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McOrigin

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Everything posted by McOrigin

  1. Holes in the Ground & Water

    Would like to add a question here: is there any way to prevent underground caves at all? I think they are too big in TFC; whereever you dig down, you hit this underground cave world. Makes me feel I live on a sponge.
  2. How many chores maximum you've ever had in TFC?

    Sometimes I decide to just let my fruit spoil on the trees or I ignore the milk and sheep. Usually I got plenty of those resources and will not waste my time only to collect another 160 oz of cheese just to let this final product spoil. I barely keep enough stuff on stock to return from a long trip or building session and find something to eat. Milk and meat are always available, grain (->bread) lasts very long. Anyway, time management is important in TFC and I often do not find onough time to build the structures I would like to. Developers have stated more than once that TFC was balanced for multi-player - and thus tis little "chore" as single player. Have fun!
  3. 0.79.29 Released

    Thank you for bringing the baby sheep color. Really love that tweak!
  4. Wiki Edits/Suggestions

    Minor request: The recipe for the flower pot is missing in the pottery page. I finally found it in the update news somewhere more or less randomly after I knew from a Let's Play that flower pots are possible.
  5. Breeding colored sheep

    Hi guys! Has anyone of you ever had success breeding coloured sheep? I have not. Maybe I have just been unlucky? But watching some YT videos, I never saw a coloured baby sheep. In my recent game I have found a brown male and a black female, just ready to breed. The brown male is new but with the black female I only got white baby sheep. Anyway, they are quite small. It would be nice to know if I have a chance to ever have a full familiarized coloured sheep by animal husbandry. Search function and wiki was not helpful at this matter. I think I included all useful keywords in this post for future searches.
  6. Tree Growth

    Because every tree that is not fully grown needs to (permanently) check if it can grow any further.
  7. Tree Growth

    I like the idea of different growth stages for trees. I have no clue of coding but I think the grown tree does not contain any additional information like the sampling does. What part of the tree is the one that matters? The lowest block? Collecting and farming various trees is a big part of the fun of TFC for me. It's nice to collect saplings from exotic trees and grow them on your own. This is what mankind does in botanical gardens for very long time. Of course, a giant cedar (thuja plicata) in a botanical garden in western europe will never grow like it will in it's natural habitat, but many other trees do. I think the current kind of unlimited tree growth based on climate is believable.
  8. Breeding colored sheep

    No specific reason, but just a collector's thing. That brown male sheep I found is quite rare. It would be nice to breed some more and have them fully familiarized even though there is no real benefits. That's Minecraft, isn't it?
  9. Wiki Edits/Suggestions

    Quick and competent als always. Thank you very much!
  10. Wiki Edits/Suggestions

    I am desperately seaching for a donkey in my world. I wanted to check which climate they spawn in but could not find any information regarding this in the wiki or the forums using the search function in both. Might be an easy addon to the "climate" page if the wiki. Do they share the climate conditions of horses?
  11. Metal Tiers

    I really love that ore vein. Time for some big scale mining! As as single player I know TFC is not meant to be balanced for me. However, I love the current system of metal tier progression with an capped end. To be more constructive in regard to the "more variation / procedural tier", I would like to suggest a steel alloy system instead of a procedurally generated alloy: 1. Simple pure iron steel is the "final" tier. 2. Relative small nuances are achieved by steel alloys using some limited (3?) parameters Steel parameters could be believable class names like "brittleness", "toughness" and "..." - sorry as English is not my first language, I can't judge the correct vocabularies for those attributes Those three parameters achieve before mentioned tiered armor vs weapon system in a "Rock, Paper, Scissors" manner. The parameters could depend on alloy ingredients and the temperature of the production process, including some unobtainable secret information. That way it is not possible to produce a steel with set target values for the parameters right away. Experience with try and error comes into play. And as a single player, I could still stick with plain steel without any big loss. A complete other use of alloys is creative colouring of buildings: Useless alloys still make up great decorative furnitures, statues and more...
  12. Questions Regarding the New Block Physics Demo

    This new mechanic reminds me a lot to 7 days to die (7d2d). That said, 7d2d structural integrity showed some weird behaviour when it comes to structural load. What works fine in simplified examples may appear weird when used in complex buildings with mixed materials. Structural integrity is a highly discussed "feature" / "bug" in 7d2d. I like the current attempt a lot: "My goal is to give the player simple rules to follow where they have to think just a bit more when building" - thumbs up!
  13. Nice piece of inventory for my kitchen. Well done. I use the shift-click-cut to get a lot of pieces with halved weight and then I add up as much as i need to get as close as possible. But this piece looks great.
  14. Stone Colors - Color of marble changed?

