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mayaknife

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Everything posted by mayaknife

  1. I want to see if I can track down some of the freezing issues that I'm getting and for that I need to be able to build TFC from source. I've downloaded and installed minecraftforge-src-1.5.1-7.7.2.678.zip and I've downloaded and unzipped TFCraft-Build_76_Hotfix_12.tar.gz from github. Now I need to figure out how to put the two together. There's a setup.py file at the top of the TFC tree. It starts out by executing the following: forge_dir = os.path.dirname(os.path.abspath(__file__))mcp_dir = os.path.abspath('..')src_dir = os.path.join(mcp_dir, 'src')That implies that it's expecting 'setup.py' to reside inside the forge directory and for forge to reside inside the mcp directory. But when I look at my forge installation it's the other way around: mcp resides inside forge. So I'm not sure how to proceed. Any help would be appreciated. Thanx.
  2. [Rule #4] Additional Fuels for Lanterns

    I'm not complaining. I like the new lamps just fine. But I find the discussion of alternate fuels and how to incorporate them into TFC interesting. Besides, it's the essential nature of a "Suggestions" forum that people will focus on what they would like to see changed, not sing the praises of the bits that they are happy with.
  3. [Rule #4] Additional Fuels for Lanterns

    The alcohols available in TFC would all make for terrible fuel sources as-is: you'd have distill them first. Building a distillation apparatus should sufficiently increase the difficulty. But I agree with others who have suggested animal fats, particularly since they were the first oils humans used in lamps.
  4. The "Magic" of TFC

    That's a slightly different issue from the one I was addressing. If a player *wants* to know all the numbers in advance and spoil the magic for themselves, I see no reason to stop them or even try to slow them down. I can see this being a problem in multiplayer since those who haven't looked up the numbers may be at a disadvantage against those who have, but the only way to stop that is to make sure that the client never sees those numbers, which would mean moving all decision-making which is based on those numbers to the server. That seems like far more effort than it's worth, so I would just go with labelling spoiler mods so that those who don't want the magic spoiled for them won't do so accidentally.
  5. The "Magic" of TFC

    Like most other people, I voted for the spoiler sub-forum. I don't think any of the numbers should be banned outright. If the discovery of certain values is considered a key element of the game, then they should be at least partially randomized so that they are different in each seed.
  6. Is It Possible To Make Maps?

    Is there any way to make maps in TFC? Having found some cinnabar I tried making making a compass with redstone and four pig iron ingots, but that didn't work. I also tried wrought iron and steel, but no luck with those either. I searched for "map" and "compass" in the wiki and got no hits.
  7. Avoiding The Grind

    I love playing TFC1, up until I get to steel. At that point my love drains away and turns to annoyance, all because of The Grind. You've almost certainly experienced it yourself. To advance to the next tier you need nickel, or gold, or maybe silver, but you haven't found any yet. So you travel around your world, sinking test shafts, digging kilometers-long tunnels, hoping you'll get lucky and find what you need. TFC is supposed to be difficult and challenging, but The Grind is simply tedious and boring. I've found myself dozing off during The Grind too many times to count (though I think it was 5 times tonight...so far). So what can be done about it? The first thing is to abandon the link between higher tier ores and depth. There's no reason why a nickel deposit shouldn't occur on or near the surface. Surface deposits might be smaller and rarer than deep deposits, due to weathering, but it should still be possible to find them. Our ancestors did not get out of the Stone Age by digging deep shafts at random until they lucked upon ore. They got out by making use of surface deposits. The second, more important change, is to add an element of skill to the finding of ores and the specific rock types in which they reside. To do that requires providing clues on the surface which hint at what lies below. One approach would be to provide stones from the lower rock layers. For example 80% of the stones on the surface might come from the top layer, 15% from the second layer, and 5% from the third. This has the virtue of being simple and easy to implement, but it lacks subtlety and isn't terribly challenging for the player. A better approach would be to abandon the more-or-less strictly horizontal layering of rock types. Instead, allow for folds and upward bends. For example, a deep layer of gabbro might bend upward and break through the surface as a relatively narrow band of rock. A skilled player could recognize the narrow band as potentially being part of a deeper layer and start mining down through it to see where it goes. It would be particularly cool to link part of the world bulding algorithm with this. For example, where a layer of rock thrusts upward a mountain is more likely to form. In the real world cliff and ravine faces are rich sources of hints to geologists about the surrounding geology. In TFC1 they tell you very little, primarily because the rock layers are so thick that the entire face is composed of a single rock type. If rock layers varied in their thicknesses, right down to as small as a couple of meters high, then cliff and ravine faces would be capable of exposing multiple layers, again providing a hint to the skillful player as to what might lie below. They would also look a whole lot cooler. Lots of other hints are possible. Volcanoes and lava pools could be surrounded by small quantities of rocks and minerals brought up from deep below the surface. Specific types of vegetation might be associated with specific minerals. A sudden absence of all but the hardiest of plants might indicate poisoning from the leaching of heavy metals beneath the surface. And so on. Whatever the methods of hinting, the goal should be provide a way for players to learn things about the world which improve their chances of finding the resources they need, thereby eliminating, or at least greatly reducing, The Grind.
  8. Mayaknife plays TFC, Season 2

