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aluc24

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Everything posted by aluc24

  1. Including Ships and Boats Mod by cuchaz

    I see. Well, that's a serious problem that needs to be fixed if these mods are to work together. I know too little of modding to be of any help. I suppose there is no way to tag along the ID of original block to this tile entity the same way as texture is taged? (sorry if that's stupid question)
  2. Including Ships and Boats Mod by cuchaz

    Cuchaz's mod has no problem to discern between stone and wood. In fact, any block with an ID can have unique weight assigned to it. But are you trying to say that chiseled block loses it's relation to material? (meaning that if you chisel a wooden and a stone block, it becomes same tile entity just with different texture) If so, is there no way to preserve material type to the tile entity? I guess that's why right now you have to use a pickaxe to remove chiseled block, even if it was made from originaly. I believe I red that this is to be fixed in future TFC updates. Maybe if this will be done by adding some label to chiseled block, then Cuchaz's mod can hook onto that label? If slabbed, staired and chiseled blocks can be distinguished by Cuchaz mod without advanced API, then it would be good enough for a start.
  3. Including Ships and Boats Mod by cuchaz

    You sure about that? I'm not saying accurately, but if it could be made so that chiseled block tile entity gets an approximate volume (like 1/2, 1/4, up to 1/8 maybe) label, it could be recognized by Cuchaz mod. If not, what would you suggest?
  4. Including Ships and Boats Mod by cuchaz

    All right, I'll add that to the list. Maybe someone else can tell what other things would be required from Cuchaz? Maybe someone has crash reports? Btw, I doubt Cuchaz knows about chiseled block system in TFC. I don't understand how it works either. Does each chiseled block get turned into entity, or does each chiseled combination has it's own block ID? Because I'd need to tell Cuchaz how he can make his mod recognize those chiseled blocks and calculate their weight.
  5. Including Ships and Boats Mod by cuchaz

    Believe me, I know this! I meant that this would be done with Cuchaz's permission, no other way. He's a good guy, I think he wouldn't be against this as long as you credit him. If these two mods can be made to work together, then of course, there is no need to re-do it. You know what - tell me what TFC can do on it's own part towards this compatibility, and what would be required from Cuchaz. Just list the things he needs to make configuratable in his mod. I will take that list to him and see if he'd agree to help.
  6. Including Ships and Boats Mod by cuchaz

    That's understandable. So maybe TFC devs could take the idea from Cuchaz, maybe borrow some code, and re-do it in TFC? After all, as I've red in this forum, ship transportation is highly sought-after feature. Is this planned in the nearest future (or far future, at least)?
  7. Including Ships and Boats Mod by cuchaz

    I see. Thank you. I just thought that maybe this mod could be integrated as a part of TFC, like detailed blocks (I believe this idea was taken from an earlier mod). If anybody has this config file, please let us know!
  8. Including Ships and Boats Mod by cuchaz

    I will check it out. Well, Cuchaz made it clear that he won't be working on compatibility with other mods, that's why I'm posting this idea here. Maybe someone from TFC developers could answer this topic?