'll ask him when I get a chance. I remember thinking it was too far to bring an animal, so I didn't bother.
  9. Immersive Engineering + TFC Crossover - WIP

    I'd think using the existing Olive oil press would be the easiest route.
  10. Sounds interesting. Is it a true survival server, without TP? If so, I would be willing to try it out.
  11. Jungle climate seed for 79.22?

    I suppose they exist, just like the desert ones do, but in the worlds I've played anytime I get near the equator it's just dry as hell. Acacia forest is about as close as I've seen.
  12. A nice mmorpg project.

    My apologies. I didn't notice the start date. In that case, I wish him the best of luck.
  13. Do You use any TFC Addons?

    How nice.
  14. A nice mmorpg project.

    He's at 6% of his goal with only a month left. Unlikely he'll reach it. If it doesn't work out, this might interest you. http://projectgorgon.com/
  15. [Rule #6] Damage

    It's a bug with the latest version of KCauldron, which is needed to be compatible with the latest version of Forge, in order to run the latest TFC versions. The KCauldron dev has been notified and is working on it.
  16. [TFC 0.79.27] Technofirma Mod Pack

    The new version [2.12.1.1] is available without the unzipping error, but now I'm getting a crash when knapping a tool. When I attempt to remove the tool from the right hand slot, the game shuts down. This is a fresh install with no added mods and none disabled. http://pastebin.com/VPKxBkhk Edit: aobarbosa posted a fix on the FTB forums a few hours ago. "I performed some tests and managed to solve the problem by downloading the version of the TFC 0.79.22.784 to current version 0.79.22.761"
  17. Dark Matter and it's possible trans dimensional effect on Gravity.

  18. [TFC 0.79.27] Technofirma Mod Pack

    NP. From looking at the FTB forum, they've had this issue before with other packs. I'm stuck at the crafting grid stage, but looking forward to checking out the rest of the mod. I'm a big fan of Electrical Age.
  19. [TFC 0.79.27] Technofirma Mod Pack

    The Hotfix 2.12.1 is available on the launcher now, but it gives an "Error unzipping modpack" message when trying to update. I can delete and reinstall 2.12.0 just fine, so it's only the new one that has an issue installing.
  20. Totems

    I agree, it would be great for TFC2. You would have to gather the materials to craft it first, of course. Perhaps giving boosts to those within it's influence. Perfect for villages.
  21. Seed Request: Scenic Sequoia forest. 79.18+

    I've been playing on this for about a week and it's really great. Lots of metal ores, plants, pigs and sheep are nearby, chickens to the South and cows to the far South. Marble nearby also, with exposed Lapis and Cinnabar. This would make a great server map.
  22. Light Pollution

    lol
  23. Suspend Decay on preserved food

    We "beat" that challenge with modern technology. If TFC went past the 1400 AD current cap, then yes food could be preserved much better as things like Sulfites(1868) and other chemical additives and materials were introduced. I was a child in Northern Idaho in the 60's and we farmed and hunted for a majority of our food. We used the latest preservation methods, but still did not expect things to last forever or to not lose a portion to decay. After a time, even if there is no decay, it loses some of it's food value. That grain may be edible, but lacking in nutrition. Personally, I have no issue with the food system in this game, because it is a game. Maybe one of the best I've ever played.
  24. Light Pollution

    I think those are oil rigs. Check out the difference between N and S Korea. It's a sad thing that millions of kids today have never seen the Milky Way with their own eyes.