Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


  • Content count

  • Joined

  • Last visited

Community Reputation

3 Neutral


About Nuchaz

  • Rank
    BiblioCraft Dev

Contact Methods

  • Website URL

Profile Information

  • Gender Male

Recent Profile Visitors

1,103 profile views
  1. Thank you! Exactly what I needed to see.
  2. I am working on an addon for TFC (specifically a BiblioCraft BiblioWoods addon on for TFC) and I am currently working on recipes, but I am not sure how I can apply damage to a TFC tools and keep the tool when using it during crafting. Currently the saw gets consumed in tests I have tried. For example, if I do the follow, the saw will get consumed: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ItemLoader.framingSheet, 2, 0), new Object[]{"itemSaw", "woodLumber", "woodLumber", "woodLumber", "woodLumber"})); So what I would like to happen is to apply 1 or maybe 2 damage to the saw and you get to keep the saw when you use this recipe. Can anyone give me a little guidance on how to make this work? Thanks.
  3. Hey, Nice job on the recipes conversions. I've been playing the TerraFirmaPunk HQM pack (with a few minor variations/updates, like newest BiblioCraft of course) and I noticed the pack used this recipe pack so I followed the bread crumbs back to this thread. Since I've gotten deep into TFC again and I've just started the age of steel I've been thinking of finally making an official BiblioWood TFC addon for BiblioCraft. I've held off for quite awhile because I knew I needed to actually play a proper playthrough (which I hadn't done since some version back on mc 1.6.4) to understand what I have to work with and what will feel good in TFC. I think a lot of the recipes here strike a pretty good balance so I think I am going to kind of use these as a jumping off point and incorporate most of them into the official addon. I am also thinking about adding some anvil recipes for certain things. They seem quite easy to add based on the code I've read over. I think the golden compass, map tool, and the bibliocraft saw would all be good candidates for anvil recipes. The printing press chase might be too. I am open to the idea of adding a few new items for crafting purposes too. For example, I could have you craft the golden compass base and the needle as 2 pieces that you craft together. I kind of like the idea of stuff like that. I am curious if anyone has any thoughts or suggestions on what items/blocks should be done on the anvil and what should maybe be broken into separate pieces for crafting. The thought of maybe having to make the printing press rollers on the anvil cross my mind too. So, anyone have thoughts? Edit: I should mention that I am the BiblioCraft dev if you hadn't figured that out already.
  4. [TFC 0.79.29] Cellars Addon

    Thanks for being so fast! I just tested and the update seems to have fixed my problem.
  5. [TFC 0.79.29] Cellars Addon

    Awesome mod, I feel like this fits in great with TFC. I am pretty excited to start putting it to proper use tomorrow in my SMP server. I tried it out in creative and everything seemed to work good, including the ice saw recipe on the anvil. I then installed it on my server and tried it and the ice saw recipe doesn't show up on the anvil plus the anvil creates terrible lag when there is ingots/flux on it. Just having flux on the anvil creates lag it seems. Without cellars installed, my test server was ticking at around 8ms, with cellars installed and a double ingot on the anvil my server was ticking at around 60ms and I had no ice saw recipe. So I suspect something with the ice saw recipe has issues on a server. The cellar itself seems to work good on a server, so the anvil thing is the only issue I can see. Edit: I am getting the really terrible anvil lag in singleplayer too it seems. I was just trying to craft an ice blade, but I lag really bad when the double ingot is on the anvil with the ice saw recipe selected. I got several "cant keep up!" that were "Running 8722ms behind" and other large laggy numbers like that.