Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Therighthon

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About Therighthon

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  1. WIP Thaumcraft Crossover - TerraThaumcraft

    I seem to remember silk touch being kinda wonky, I don't believe armor enchants work, but I could be wrong. I am pretty sure fortune has no effect, at least on ores. Oh, and fishing rod enchantments probably don't work. Maybe for the power enchantment you should have it do a smaller amount of bonus damage, but make the bonus damage crushing damage? Not sure if that's possible, but that way it doesn't let you one-shot stuff that a normal bow can't, while still making it a more useful weapon. Doesn't really make too much sense logically, but you could argue that the increased force is crushing, and it would be interesting from a gameplay standpoint.It could also increase the arrow speed of lower charged shots, which is the bow's main weakness. Also, what are you going to do about Javelins? Will they get their own special enchantment, or will they be made so that sharpness works with throwing? I think it might be worth considering nerfing efficiency, seeing as this isn't vanilla MC where you progress from Iron->Diamond->Enchanted Diamond, but TFC where progression is more tiered. An iron tool with efficiency shouldn't be too much better than steel, I wouldn't think. Furthermore, if possible it should scale with how well wrought the tool is, though I suppose that should work fine already with efficiency since I think efficiency is a multiplier. Unbreaking is probably good as is, though it will need to be widened to be more universally applicable on things like chisels and scythes. Hammers and axes should both be able to receive sharpness, smite and BoA like vanilla axes. (If sharpness could be called something different on crushing weapons that would be nice, but obviously nonessential.) Since this is TC4 we're talking about, repair might want rebalancing with respect to the high durability of TFC tools. Fortune should be fairly weak on metal ores, not as strong as it is with diamonds in vanilla for example. Vanilla functions would be good for things like coal, clay and saltpeter, and for random rock drops though. It would be cool if it upped the chances of getting higher quality gemstones, particularly with diamonds from Kimberlite. Scythes should also be able to get fortune for sapling drops. If you decide to do the fishing rod enchants, then Lure could stay vanilla and Luck of the Sea could make the fish larger on average or allow you to catch squid or something. Don't forget to buff damage for thorns, and make it pierce damage so that it A. Makes sense and B. is weaker vs the ranged enemies. Do you have any plans for an anvil replacement? Perhaps one could combine two enchanted tools on a TFC anvil through welding/metalworking? You'd have to add heat mechanics for them though, and ideally make the tool heads detachable for the process. Maybe a second tab could be added to the TFC anvil with the vanilla anvil functions? That's all I can think of for the moment. Nice to see that you are still working on this project, and thanks for sticking with it.
  2. Armadillo

    I do like that 2nd body shape better, it makes it so that the head isn't such a big jump from the back and brings out the arch in the back. It also makes the proportions look a lot better to me and makes it look a lot like a box with a head. That said, the curve of the body is most noticeable when looking at it from the side, and in game you will almost always be looking down on them so it probably isn't a huge deal. I definitely like the new bands, but I think they could be increased in contrast to differentiate them from the rest of the body a bit more.
  3. Guinea (Jungle) Fowl

    The texture looks like a chess board. It needs to be less regular so that you can tell it is white spots on a black background, and more importantly so that it looks natural. I continue to not like doubling the texture size, because it looks out of place in game, but I think it will be alright with this model. I think it would be better if the bottom part of the neck was on the same pixel scale as the rest of the neck though. The head needs some shading as well. Aside from the texture though, the shape looks right, and I like what you did with the tail.
  4. Armadillo

    It feels too tall, and have you tried curving the body in any way? I feel like the latter might be overcomplicating it, but at the same time it just doesn't look quite right as a box. Maybe the head could be curved down more? As for the texture, having double the resolution in the middle doesn't look good, and will look super noisy if this is going to be scaled down. And sorry I haven't done anything for TFC2 in a long time, but I have been busy and uninspired.
  5. WIP Thaumcraft Crossover - TerraThaumcraft

    Pretty sure Silverwoods spawned semi-rarely in vanilla forest biomes. Played a 1.7.10 pack a long while ago, and they cropped up quite frequently in some areas. That said, TFC is a mod built around exploration, so it is acceptable to make people take some time to find magical biomes, I would think.
  6. Crocodile

    Made this a couple days ago, but didn't have internet. Remembered it again today, so here we go. The teeth are currently made of boxes, but if it is deemed necessary I will make them into planes. I am pretty happy with the shape of the body of well, but of course I am always open to critique and suggestions. Crocodile.MCModel
  7. WIP Thaumcraft Crossover - TerraThaumcraft

    For the fruit base aspect, maybe Victus or Fames. Could be Permutatio as well, as that is traditionally used for seeds, but since TFC doesn't technically divide its food groups biologically, that makes less since. And you are already using that for milk anyway.
  8. More Flora

    Playing Plant Mega Pack as part of TNFC is part of what gave me the idea for TFC2. I like the mod, and think plants are great for adding atmosphere. And, if TFC2 ends up having alchemy, it will be good to have a large variety of plants and flowers.
  9. WIP Thaumcraft Crossover - TerraThaumcraft