    I will have a look around today. Time for an extensiveboat trip
  15. Hi! Has the color of stone types been changed somewhere since 0.78? I remembered marble as a bright white colored stone. Im my current game it is not how I hoped it would be. I am seriously considering to build my house of snow blocks... quartzite is very white too, but the bricks are slightly off. In the past I used to build with basalt and chalk or marble. What is your preferred stone color for your home? McOrigin
  16. Stone Colors - Color of marble changed?

    Thanks for the quick reply. It's propably just my memories. I never used a texture pack for TFC.
  17. Nice to read others enjoy this kind of meditative mining too. In my last game I did not even finish my stone house but I piled up close to 40 blocks (64 ingots per block) of gold. Thats close to 250.000 units of mined gold. In addition it was my first world where I achieved black steel, tamed and bred sheeps, cows, horses and chickens... and finally had a gold tamed mule. Never proceeded from my first wood home on tree trunk pillars... Well, I bought a new PC recently and started a new world. I have a small stone home because I invested two evenings to create and delete new worlds in order to start in a nice forrest on marble stone, flux was easy to obtain this way. Yes, this mod can be grinding. My way is to play single player and I always play on peaceful. This gives me additional times at night. I do not enjoy to fight mobs. I do invest a lot of time for terraforming and to prettify my abandoned mine shafts and pit pining holes. It wasted time of course, but since when as playing a computer game not been a waste of time? Just enjoy the grind, or try to avoid it.
  18. [Vanilla Bug] boat help [solved]

    And never sail in an unloaded chunk. If you reach the loaded chunk border, slow down and wait until the ocean in front of you has loaded. Seems quite obvious but I lost a map with a lot of progress to this bug some time ago too.
  19. Hi fellows, I played my world for some years now, finished a nice blast furnace and started to create steel followed by black steel. Black steel requires black bronze which requires silver. Silver is really limited in my world. Thus I got to the point to create as much black steel as posible with my tiny amount of silver. Here is what I came up with - maybe this approach will be useful for others too. I got the numbers from the official wiki.I usually work with full ingots as ingot piles look better than ores in a chest. However I do not want to litter my vault with ingots I never use again.1 ingot is 100 units of metal.The crucible holds up to 3000 units (30 ingots) of alloy.I updated this post to bring some theoretical numbers to a more practical use for beginners and experts alike.I used a reverse kind of approach to put this together: Black Bronze Black Bronze requires 10 to 25 % silver. 1 silver ingot (worth 100 units) max out at 10 black bronze ingots (1000 units): 1000 black bronze made of700 copper (70.0 %)200 gold (20.0 %)100 silver (10.0 %)Black Steel Black Steel needs 15 to 25 % black bronze. 10 ingots of black bronze max out at 66 weak (black) steel ingots (6600 units) theoretically when using full ingots. However, the crucible hold 3000 units and we want a convenient recipe: 3000 pig iron to weld with weak black steel3000 weak (black) steel made of2000 steel (66.7 %)500 nickel (16.7 %)500 black bronze (16.7 %)Use this cycle two times to completely use the 10 black bronze ingots created before. It creates 60 ingots of black steel made of 100 silver and 1000 nickel and is a nice rinse-and-repeat. Be aware: you need 14 ingots of black steel to create 7 black steel double ingots for a black steel anvil before you can proceed! Now we can continue with red and blue steel! The black steel is used in two ways: first off you need it in the crucible for the weak version of the red and blue steel. Then you need more black steel to weld it with the weak ingot. The volume in the crucible is doubled up by the other alloys added. Again, pay attention to the volume limit of the crucible (3000 units = 30 ingots). Red Steel The weak red steel needs 50 to 60 % black steel. We use 50%: 3000 black steel to weld with weak red steel3000 weak red steel1500 black steel (50.0 %)700 steel (23.3 %)400 rose gold (13.3 %)300 gold (75.0 %)100 copper (25.0 %)400 (of 1200) brass (13.3 %)367 (of 1100) copper (91.8 %)33 (of 100) zinc (8.3%)The brass is created more efficient in proces upscaled by 3: melt 1100 (11 ingots) copper and add 100 zinc (1 ingot). This allows 3 production cycles for red steel. Blue Steel Blue steel uses comparable numbers, but is tricky if you want to minimize the use of sterling silver and black steel. Here is one production scheme, using exactly half filled unshaped metal molds. They are tricky to get but if you have two ingot molds you may swap and pour until you have them at 50 / 50. Be careful! 750 steel is exactly on the limit of 25.0 % in the recipe. If you use an unshaped steel ingot with 51 units, you will be off limit! 3000 black steel to weld with weak blue steel3000 weak blue steel1500 black steel (50.0 %)750 steel (25.0 %)450 bismuth bronze (15.0 %) (tip: use a ceramic vessel for exact volume)300 copper (66.7 %)100 zinc (22.2 %)50 bismuth (11.1%)300 (of 1000) sterling silver (10.0 %) (tip: use a ceramic vessel for exact volume and minimal silver use)180 (of 600) silver (60.0 %)120 (of 400) copper (40.0%)If silver is less a problem, use this more convenient scheme: 3000 black steel to weld with weak blue steel3000 weak blue steel1500 black steel (50.0 %)750 steel (25.0 %)450 bismuth bronze (15.0 %) (tip: use a ceramic vessel for exact volume)300 copper (66.7 %)100 zinc (22.2 %)50 bismuth (11.1%)300 (of 1000) sterling silver (10.0 %) (tip: use a ceramic vessel for exact volume and minimal silver use)180 (of 600) silver (60.0 %)120 (of 400) copper (40.0%)Summary: Blue steel needs 4 times the silver needed for red steel. The numbers above may be further optimized if you use less full ingots or if you decide to store some alloys needed in your ingot room: Rose goldBrassBismuth bronzeSterling silverYou may then create those alloys needed with other optimizations. Maybe Zinc or Bismuth is scarse in your world? I hope you find this guide useful anyway.
  20. [0.79.16] Colored Steel with limited silver

