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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

MiaMia

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Everything posted by MiaMia

  1. [0.79.29] For desert lovers

    Since it's hard to find a desert starting seed in TFC and I accidentaly stumbled on one today, I thought I'd post it here: -289749588618088428 Starting layer is slate, but going north-north-west one can find dolomite, chalk and limestone, all of that in desert biome.
  2. TFC1 1.12+ port

    I suggest patience. From what I've read about the changes, some features of TFC will be extremely hard (or even impossible) to port. Give it some time.
  3. Good luck with your modpack!
  4. TFC Scales - divide your food precisely This is a simple mod that allows you to build scales and make weights to use in your kitchen. Remember that time you had exactly 160 oz. of potatoes and you wanted to make four barrels of vodka? But you've forgotten to cut the potatoes with your knife and by the time you placed the barrels and filled them with water, your potatoes decayed slightly and you were able to make only three barrels? Remember that time you had 158 oz of cherries and wanted to turn your barrel of vodka into a barrel of vinegar? And how you huffed and puffed and cut and joined and calculated to get as close to 100 oz. as possible (because you really,reallywanted to just eat the rest of your cherries)? Well, now you can use "advanced technology" - the scales. First, you craft your scales: Next, you need to make weigths. For weights you use anvil (copper will do) and the following materials: one tin ingot for five 1 oz. weights or one 5 oz. weight one silver ingot for five 2 oz. weights or one 10 oz. weight one gold ingot for one 20 oz. weight one platinum ingot for one 50 oz. weight Finally, you can use your new kitchen tool. Click to open the interface. The bottom slots are for storing your weights - the weights stack up to 8 in your inventory and in these slots. The top left 9 slots are the left bowl of your scale - put the weights there. The slots on the right are for food - you put your food in the left one, press Cut (make sure you have a knife to cut with in your inventory!) and the amount equal to the weights in the bowl will be cut and put in the right slot. The scales do not remove decay from your food!That way, youcandivide those 160 oz. of slightly decayed potatoes into 4 equal parts and still enjoy your 4 barrels of vodka. If you want to get rid of decay, do it the old-fashoned way. See how it works: Legal stuff: You may download and use this mod freely. You may include it in modpacks as long as you do two things: first, you need to post information about what modpack will include this mod in this thread,second - please, include informations about authors and the webpage of this mod in the description of your modpack. You may only modify this mod for your own use, but you may NOT redistribute the modified version in any way. This will hold true also if at any point we decide to make the source code available. By downloading the mod you agree to not hold the mod authors responsible for any damages you may suffer as a result of using this mod, including, but not limited to: corruption of minecraft savefiles, corruption of any other minecraft related files and meteors falling down from the sky. And remember the magic word: BACKUP! Finally, what you've been waiting for - download link:Click here to download TFC Scales for TerraFirmaCraft 0.79.23+ Older downloads: Version 1.0.1 for TFC 0.79.23+ Version 1.0.0 for TFC 0.79.18-0.79.22 Brought to you by the team: Acid-Maker&Chogata. Changelog: version 1.0.2 fixed a bug that caused the anvil recipes not to register client side when playing on remote server version 1.0.1 updated to work with TFC 0.79.23 API (NOTE: tested on 0.79.24 due to anvil bug that exists in 0.79.23) version 1.0.0 initial release Mod spotlight by Grimkor - thank you!
  5. [0.2.4] TFC2 Prerelease

    Add at least one log.
  6. [0.2.4] TFC2 Prerelease

    Slots in backpack are misaligned in crafting menu.
  7. Good luck with your modpack and server! If you did not download the latest version yet, you might have to wait a bit, the server room where my server is located is suffering from temporary internet outage (optical fiber vs excavator: 0:1 )
  8. [0.2.4] TFC2 Prerelease

    Strange connection of rivers to ocean - last river level is lower than ocean level: World Seed: [-6956773261311086591] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1181, y=68, z=-7281}] World Seed: [-6956773261311086591] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1136, y=68, z=-7260}]
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Which furnace can be used for obtaining clear glass? I refer to the "furnace/ard furnace" part. IE2? Other?
  10. [0.2.4] TFC2 Prerelease

    Two screenshots of the same lake. The river connection is wrong: World Seed: [-1854710291148653541] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1839, y=128, z=-6068}] Lake is one and a half hex - probably not intentional? World Seed: [-1854710291148653541] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1840, y=140, z=-6090}]
  11. Living on the edge