    Third time's the charm? In episode 5 I fully embrace the Copper Age and begin adding civilized amenities to my paleolithic hovel. Plus, my first harvest!
  9. TerraFirmaCraft has moved on from version 0.77 to 0.78 and so have I!In this series I won't be restricting my diet to just plant sources, as I did in Season 1, because there are some interesting new mechanics around food preservation that I want to explore and the addition of food decay means that I'm going to need every source of food I can get my hands on, just to survive.
  10. Mayaknife plays TFC, Season 2

    In episode 4 I continue my search for a decent supply of copper, discover some very useful plants and make a totally n00b mistake.
  11. Mayaknife plays TFC, Season 2

    If you've played TFC you'll know how difficult it can be to find graphite, which is necessary for making steel. Well guess what? In episode 3 I find an open vein of the stuff right in my backyard! Now if only I could find some friggin' copper...
  12. Mayaknife plays TFC, Season 2

    They're not, it's just that I have my finger on the pulse of YouTube. ;-)
  13. Mayaknife plays TFC, Season 2

    I find Rei's a bit easier to use, but Zan's has the nice feature that it keeps track of where you've been and at the end of the season I'd like to be able to pull up a big map of everything I've explored.
  14. Mayaknife plays TFC, Season 2

    It's not Rei's minimap, it's Zan's/VoxelMap.
  15. Mayaknife plays TFC, Season 2

    It's only the second episode and already I've managed to get lost. Even though I have a minimap! But along the way I find the seeds I need to begin my farm and try to break into the Copper Age.
  16. Fruit Sources

    Are you close to the equator? I've twice spawned close to the equator and saw no berry bushes until I got up around Z = -5,0000. Not sure if that was just bad luck on my part or if they are temperature/lattitude sensitive.
  17. 2160 oz Pig

    You can always move further north, where it's colder. That will slow the decay quite a bit. The trade off, of course, is a shorter growing season and having to stock up on enough food to get you through the winter.
  18. Episode 21 marks the end of season 1. In it I finish up the mob trap and cross my fingers: will it work or not?Thank you to everyone who joined me this season, it's been a hoot. In season 2 I'll be starting a new world using version 0.78 of TerraFirmaCraft. I hope to see you there.
  19. In this series I only allow myself to eat food from crops, not animals, in an attempt to focus a bit more on the farming aspect of TFC: http://www.youtube.com/playlist?list=PL4yTWaMZzTGRzrVQkv7GU_wXCByl3KJ1t
  20. Episode 20 is now up. Watch as I stumble my way through various bits and pieces of the TerraFirmaCraft mod that I rarely, if ever, use: bricks, mortar, support beams and more!
  21. What is Minecraft without dark caverns filled with mobs, all bent on killing you? That's right, in episode 19 I engage in some good old-fashioned spelunking. I could promise you daring feats of bravery and perilous escapes, but how about I just promise you that I won't do it again?
  22. In episode 18 I inadvertently demonstrate why it's a bad idea to mine above your head. I also demonstrate how sluices work and implement a viewer's suggestions for making the chimney on my home look less butt-ugly.
  23. Episode 17 bridges the gap between irony and cheesiness. Was that too subtle? Okay, okay: in this episode we build a bridge, cook up some iron and make cheese.
  24. Igneous Extrusive, what is this ?

    Yes, it's possible to find cassiterite on the surface if the surface layer of rock is granite. To find cassiterite in the other four rock types you will need to be in the lower two rock layers, which are well below the surface. Caves and ravines that you find on the surface rarely go deep enough to hit the second and third rock layers, so usually you end up having to dig down to get to them. However, once you are down there then there are subterranean caverns in which it is possible to find layer 2 and 3 ores.
  25. Episode 16 has landed! The title of the episode is "Home Improvement" and that sums it up pretty well: I put in the spring planting, complete the roof of the house and turn a drab looking chimney into a...um....well I'm not really sure what.