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Sugar_Fox

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Everything posted by Sugar_Fox

  1. Boreal Forest Village

    To begin with I must say that I'm playing with a quite bit of mods and the MultiMC Instance of the modpackcan be downloaded HERE. It's a modified Bunsan's modpack (by the way, thank you so much for putting some stuff I couldn't togather). Tweaked some configs and added Carpenter's Blocks. Also planning to add Ships mod, but at the moment too lazy to do so. So, I've started a new game recently. You may have seen my other topic with a quite big town (steel age) going on there, but unfortunately my friends stopped playing so I had to start all over again in single player this time, and I must say that this time it was probably the best run I had so far. Not going to bother with much more text, here are some screenshots I took, tell me what you think. this is how it looks from the JourneyMap perspective. Here I decide to settle down. These are the very first days. Was really hyped about the discovery of Tetrahedrite vine right beneath my shed. Sawa house design by Mac4son the forum and just fell in love with it. Modified it a bit and started building. Found horses, cows and sheep nearby. Started working on a barn for them to stay in. As you have already seen, there are some hotsprings ringh outside my shed. This is very convinient, but it looked ugly, so a made an open bath. As soon as I got my hand on Cassetirite, I started building a Bloomery. There's only one functioning right now, but there'll be 3 by the end. And this is how it looked from different perspectives throughout the ingame year. Farming was going so well and I just couldn't cope with all the food I got from it. It was just decaying much faster than consumed, so I built a cellar. God, that took so much wood, clay and time. That's it for now. Gonna be adding new screenshots when I get some.
  2. Terrafirmacraft with shaders?

    I'm not exactly sure wether my shader pack will work with no mods or not, but here you go anyway
  3. Boreal Forest Village

    I use "Carpenter's Blocks" mod that adds triangle-shaped blocks You can download the modpack I assambled Here And about the map seed, I got it generated at random, but you can have one for yourself Here it is:-542253696 The place I'm at is a bit south from the spawn X: 400 Z: -12400
  4. [0.2.4] TFC2 Prerelease

    It usually does, but it was not a thing back in TFC1. Dunno, maybe I'm just not used to the way it's suposed to be.
  5. [0.2.4] TFC2 Prerelease

    Is it ok taht stalactites and stalabmites tend to generate exactly on top of each other? Wouldn't exactly call it a major bug, but I do believe it is a bug or miscalculations of some sort anyway.
  6. [0.2.4] TFC2 Prerelease

    I just had a heart attack Is it a dream?
  7. Boreal Forest Village

    I've spent like 4 hours to locate a new Malachite vien and to dig it out. It was on the very surface, so I made a quarry instead of a mineshaft. Unfortunately forgot to make a screenshot of it. I will the next time I go there, but I doubt it will be any time soon. Now my plans are to finish the bloomery, as there is only 1 out of 3 ready to use. The next up is locatingsome Iron. I have a lot of Limonitemarkedaround, just need to find the best place to set up a mineshaft. Then there comes iron age and with iron tools I'm gonna start working on buildings, and there is quite a lot in plans:
  8. Boreal Forest Village

    One ingame year passed and so did my Copper mine getdepleated. Well, deamn, that's bad. The last layer gave me 47 ingots, although it's sooooonot enough.I still need a whole tonn of copper to make2 more bloomeries, which consist of 32 bronze ingots each, and as we all know, bronze is90% copper. Seems like I'm gonna have to look for a new vien. Hopefully the new one won't be poor like this one.
  9. Boreal Forest Village

    Yup, that was indeed the point I wanted my village to looke more like a scandinavian town on IIXcentury, but when I realised that they didn't have any bloomeries (they did, but they were aweful) I just didn't know what to do, so I did waht I can do good enough:Temples!
  10. Release Date? Soon?

    Too late Can't stop my hype now
  11. Weapons, sheats, and ranged weapons

    Well, actually, if it isbeing developped for 1.9, then you dohave a point That could (should (will)) make it easier to implemend Although, once again, after firepits and stuff are finished
  12. Release Date? Soon?

    God, that's such a relief Haven't heard of any sufficient news for months, but this... This is GOLD And I really mean it Never have I been so hyped about TFC2 as from now on
  13. Weapons, sheats, and ranged weapons

    OK, never mind, I take some of my words back TFC ISbeing hard worked on It's just myincompetence Ahh, feel so ashamed right now Sorry Bioxx for doubting you ♥
  14. Cooking with TFC (WIP)

    Ho-ly-cow Is this legit? This is purely my dream-come-true! How come did I not see this topic before?
  15. My "Stranded" Roleplay screenshot journal.

