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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Konlii

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Everything posted by Konlii

  1. [0.1.10] TFC2 Prerelease

    How are you so sure? The only other mod I see in that is JourneyMap, which I would totally expect to see people run alongside TFC2. The biggest problem with that crash report they posted is that there's no actual crash report in it.
  2. [0.1.10] TFC2 Prerelease

    What is the reason behind reportingvanilla biomes instead of registering TFC2 biomes themselves into the ForgeBiomeDictionary? You're just making extra work for yourselfto fix vanilla gen weirdness. TFC2 biome is SHRUBLAND and temperature is TEMPERATE throughout, but vanilla biome reporting has Taiga and Cold Taiga hexes interspersed among each other. Only the Cold Taiga hexes have snow. World Seed: [7378426310517664126] | IslandMap: [0,-3] | PlayerPos: [BlockPos{x=2033, y=66, z=-8812}] The new dungeon entrance is cool, but not quite right. World Seed: [7378426310517664126] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1688, y=99, z=-6738}] Portals and gorges don't play well together. World Seed: [7378426310517664126] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1881, y=93, z=-5269}] Not sure what the water in this marsh is doing. World Seed: [7378426310517664126] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1808, y=71, z=-5020}]
  3. Hitting an entity/breaking a block with the Bee in a Bottle in your hand already has a chance to break the bottle, but I hadn't thought of actually throwing it.
  4. What is this? An addon for TFC2 already?! Well, technically it's an addon for Pam's HarvestCraft, but I only ever use HarvestCraft with TFC2, so there you go. Overview This mod adds angry bees toPam's HarvestCraft,as well asa beekeeping suit complete with gloves. Breaking beehives will release a swarm of angry bees on anyone nearby. Equipping every piece of the beekeeping suit will protect you from their stings. Leather boots and hardened leather boots will also work with the beekeeping suit, but if you even take off a single glove you are exposing yourself to the wrath of the bees. Opening any container that holds a queen bee also has a chance of releasing a small swarm of angry bees. Thankfully, you can safely store a queen bee by keeping it in a glass bottle. The only way to get rid of a swarm of angry bees is to jump in the nearest lake. Otherwise, you will have to wait until they lose interest in you. Crafting A bee in a bottle can be crafted simply by putting a queen bee and an empty glass bottle together. Beekeeping gloves are crafted from leather and woven cotton. All other pieces of the beekeeping suit are crafted from wool in the standard armor shapes with the addition of woven cotton. angrybees.cfg Download Source
  5. Fearsome Critters

    How far from real-world animals is TFC2 going to go? Will it have beasts from mythology, like trolls or unicorns? Beasts from folklore, like jackalopes orDwayyo? Not all mythical creatures would match the flavor of TFC, but some would fit right in. For example, we have here the innocent-looking Drop Bear. It would spawn only on natural log blocks and hang out inleaf blocks when not aggro'd. Obviously, its preferred method of attack is to drop onto the player's head and gnaw their face off. DropBear.MCModel
  6. Except normally you don't go around stuffing queen bees into your pockets and continuing through your day like normal. EDIT: Since you've never used it, I should specify that the way HarvestCraft does bees is weird. When you find a beehive in the world the only thing you can do with it is crack it open and take the queen out. Then you build an apiary and put the queen in. The apiary produces honeycomb, wax, and a bee grub you can use to make a new queen. That's it. It is super strange that destroying a beehive and stealing the queen doesn't have any consequences whatsoever. That's why I made this addon.
  7. [0.1.10] TFC2 Prerelease

    It looks like portals sometimes still moonlight as suicide booths. I fell in the void twice before being put on a path.
  8. Radioactive ore

    So... TFC1 actually already had a radioactive mineral, though it didn't really do anything. Pitchblende (uraninite)
  9. Companion Mods

    Making this thread here so that we don't fill up the pre-release thread with stuff that doesn't directly concern pre-release testing. Since Bioxx hasdecided not to reinvent the wheel, it seems that some of the things that were once core to TFC are going to be handled by companion mods instead. The biggest example we have in pre-alpha right now is the use of Pam's HarvestCraft for crops. Some of these (like HarvestCraft) are probably going to end up on some kind ofofficial list from the devs and have special compatibility written directly into TFC2. Others (like Chisels and Bits) will provide functionality that Bioxx has decided explicitly to not include in TFC2 and I assume will end up on some kind of unofficial list that floats around this forum. This thread is a fledgling attempt to start building those lists. So far in the pre-alpha, these are the ones I am running and would consider companion mods to TFC2: CraftTweaker/MineTweaker RecipeMaker (though there's not enough content to actually need any cross-mod recipes yet) Pam's HarvestCraft (obviously) Simulated Nights (simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped) Tomb Many Graves 2 using my personal "antique" resource pack (I don't like losing everything when I die, but death waypoints and keepInventory are too cheaty)
  10. [0.1.10] TFC2 Prerelease

    I don't know if Bioxx has any plans to add ambient sounds, but I do know that since he made hexes start reporting their vanilla biome equivalent, theDynamic Surroundingsmod works perfectly for doing exactly what you want here.
  11. [0.1.10] TFC2 Prerelease

    I've messed around some with Chisels & Bits in the pre-alpha, and most TFC2 blocks seem compatible already. Just a couple of things like grass blocks wouldn't let me chisel them.
  12. [0.1.10] TFC2 Prerelease

    tfc2:portal returns null in getPickBlock This causes an error inHWYLAand outright crashesThe One Probe. Edit: Trying to pick the block crashes Minecraft itself. I don't think this method is supposed to ever return null. Edit Edit: Digging into the code for the vanilla portal, Minecraft doesn't use getPickBlock at all in the BlockPortaland just usesthe method it inherits from Block. SinceItem.getItemFromBlock gets null from BlockPortal it returnsItems.AIR to Block.getItem. So shouldn't it work as expected if you don't touchgetPickBlock at all in TFC's BlockPortal?
  13. [0.1.10] TFC2 Prerelease

