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Loudstorm

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About Loudstorm

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  1. Volcanoes

    Before you start reading this topic, I want to warn you that English is not my base language, I might have made some mistakes in writing if you notice any errors or have not understood the essence of some of the proposals, write about it in the comments below topic, I will try to fix problems as soon as possible.If you have questions or additions to my idea, please leave a comment. I will answer you.Why this idea must be in TFC:The variety of the world.Believable spawn for igneous rocks in the world.Creation of natural hazards such as: Fires, lavafalls, evaporation of water, dehydration of plants.Hot springs are located near the volcano, as it should be.Large space for new ideas. For example new types of ores and rocks, volcanic caves, geysers.Cons:The complexity of creating the right eruption model.Too easy access to the lava at the beginning of the game. (I do not consider it as a bad thing).Possible drop in performance for large eruptions.Synergy:Hexagon world generation. I still do not know, about this type of world generation, but using this type of generation of the world, volcanoes will look very believable.TFC has a cave collapses mechanics. Eruptions can be combined with landslides and cave collapses, to create additional hazards and interactions. Types of volcanoes: Shield volcano, stratovolcano, cinder cone, fissure vent. Shield volcano Dimensions - Large, low. Base diameter 400 to 800 blocks. The ratio of height to diameter 1/10.Crater - Large, shallow, contains water (hot spring). Diameter of crater 1/6 of base volcano diameter. Depth of crater 1/3 of volcano height.Eruption - Rarely. The time between eruptions 1.5-3 years.Biome - Any. It may appear at the bottom of the sea or ocean.The amount of plants - High. Trees grow across the surface of the volcano.Danger - Variable, depending on the time elapsed since the last eruption.Note - Due to the small height and a large stretch goes unnoticed for a long time. During the eruption may seriously damage buildings and forest, which are on the slopes of the volcano.Stratovolcano Dimensions - Medium, high. Base diameter 100 to 160 blocks. The ratio of height to diameter 3/4.Crater - Medium, shallow, contains lava or air. Diameter of crater 1/4 of base volcano diameter. Depth of crater 1/6 of volcano height.Eruption - Moderate. The time between eruptions 5-8 months.Biome - Mountain often. Other types rarely.The amount of plants - Above-average. Trees grow on more than 70% surface of volcano.Danger - High.Note - In the mountain biomes can be hidden among other mountains. The top can be hidden by clouds. The volcano can be dangerous if not detected before the eruption.Cinder cone Dimensions - Average, very high.Base diameter 80 to 140 blocks. The ratio of height to diameter 1/1.Crater - Small, shallow, contains lava or air. Diameter of crater 1/5 of base volcano diameter. Depth of crater 1/1 of crater diameter.Crater - a hemisphere.Eruption -Frequently. The time between eruptions 3-5 months.Biome - Any.The amount of plants - Low. Trees grow on less than 20% surface of volcano.Danger - High.Note - Due to the strong inclination of slopes and frequent eruptions, it has no plants in the vicinity. May be found in the system of volcanoes, two or more.Fissure vent Dimensions - Huge, flat.Width 10 to 20 blocks. Length 150 to 400 blocks.Crater - Huge, flat. It occupies the entire volume of the crack depth to bedrock, contains lava.The depth of the lava below ground level at 20-30 blocks.Eruption -Extremely rare. The time between eruptions 5-10 years.Biome - Mountain never. Other typesextremely rare.Single volcano on 100.000.000 blocks in the square. This mean 10000x10000, width and length.The amount of plants - Depend on biome.Trees grow everywhere, like vanilla minecraft fissures.Danger - Very high.Note - Rare form of the volcano. It has a huge interval between eruptions. Because of their planar structure scatters lava in a small radius from the center of volcano. Large amount of lava provokes fires, emissions of dangerous gases, huge amount of evaporation, drought. This type of volcanoes can dry the rivers and lakes.Other parts of volcano idea: Temperature. Being near the source of the lava, should provoke an increase in ambient temperature. It will affect the growth of agricultures, thereby diversify the gameplay. If the body temperature is introduced, the lava will provoke overheating or warming. Active volcanoes should increase their size with each eruption. Covered with a new layer of lava and lapilli. Lapilli are small stones, so the game should replace them with gravel, thereby increasing the attractiveness of living near the volcano, if you need a lot of gravel. Volcanoes must faded out after a certain number of eruptions or initially be extinguished, so as not to provoke the uncontrolled increase in the size of the volcano. Necessary to change the interaction between lava and water. Add the chance of water evaporation and replacement of empty space with lava. Approximate odds: 80-90% evaporation, 10-20% of the occurrence of rocks. (In vanilla minecraft we have 100% chance to get rocks) Pyroclastic flows. The eruption of ash and gases must be harmful to the environment, to the player and to the NPC. How to implement - Local weather changes like rain. Add particle effects at the top of the crater, like a charcoal pit, but with a large amount of particles. Maybe with new sprites. (I do not know if you can make a local weather, if not already is). How it should work - In the area of ​​the eruption must change the weather. Inflicts poison effect "Ashes in the lungs" the strength of the effect depends on the distance from the center of the crater (I do not think that it is difficult to implement, like a mechanic in Industrial Craft, when you walk close to the nuclear reactor). If you are very close to volcano, should appear additional effect, suffocation, it must work like a suffocation underwater. Volcanic bombs. 10% chance of pyroclastic flow may contain volcanic bombs. The sky must have a reddish tinge, and on the surface appear new stones. A huge advantage of this idea it's circulation materials in nature, in this case the stones. Volcanic ash is a source of micronutrients. The soil around volcanoes more fertile. This idea can be used in the game, to accelerate the growth of agricultures. The soil should get a new option - Ash content. This option has a value from 0 to 3 units. Each harvest should subtract 1 from this value. Bonus - agricultures growth rate increased by 20%. Ash content in the soil shall be updated at each eruption within a radius of the negative effect of paragraph 5 (Pyroclastic flows).
  2. Seed request - Maple