    It's this button Anyway, keep up the storytelling I ain't no native english-speaker, but I like the way you write
  16. Weapons, sheats, and ranged weapons

    I must admit that it wouldhave been cool if it waspossible to accomplish at this state However, it's not The developper is bothered (if he even continues his work, hasn't been much news lately) with task of greater importance, like TFC2 itself For all I know there is still so much to do before small and less important things like combat mechanics can be implemented Nevertheless, there might be some gold handed mod maker who will be able to develop somethink of this kind, but I doubt anybody will Get your hopes up and look forward to TFC2 My bet is that only there youmight see somethink of this kind
  17. Boreal Forest Village

    I finally got my hands on the bloomery. It's been a long break for me, haven't played TFC for a couple of months now, but afer a tourism trip toAzerbaijanI feen inspired to build and create again! Here is the newer, better version of the bloomery. It's much easier now to get to the top. Looks better aswell I think.
  18. Boreal Forest Village

    Sorry, I've updated the modpack and forgot to edit the link to a newer version. I've added shaders. Water, plants, leaves and, what's no less important, rivers work fantastic. However, my fps drops from 90 to 20-30. Nevertheless, I do think that TFC should definetly be played with shaders. It's just so beautiful then. Anyway, I've aupdated the link in the post itself, but you can also get it HERE.
  19. Boreal Forest Village

    Yeah, I know, the grass is such a pain, especially in the distance. The filters start rolling in and the grass starts to look like some moss, whis is not only ugly, but also somewhat disgusting. Ughh But hey, I got used to that. The grass actually started to seem pretty... but only in winter... And yeah, the design is beautiful. I wanted to build something like that myself, but the wooden planks' walls would always cut my eyes. The whole idea ofreplacingthem with log piles itself... God, that's genius!
  20. Boreal Forest Village

    Thanks! Spent quite some time working on it in creative world. I've actually changed it quite a bit. Added a circular staircase by both entrances, so it's easier to get on the top and looks much better. I'll post a screenshot as soon as I get down to updating the topic. Talking about the castle, yeah, I actually have. However, I do believe it's going to be hard to accomplish such a task, as the areathat my village occupies is relevantly large and exceeds my normal spawn protection radius. So, I either have to change the chunk spawn protection radius (which I have absolutely no idea of how to), or give up on an idea of a secluded castle, as mobs will keep spawning within the wall perimeter. Nevertheless, a castle will still be built anyway, but this village is going to be the land, that belongs to the castle, rather than the castle itself. (a castle will be somewhere nearby) I fould a nice spot for it a bit to the north of the village, closer to the sea. I also plan for this castle to have a port, so that I had some place to dock my ships.
  21. Realistic Survival House Build

    dat feel bro remember how i had the same problem it's already a year scince i've started making back-up copies every now and then
  22. Wallpaper with shaders

    the last two are amazing loving it
  23. Nobody likes Space Whales

    Guys! I've got a CRAZZY idea! How about we take two space whales and CLONE them, so that when we kill ALL the wild space whales, we can still create more and KILL them! How 'bout that?
  24. Looking to study a town for a school assignment

    This is actually what happens on my server. My friends and I (there's 4 of us) play togather on a private server hosted by me. We all have different roles. Me - Blacksmith, Miner. (get ore and make tools) Friend 1 - Builder, Terra-former. (gets the terrain done and builds on it) Friend 2 - Farmer, Shepherd, Butcher, Cook. (gets us food) Friend 3 - Explorer, Hunter, Harvester. (explores the world, hunts deer, goes fishing) Everybody has a task to do, always busy. A big two-story house can fit us all in quite well. We have a farm with grain and vegetables, we have a garden with trees and bushes, and out explorer brings us venison from time to time. Many different storage buildings help us sort our resorses. A big blacksmith provides all the facilities needed for the production of steel and can store up to 128 ingots of each type. We have a barn for the cattle, watermill for our grain (just decoration building), water sawmill for logs (just decoration aswell). We have a tower for observation. Out town's frontier is a big earthen shaft, but we are planning to make a descent stone brick wall. You can check the develompent of this town here.
  25. Overpowerd planks ?

    I actually thought about it too, but in a different way. There is a thing that you can place lumber planks separately, and to fill a full block with lumber, you need 64 lumber, but in crafting only 4, and I thought that's it's kinda dumb. I know it may ruin the balance, but if would have been cool if there was a way to turn these "realistic settings" on and off. This would fulfill the needs of normal and hardcore players.