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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About aluc24

  • Rank
    Wood Cutter
  1. Boats and Ships

    Not that my opinion matters a lot, but...I agree with most other players here who said that the portal system is a really terrible idea, and it just doesn't fit in with this kind of mod. Boat/ship based transportation makes so much more sense. If you feel that boats would make the game too easy, allowing players to go to the other islands too early, then there are ways to make it more difficult... Like increasing distances between islands, adding "storms" that would make it risky to go far offshore in a small ship, making navigation difficult without high-tier items (compasses, maps), etc. Of course, boats aremuch more difficult to implement, so it is understandable why the developers want to do portals instead. But I feel it would ruin the game. I think any alternative solution would be preferable toportals. If TFC2 developers decide to go with portals in the end, I guess I'll skip on TFC2. Not that it should matter to the developers... Just my 2 cents. I really hope there is a way to make boats work.
  2. Getting straw in extreme latitudes

    Well, I actually spent some time at the -16,000 line in creative mod (left MC running overnight) - even through several summers and winters, no tall grass grew past on the North side of that line, and grew perfectly fine on the South side. I think it has something to do with average year temperature. Somewhere around -16,000, it becomes negative. Maybe that's the hard-coded thing that prevents tall grass from growing when the average yearly temperature is as low as -0.01°C ?
  3. Getting straw in extreme latitudes

    It is strange that none of these things can be found on wiki...
  4. Getting straw in extreme latitudes

    Well, yeah, but why the hard limit at 16,000?
  5. Getting straw in extreme latitudes

    Speaking of which, grains also don't appear to be growing past 16,000 or -16,000, irrelevant of the temperature. 15,999 they grow fine, 16,000 they don't grow at all. So I can't tell...
  6. Getting straw in extreme latitudes

    Okay... I see. So there's no way to progress beyond knapping in these extreme latitudes? P.S. I just noticed, through experimenting, that no long grass grows beyond 16,000 or -16,000 Z axis, irrelevant of the temperature. It is a hard line.This is quite surprising, because I never saw anything about it in the official documentation.
  7. Getting straw in extreme latitudes

    Temperatures are about 5 to12°C, and there's grass blocks and sunlight everywhere. Tall grass still doesn't grow. Are you sure -10°Cis the limit?
  8. Getting straw in extreme latitudes

    Okay, my temperatures in summer are definitely way above that. Even crops are growing. But tall grass doesn't. Why? Does it not grow in Plain and Rolling Hill biomes?
  9. Getting straw in extreme latitudes

    Yes, I know that. No crops so far. So, what temperature does tall grass need to grow in TFC? Will it ever grow in my latitude?
  10. Hi, I decided to start TFC over again, but this time, far in the North to make things extremely difficult. My latitude is -25000, meaning that growing crops will be very difficult. So far, I love the challenge. The problem is, I can't find tall grass to get straw. Wiki says "it regrows during warm season when the conditions are right". What are these conditions? Do I need to wait until the middle of summer or something? My biome is Plains/Rolling Hills. There's a forest nearby. It's Early Summer now, but I can't find any straw on the island I'm on. So, will the tall grass grow in my latitude? If not, is it possible to progress without it?
  11. Including Ships and Boats Mod by cuchaz

    All right. I'll test as much as I can and forward reports to Cuchaz. Hopefully, he will cooperate. Thank you again. If anyone else has something do add, please do!
  12. Including Ships and Boats Mod by cuchaz

    So, you're basically saying that no one would work on compatibility of those two mods. After all, both are gonna be updated sometime, and new bugs will arise, with no one to fix them again. Maybe this is a lost cause? Maybe it's better to wait for TFC devs to implement movable ships, as this feature is in high demand (I gathered that much from browsing this forum)?
  13. Including Ships and Boats Mod by cuchaz

    Your point is sound. I wasn't asking of server owners nor devs to test this compatibility - just thought I'd ask how (if) they solved already known problems. I will try testing it as you suggested. Not sure where can I submit crash and incompatibility reports, though. Officially, no one is working on this compatibility, so, no one is interested to check it out.
  14. Including Ships and Boats Mod by cuchaz

    I'm sorry if I offended you. But it doesn't make sense to re-invent the wheel if someone else has already found the solution, that's why I'm asking. I tested enough to see that the problem exists, but I know too little of modding to determine why. So what's wrong with asking?
  15. Including Ships and Boats Mod by cuchaz

    Well, what about chests? How did you manage to get them working?