    It's not so rare, just unlucky day for you. I found this seed after creating ~7 different worlds.
  3. Seed request - Maple

    Seed - tfcsupermegayoloseed Trees: Maple + Pinetree Rock: Granite X:-50 Z:-9000 Rain: 1000 Temp: 19.72 Evt: 2 Fresh water + lawa pool + cherry tree close to spawn point. P.s. You can try another seed, but game crush 99% when generate world. (I play on this seed) Warning bad language. Seed - FUCK MAI LAIF
  4. [Already Added] Making snow more dynamic.

    I like this idea. If you play on server with many people / houses / cities, when winter come you must care of building roads to movebetween cities fast. Same with rain and dirt. Only way to move fast - travel on the stone road. Stacking snow will encourage people to clean the roads sometimes or even pay to janitor.
  5. [Solved] Hot water, what is it?

    I can move spring in bucket?
  6. [Solved] Hot water, what is it?

    Hello. I find a lot of hot springs in my world. And I have a question. What does hot spring say do? You can not drink out of it, being in hot spring does not change the temperature. So why do we need it? I even used hoe on dirt around hot spring, but soilkeeps dry. Now I don't have any version why hot springs are in game.
  7. [Solved] Questions from newbie.

    Kittychanley, thanks. I have another question. Everyday I check temperaturein one and the same place, and I find something kinda "Bug". 12 October at 12 p.m. temp is ~16°CTrees are green. 13 October at 12 p.m. temp is ~4°CTrees become orange/red. 14 October at 12 p.m temp is ~16°CTrees are green. So it is game mechanics or I must create bug report?
  8. [Solved] Questions from newbie.

    Hello. I have some questions about TFC. 1) Straw grow again on same or random place in world? 2) Same question about crops, same or random? 3) Fruit trees or berry can grow again in world? 4) Wiki says: "Cloudberry and cranberry bushes only spawn on peat,making then extremely rare to find." But I found a lot of cranberry growing on dirt. Wiki outdated? There are nothing about it in change log. 5) When chunk are unload crops still grows? 6) Crops die if temperature are below 0 or there are some difference in dying temperature? 7) When crop die I lost all or I can get seeds back? 8) Gems are useless? I know about protection meter, but something more with a lot of difference gems? P.s. I did not find planned content thread, it does not exist?
  9. [Solved] Native Ore spawning

    vidaj, thank you, now I understand a little more. This mean if rocks around me areAndesite/Basalt/Dacite/Rhyolite I will get Native Copper spawningunder surface? Stone layers in world depend on biome or it's random too and I can found new if move around? Or every seed have only 3 different types of stone layers on all map?
  10. [Solved] Native Ore spawning

    Hello. I'm new in TerraFirmaCraft and I have a question about Native Copper spawning. It is possiblethat the ore does not appear on the surface within a radius 1000 cubes in each direction? I really dont understand spawning system of Native Copper. It doest not appear because biome type (My is Plains), or it is absolutely random to get Native Ores in any world? By the way, I have change ravineRarity to zero in myTFCOptions.cfg it have effect on Native Ore spawning in total or not?