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      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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mayaknife

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About mayaknife

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  • Location Vancouver Island
  • Interests minecraft, geocaching, technology

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  1. [Rule #4] Additional Fuels for Lanterns

    I'm not complaining. I like the new lamps just fine. But I find the discussion of alternate fuels and how to incorporate them into TFC interesting. Besides, it's the essential nature of a "Suggestions" forum that people will focus on what they would like to see changed, not sing the praises of the bits that they are happy with.
  2. [Rule #4] Additional Fuels for Lanterns

    The alcohols available in TFC would all make for terrible fuel sources as-is: you'd have distill them first. Building a distillation apparatus should sufficiently increase the difficulty. But I agree with others who have suggested animal fats, particularly since they were the first oils humans used in lamps.
  3. The "Magic" of TFC

    That's a slightly different issue from the one I was addressing. If a player *wants* to know all the numbers in advance and spoil the magic for themselves, I see no reason to stop them or even try to slow them down. I can see this being a problem in multiplayer since those who haven't looked up the numbers may be at a disadvantage against those who have, but the only way to stop that is to make sure that the client never sees those numbers, which would mean moving all decision-making which is based on those numbers to the server. That seems like far more effort than it's worth, so I would just go with labelling spoiler mods so that those who don't want the magic spoiled for them won't do so accidentally.
  4. The "Magic" of TFC

    Like most other people, I voted for the spoiler sub-forum. I don't think any of the numbers should be banned outright. If the discovery of certain values is considered a key element of the game, then they should be at least partially randomized so that they are different in each seed.
  5. Mayaknife plays TFC, Season 2

    Third time's the charm? In episode 5 I fully embrace the Copper Age and begin adding civilized amenities to my paleolithic hovel. Plus, my first harvest!
  6. Mayaknife plays TFC, Season 2

    In episode 4 I continue my search for a decent supply of copper, discover some very useful plants and make a totally n00b mistake.
  7. Mayaknife plays TFC, Season 2

    If you've played TFC you'll know how difficult it can be to find graphite, which is necessary for making steel. Well guess what? In episode 3 I find an open vein of the stuff right in my backyard! Now if only I could find some friggin' copper...
  8. Mayaknife plays TFC, Season 2

    They're not, it's just that I have my finger on the pulse of YouTube. ;-)
  9. Mayaknife plays TFC, Season 2

    I find Rei's a bit easier to use, but Zan's has the nice feature that it keeps track of where you've been and at the end of the season I'd like to be able to pull up a big map of everything I've explored.
  10. Mayaknife plays TFC, Season 2

    It's not Rei's minimap, it's Zan's/VoxelMap.
  11. Mayaknife plays TFC, Season 2

    It's only the second episode and already I've managed to get lost. Even though I have a minimap! But along the way I find the seeds I need to begin my farm and try to break into the Copper Age.
  12. Fruit Sources

    Are you close to the equator? I've twice spawned close to the equator and saw no berry bushes until I got up around Z = -5,0000. Not sure if that was just bad luck on my part or if they are temperature/lattitude sensitive.
  13. 2160 oz Pig

    You can always move further north, where it's colder. That will slow the decay quite a bit. The trade off, of course, is a shorter growing season and having to stock up on enough food to get you through the winter.
  14. TerraFirmaCraft has moved on from version 0.77 to 0.78 and so have I!In this series I won't be restricting my diet to just plant sources, as I did in Season 1, because there are some interesting new mechanics around food preservation that I want to explore and the addition of food decay means that I'm going to need every source of food I can get my hands on, just to survive.
  15. Episode 21 marks the end of season 1. In it I finish up the mob trap and cross my fingers: will it work or not?Thank you to everyone who joined me this season, it's been a hoot. In season 2 I'll be starting a new world using version 0.78 of TerraFirmaCraft. I hope to see you there.