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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About tetrified

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  1. [TFC 0.79.17] Anvil Calculator

    This update doesn't break my application at all then, it just makes the 'seed' option a little confusing (they would need to type in superseed instead of the seed)
  2. [TFC 0.79.17] Anvil Calculator

    Would the 'superseed' be in the NBT data still? I got bored of TFC and haven't installed it for a while. The way to avoid it when you had 'seed' as part of the formula was simple, though: disallow the /seed command to non-op players
  3. [TFC 0.79.17] Anvil Calculator

    Well, the easiest way to do it would be to simply write the script as a minecraft mod, pull the goal value, and then display the steps on the user's screen. But that would take longer than half an hour, so I'm not going to bother. I just wanted you to know that this sort of thing is an exercise in futality.
  4. [TFC 0.79.17] Anvil Calculator

    This is actually a great idea, as much as I like the idea of the menu, I like your idea better and have updated to that. A lot of people (myself included) seem to consider the system really annoying.
  5. [TFC 0.79.17] Anvil Calculator

    Ah I thought the calculation was going to change as well. Oh well. But the numerical id's should remain identical across installs of "vanilla" TFC. And across installs that aren't vanilla they should be offset by a constant, which shouldn't be hard to find out for a specific combination.
  6. [TFC 0.79.17] Anvil Calculator

    Ooh, string id's? That should make this even easier. And also portable across mod installs, yeah? Awesome, I'll update it when the 79 update comes out.
  7. [TFC 0.79.17] Anvil Calculator

    This is a problem, but one that can be fixed by labelling this "Vanilla only", the item ID's should remain the same across vanilla installs. also, wouldn't that make this page entirely useless? And when this happens, I'll modify my algorithm to match yours, and require a seed input from the user
  8. [TFC 0.79.17] Anvil Calculator

    It has worked in three worlds I've tried, two creative, and one survival for farther clarification, this only takes in to account the item ID's world seed isn't included at all. 70 + new Random((in != null ? Item.getIdFromItem(in.getItem()) : 0) + (result != null ? Item.getIdFromItem(result.getItem()) : 0)).nextInt(craftingBoundDefault)random(seed).nextInt(max) this will always return the same value, as long as seed remains the same, and unless item ID is dependant on world seed (which I highly doubt) the arrow will always be in the same spot. and this determines the last hits of the items, and is clearly static and if it is ever changed to be determined by world seed, I can always change my algorithm to account for a world seed that the user would enter.
  9. [TFC 0.79.17] Anvil Calculator

    Find yourself struggling to craft your gear before your ingots cool down? Do you just hit the buttons until it works? Do you find it tedious to figure out how to smith your tools? Well I have a solution for you! The TerraFirmaCraft Anvil Solver! Just type in your material ID, the ID of the item you want to make, and select the last three steps(first, second, last), and this nifty application will tell you what you need to do to create the weapons, armour, or tools of your dreams! The file is hosted here. Leave the seed as 0 to use in version 79.15-79.17. To get your seed, you can either type /seed, or recreate your world and look at the seed there (I like that one more because it lets you copy paste your seed) I personally recommend keeping your seed in a text document somewhere to copy and paste it easily whenever you're smithing. If you have suggestions on things I should do to improve this project, or features I can add, I'm all ears.
  10. after skimming through the code for about an hour, I can't seem to find it, does anyone know where/how the goal value is determined when metalworking? I may be misreading the code, I'm a little rusty with java, but it doesn't seem to be in any of the anvil related files I've searched through. has registerAnvilRecipes but that seems to only determine the required last hits, not where you need the arrow to land.