    Click on the link in ciekma's signature
  12. [0.2.4] TFC2 Prerelease

    Yeah, I figured this might be that. But... what is good for Ancient Rome, is good for Minecraft too. Finished house:
  13. [0.2.4] TFC2 Prerelease

    Okay, this one is kinda fun I wanted to build a house out of hickory logs facing their top/bottom side inside the house. I built ceiling out of some other wood, one level higher and started filling it with hickory facing down. But when I try to place next hickory block in a corner with existing ones, more often than not it will fall down ... as a few sticks. I even managed to catch it
  14. [0.2.4] TFC2 Prerelease

    I can agree about green grass texture on top of a stone block, maybe some texture pack makers might even make it really mossy. But not actual standing grass blades - those have no place on stone imho. What would they grow on? In other news - every third or fourth seed hangs my minecraft (and sometimes it's fresh after resetting windows, which I do a lot of with this alpha). But those playable are fun. I decided to try to stay longer with one and build a house. Pity there's no thatch - no way to hide entrance.
  15. [0.2.4] TFC2 Prerelease

    -583047933591778317 This seed hangs on world creation. Waited, waited, and waited some more... Restarted my PC, "re-created" the map, so it would start fresh, waited... went to make some coffe. Nope. No go. I'm posting it here, might turn useful for debbuging purposes.
  16. [0.2.4] TFC2 Prerelease

    Hmm... grass on stone?
  17. [0.2.4] TFC2 Prerelease

    Yay! Playable pre-alpha My very first map - the "heart" of the island was on a high cliff, not accessible from anywhere on the beach. Luckily there were a few low hexes with trees, which I chopped and used for stairs. But I don't know if this kind of inaccesible terrain is intentional or not? Other than that, only one little bug - sometimes chopping one kind of tree chops a few logs from another kind nearby. Going off to generate more maps now...
  18. Gimme' Limestone,My Lord...

    I'm inclined to agree with ciekma. First of all, people in stone age wore clothes made from animal skins. Leather armour feels like something that belongs in stone age.Second of all, when you have flux, you can easily make copper or bronze armour. I very rarely make leather armour and I don't see many players that do. Not worth the bother when you already have flux, unless you are very unlucky with copper (but that is usually really lots of bad luck, as there are many more rock types that carry copper than flux).
  19. Thank you for info and good luck with your server!
  20. Ugh, no. Look into the casting code. Pottery items - maybe, but no new molds accepting different metals. Unless there was a change in TFC code itself (I haven't looked at it since .24 and it's now .29).
  21. Yes, the scales will store the food. I don't remember now and I have no way of checking, 'cos I'm on holiday (finally!!!!), but I think the food will not decay while in scales, instead it will catchup when taken out. OR maybe it will just decay? I honestly don't remember. I have considered ASM for like 5 seconds, but I decided against it. Most players get copper anvil quite fast and this one is enough to obtain all the weights. I know it's not a good solution for those who role-play and try to stay longer in casting age, but I'd rather not mess with the main mod. And Scales'co-author will not do that either, I know he would ratherrewrite the whole casting code in TFC
  22. Bug:When I heat the mold

    I'm not sure if I understand your problem correctly, but if you say that when you try to fire a pit kiln with molds inside, you have to try several times for it to work, this is a normal, intended behavior. The lighter made from sticks is not reliable. Later in game you get flint and steel (actually made from wrought iron and flint), that works every time. Until them - you have to be patient and try many times And yes, sometimes the whole lighter is used up without success and you need to make another one.
  23. 360 day year config - other values?

    Crop growth is scaled to year length, you don't need to touch it. I think decay is not affected by year's length (if I'm mistaken, please someone correct me!), so if you want the food to decay at the same speed compared to the year's length, you should actually lower the value, not increase it. Other things that might interest you: animal gestation period is scaled to year length, max spawn protection is expressed in months, so also scaled to year length, sapling growth time into a tree is expressed in days, so NOT scaled.
  24. Mod spotlight by Grimkor - thank you!
  25. Thanks for the info, have fun with my mod As for platinum (and the other metals I used for weights) - I actually tried to use metals according to their specific weights. The platinum is a bit of a stretch, it's not actually 2,5 times heavier than gold - it's only a little bit heavier, but the tin/silver/gold ratio is almost right.