    The lava is part of a multiblock structure, so you could build the furnace in the lava and it would work, though I haven't tested personally.
  10. More Flora

    yeah, I think that would be a good solution. I am not sure if you would want to use a generic model for a 3 block tall plant, as I for one think that large plants using the cross model start to look like cardboard cutouts. We could have another Google doc for any plants that would require custom models, like bamboo, or ferns that grow on the side of trees, or for that matter ferns that look like ferns and not like horsetail. You would maybe want a model option for vine varieties and one that lies flat like moss.
  11. More Flora

    It seems pretty obvious at this point that TFC2 is going to feature a lot more animals than TFC1. But what about plants? One thing that I have always found lacking in minecraft and TFC is the lack of interesting plantlife. TFC1 can pull off a grassy meadow look with its grass and wildflowers, but falls apart in forests and jungles by using the same plants. Even when plants are supposed to look different, they often look samey because they all use the cross model, and can just be walked through heedlessly. I propose that we build a list of plants that would fit within various biomes, and allow the community to help texture and model new plants. Perhaps Bioxx could add a way for MCMC to export to .json block models, to make it easier for people who want to help. I for one don't know any programs as good as MCMC, and model by hand usually, which most people probably wouldn't want to do, and takes too long.
  12. Too Much Time is one of the most popular mods to play with TFC based on modpacks I have seen. But, it is a mod that is very limited in scope. It doesn't respect latitude, meaning that equatorial days vary as much as polar ones by season. Of course, realism in this respect isn't really attainable in TFC 1, because you would end up having to divide the world into thousands of regions, and probably add timezones in order to avoid walking into a night region from a day region without ever passing through a twilit region. The island system of TFC2 presents a simple solution. Since islands are probably only going to be reachable by portal, the abrupt change in time would be acceptable. Therefore, you could split the world into nine different regions corresponding to the nine different latitudes of islands. Each region would follow their own schedule, allowing polar nights to stretch on for months, while at the equator days wouldn't vary between seasons in the slightest. More temperate regions would vary more similarly to TMT, and the southern hemisphere could be respected. Additionally, the sun could track different courses through the sky based on island and season, either as an aesthetic thing, or as a way to calculate the season if TFC2 sees the removal of our internal calendars. Furthermore, there should be auroras visible sometimes during the long polar nights. These changes, while not being realistic, unless the islands of TFC2 are spaced a lot farther apart vertically than horizontally, would add a lot of individuality to living on different islands, and make polar survival in particular very cool.
  13. WIP Thaumcraft Crossover - TerraThaumcraft

    I like the venenum better, personally, as it makes more sense than ordo. But, if you don't have many other sources of ordo, then it could be really useful to have it give ordo, and the same could be said of venenum if you don't have many sources of that. But if you already have pretty good sources for those, then I would say it comes down to personal preference. I kind of like Venenum better, but there is definitely value to be had in keeping it true to TC4. Also, it would be easier to transmute stuff into lead using ordo, assuming ordo is available from the chiseled stone in TFC like it is in vanilla with stone and the sandstone tiles. Lead is pretty much useless in TC4 and TFC both, but it would play better with other mods if you use the easier aspect to obtain.
  14. Common Stingray

    I like it, but the bottom texture could use just a tiny bit of detail and variation so it isn't completely flat.
  15. WIP Thaumcraft Crossover - TerraThaumcraft

    Keep in mind that in vanilla Thaumcraft, nuggets have 1 metallum each, making them give more metallum than ingots, which only give 3, or 4 for iron. I am not sure what you plan on doing with transmutation, whether you are using nuggets like vanilla, ingots, or ore, that is what you are going to have to balance metallum values around, and making sure nothing gives more metallum than that so that you can't dupe stuff. Assuming you are using nuggets for transmutation, and they all have 1 metallum totaling 9 per ingot, you could get away with the 1-2-3 system for ores, because you never end up with more than 9 metallum per 100 units. That said, I think it might be better to do transmutation with ore, so that you can't transmute an easy to process metal into something harder to process. That causes a whole new set of problems, because the 1-2-3 system would mean if rich ore was used for metallum, you could get 45 units of poor ore for every 35 units of rich, which wouldn't be game-breaking, but it would be sloppy, and to get around it you would need to use a 2-3-5-7 system for ores, where 1 metallum equals 5 units, meaning that every ingot would either have an awkwardly small amount of metallum, or an awkwardly large one. Furthermore, it would need to change to adjust to the configs, since a lot of TFC modpacks adjust ore values. TL;DR - There are a lot of things to be considered when it comes to metallum, because its primary usage is for transmutation, and since it is the only aspect that I can think of that can converted back and forth between essentia and a meaningful item. It is only complicated by the 3 different configurable ore sizes of TFC. What you are doing now should be fine for the time being, and when you get around to transmutation you can reinvestigate. Also, I am bad at writing TL;DRs.