    Wow, I overloocked that in the changelog. I love it! Is there any more detailed information available which ores are to be found later on, or is that intended to be discovered by everyone?
  21. [Rule #4] Additional Fuels for Lanterns

    Might be an option to allow the forge to hold more coal or charcoal? Or pull needed fuel from the side slot automatically? Could the rate of fuel consumption be dependent on the amount of stuff in the processing slots?
  22. [Solved] Failing to pinpoint graphite

    Happened to me too with a gold mine. The problem was easy: I caught the vein at the edge, exactly diagonal above. In addition was was tight and very vertical. So digging down or horizontal did not bring me any closer to the center of the vein and thus the reading stayed at "traces of gold". Try some exploratory with an diagonal offset of a half propick range (e.g. 6 east, 6 north). You will likely find a "medium" reading somewhere and get a better idea where it hides. In case you find a cave or stone that can not contain graphite, as Kitty explained, you might have been unlucky. Best of luck anyhow! Good news is, once you got enough graphite you will not need much more.
  23. [Solved] Support beams.. not supporting?

    Mining the ore in the cave does never trigger a cave in. Scavenging a cave and mining any visible ore is totally safe. The mined raw stone block scans a 9x9x5 area around itself. That is 4 blocks in every horizontal direction, plus two layers above and below. You do not need to support the whole cave, just all blocks within that scanning range of the raw stone block mined. However there is still a theoretical risk of an unsupportet block over a gap over a supported block that is not visible and might trigger a cave in. You might cover that risk by using a chisel to smoth a stone at the floor, mine it and place is as a shield at the ceiling. Mining smooth stone never triggers a cave in. Cover a small area of 3x3 and you are safe under that shield. In case of a cave in, clear out any cobblestone. Mining cobble will never trigger a cave in so just get rid of any dangerous loose blocks. You may clear out 90 % of a vein just by mining the ore and any smoothed stone to clear your path. Re-place mined smooth stone as stairwells, shields and walls. Happy mining!
  24. [Solved] How the heck do I find stuff to mine?

    It is a good idea to dig some prospecting shafts here and there. Bring 3 stacks of ladders and dig down a 2x1 shaft. Beware of cave ins, lava pools and deep cave drops below you, as you should in vanilla mine craft too. Use the ProPick on your way down. This is beneficial in two ways: 1. You will find ores not showing at the surface. Maybe even a rich vein deep down masked by poor surface vein. Happened to me twice with gold on my current seed. 2. You get an idea of the stone layers and general chances of ores around. Keep in mind lower stone layers do not necessarily change with the surface stone layers. Keep an eye on the rock boulders at the surface too. Finally, consider restarting a new map of your starting location is too challenging. Some locations are easier for early Game than mid or end game and vice versa. If you are in an area with surface basalt and a lot of copper, and maybe other ores to make bronze in vicinity that's a good start. You might even find a lot of iron ore, but eventually you are lacking graphite and kaolinite for late game ore processing. You will get the necessary experience over time. Enjoy that learning curve! Mc
  25. Crafting Table 2.0

    This is a great idea, especially the "tools within range" displayed in the crafting table ui. Care has to be taken when balancing the needs for tools: Does a tool in your inventory work as well? If not, you will not be able to craft e.g. planks on the fly during your expedition. On the other hand, the requirement of a rafting table with tools at hand might be a good way to slow progression, forcing a more settled life style. This idea has a lot of stuff to be considered further on. Great idea anyway!