Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Ancaladar

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About Ancaladar

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  • Gender Male
  • Interests Goat herding, blacksmithing, mathematics, science, woodcarving, writing, drawing, farming, gaming.
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  1. Nomadisim vs Settlement

    I actually find myself enjoying setting up permanent settlements with farming and such, then creating little road networks to the various mines that I need to advance in tiers. Maybe it's just the city-builder in me, but it's one of the more enjoyable features that this mod has (slow-growing agricultural things, animals crops etc, slow to build metal structures, that kind of thing.) Seems very group-oriented for townbuilding, but hermiting is also a viable playstyle.
  2. Port Aleswell (WIP) (PICTURE HEAVY)

    Thanks! And yeah, I do intend to do a little work on the inn, as I do agree it is a bit plain atm. I also plan to add a cellar eventually. Nah, it was just dark and snowy when I took the pictures, it's mid-december on that world. The latitude is x: -13000 though, so it is rather cold most of the time.
  3. Was working on this town/port for a couple days, decided to share here: WARNING: The following buildings are heavily reliant on pine, if you do not like this wood or just simply don't like two-colour buildings then this picture gallery probably isn't for you. Viewer discretion is advised. The ship (apologies for shoddy construction, I'm just kind of terrible at ships): The Docks (not pictured here is a crane, you'll see one later): The Warehouse: Harbour Master's Office (the first building I made): Office Building inside: The Marketplace: The Silver Dragon Inn: The Lake (and path to the mine): The Mine Crane: The Mine itself, built into a ravine (it's purely aesthetic, no function intended): Bridge to the smithy/smeltery area: Smithy's area: Closeup of the forge: And that's it. Tell me what you think, criticism is welcome!
  4. Camels and Camelids

    Fun fact: alpacas are not a naturally occurring species of camelid. They are a cross between a llama and a vicuña. Anyways, llamas would be neat animals to see in warmer, more tropical areas. Camels could spawn on the borders/interiors of deserts. If we had a pack-animal mechanic, it could offer some alternatives to donkeys and horses.
  5. Compatibility list

    TaeoG is working on a Thaumcraft mod that is compatible with TFC1 here:http://terrafirmacraft.com/f/topic/8487-wip-thaumcraft-crossover-terrathaumcraft/. It's not done, but it's going to be in a beta-testable stage in the future when he gets some time to work on it.
  6. Thanks for replying Acnan, I'll try and monitor activity a little more often.
  7. Larger Forges

    The thing about it is, that larger forges actually eat more fuel up and don't heat the metal as well. That's why most actual forges you see are the way they are, so that the center of heat is concentrated so you can get a high, constant heat. The forges you see in games like Skyrim are purely artistic in nature, and in real life would consume about 4-5 times more coal/charcoal and probably only heat half as well, since the heat is spread out over such a large area.
  8. Cool biome with sheep, seed 79.25

    If you travel for a few thousand blocks in each direction you'll most likely find saltwater.
  9. Lemonade beverage

    We already have about a dozen types of drinks in this game. Granted, technically all of them are alcoholic, but if you want a non-alcoholic drink besides water, I tend to consider cider as not being alcoholic (or at least not alcoholic enough to be considered "hard" alcohol.)
  10. WIP Thaumcraft Crossover - TerraThaumcraft

    I look forward to testing ThaumCraft in TFC. Good luck with your move!
  11. WIP Thaumcraft Crossover - TerraThaumcraft

    As TFC2 is being rewritten for 1.8, many other mods are also undergoing the same thing, including Thaumcraft. Thaumcraft 5 is actually out as an early build right now. So, I would imagine that it would probably be easier to do the same thing here for TFC2 and TC5.
  12. List of Mods that go well with TFCraft

    Necro, much?
  13. WIP Thaumcraft Crossover - TerraThaumcraft

    Ah, okay, thanks for clearing that up, I didn't really read every single thing in this topic when I replied. The system you talk about looks like it should work fine. I look forward to mining in volcanic areas for my fire shards and underwater for water shards. Any idea on where ordo shards and aer shards will spawn?
  14. WIP Thaumcraft Crossover - TerraThaumcraft

    I feel like shards in the vanilla version of Thaumcraft are pretty easy to find. Maybe you could just limit the generation of them so that they do generate in fairly large clusters, but will only do so in certain areas (much like TFC ore spawns right now.) If this were the case, then we need clues as to where they are on the surface. Special flowers? New shard nuggets? All of these would make sense (to me, anyways.) Perhaps greatwood/silverwood trees would spawn more commonly on top of these clusters?
  15. Vanilla vs TFC battle

    Need I remind you that this still happens in TFC? Also, we have bigger veins in TFC, which does result in more ingots than your typical vanilla MC ore harvest.