    Looks like vanilla fossils are still generating.
  14. [0.1.10] TFC2 Prerelease

    Is it possible for TFC2 generated structures to havestructureType names that work with the new 1.11/locate command andIn Controlspawn rules?
  15. [0.1.10] TFC2 Prerelease

    Found a portal and jumped through. Exit portal was green so I hopped in, but it just sat there on the "Loading terrain" screen. Restarting Minecraft put me on the next island. All of this was in creative mode.
  16. [0.1.10] TFC2 Prerelease

    Oh yeah, this is the kind of update I like to see! Proper biome reporting. And whatever you did to worldgen seems like it also sped up chunk loading, so teleporting/creative flying is now much snappier. Was river width always proportional to lake size or is that new? Either way, it's a nice feature! One strange thing about rivers/lakes I found is this smaller river coming from a different lake suddenly stopping about 16 blocks before it hit the big lake. Is that to stopouroboros rivers from feeding back to their own source?
  17. [0.1.10] TFC2 Prerelease

    I googled it and found vanilla bugMC-93129.
  18. [0.1.10] TFC2 Prerelease

    It seems to be a problem with sand that has had gravity applied to it and is not consistent. I recreated the world a few times and there is much less andesite sand when I teleport to the coordinates rather than fly there. 7524796983050150144 1680 120 -5412
  19. [0.1.10] TFC2 Prerelease

    I'm finding random staircases of andesite sand in an otherwise chert desert. The andesite sand is only one block deep.
  20. [0.1.10] TFC2 Prerelease

    Are you talking about having the hexes report proper biome orForge BiomeDictionary information? I hope so, because that would add compatibility for any third-party mods that do different things in different biomes.
  21. [0.1.10] TFC2 Prerelease

    These cave systems are enormous! I followed one all the way from the surface down to bedrock andit kept going! I would love to see a special mob that only spawns on bedrock to reward/punish you for ever going that deep.
  22. [0.1.10] TFC2 Prerelease

    Yes indeed. Maybe when we get more art for type of vegetation, we can change it up a bit, but for now the effect is intended. Something like this, maybe? Also, I was able to download 0.1.5 before the link broke, but I don't know if I'm allowed to pass that around?
  23. [0.1.10] TFC2 Prerelease

    Can't TFC2use the same fruit tree models from TFC1 and dropHarvestCraft fruit from them?
  24. World Generation and Player Freedom

    Since we're throwing around opinions of what TFC2 is shaping up to be, I'll put in my 2 cents. And while you do have a couple of good points I am largely going to disagree with the main thrust of your post. First of all, I'm starting to really dig the hex-based world generation. It was weird at first simply because it was different, but that feeling passed once I got used to it. Remember, what we have now is a pre-alpha release so the game still has a lot of rough edges and Bioxx will no doubt be able to add some noise into the hexes to make their edges blur together more seamlessly. Can you imagine how terrible vanilla Minecraft would look if every (square) chunk was distinctly visible? Same deal with the hexes. But to be honest, in my last look at the 0.1.5 prerelease I couldn't evenseethat they were hexes in the area I was exploring. I had a moment of confusion (where'd the hexes go?) and opened up my minimap to double check. From that bird's eye view they were obvious, but from the ground not so much. It's too early to complain about the lack of configuration. Makingsuggestions for how to move forward, yes. Saying "Hey, you did it X way in TFC1 and I didn't like it, I have an idea that you can do it Y way in TFC2" sure. But complaining that a feature is underutilized simply because it isn't implemented yet, no. I think the new knapping is an improvement. I like the recipe overlay, which I'm sure will come in very handy precisely because the interface has more tiles and will allow for more complicated knapping recipes (please make sure there's a simple way to add new recipes, devs! Maybe something text-based where you just throw afile into a "tfc-recipes" config folder to add new recipes?). I will agree that the smaller tiles make it a lot more finicky than the old way. But guess what? I changed my actual technique for knapping the stone and now I hardly ever misclick and waste stones. That for me has always been the truebeauty of TFC. It is so much more than just "click button, receive item." As for playstyle? That is such a totally personal question that the devs willneverbe able to satisfy everyone, so they ultimately just have to pick a direction and run with it. There was a ton of stuff in TFC1 that I never did and don't ever plan to. Honestly, I don't know that I've ever advanced beyond the iron age. Nothing past iron really grabbed my attention and I was much more likely to just start a new world instead. The taste mechanic/sandwiches/salads and all that nonsense? A lot of people really love the taste stuff and can't get enough of it, but for me it is the worst part of the game and I never ever pay attention to it. But that's okay, because I didn'thave to.
  25. [0.1.10] TFC2 Prerelease

    Leaf decay in 0.1.5 is not 100% perfect, but it is leaps and bounds better than it was before. I am having a problem where I created a world, it loaded up, but then I just hang in the air with no terrain. Just the sun and moon forever orbiting me. I can open my inventory and look around, but cannot actually do anything and commands don't seem to work, either. Then when I try to exit the game Java crashes. Not Minecraft, but Java itself, so no Minecraft crash reports. I recreated the world using the same seed and it happened again. Seed: 7797571651033916966 EDIT: This particular configuration of spruce seems to have a problem with leftover log blocks after chopping.