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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About Kill3rCat

  • Rank
    Wood Cutter
  1. [Solved] Another question about world generation

    No, they're enormous saltwater lakes. They would be oceans, but for the fact that they are entirely surrounded by land. And 4000 blocks what? 40002? 40003? 4000 across one axis?
  2. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Answering "no" to the above question will result in your post being deleted. Yes. ------------------------------------------------------------------------ So, it seems strange, but in the current build of TFC almost every single 'sea' I have found has turned out to just be an enormous lake. Simple question: is this normal? In vanilla Minecraft, there seems to be no shortage of enormous empty oceans. Have I just been incredibly unlucky?
  3. Oh, help me... too much Bismuth Bronze!

    Yes, it indeed equals 100.4%. The .4% is the 15 units left over, which is discarded because 15 units is useless. Unfortunately due to a slight lapse in intelligence, I forgot to realise that 20.1 > 20% and 30.3 > 30%. The alloy recipe was therefore incorrect and I had to adjust the recipe, and refire the ceramic vessel full of ore. Oh well. I got it so damn close the first time, I felt kind of proud... *duh*
  4. Oh, help me... too much Bismuth Bronze!

    Well, that sounds wise. Thanks.
  5. Ok, so after a short mining haul I came back with plenty of Bismuthinite, Sphalerite and Malachite (these conveniently happened to be one of several ore veins in my vicinity in my SSP world). I have enough to fill 6 ceramic vessels (with a lot left over, could probably fill another 1 or 2 vessels) like: [14 rich sphalerite] [13 bismuthinite] [16 malachite ] [16 malachite ] This translates to: 800 copper (50%) 325 bismuth (20.1%) 490 zinc (30.3%) ------------------------------------------------------------------------------------------------------------ In total, that is 1615 units per vessel, and 9690 units total. Now, a Bismuth Bronze anvil will take 1400 units, while a bloomery takes 3200. That still leaves me 5000 units spare (discarding the useless 90). What the hell am I to do with 50 ingots of Bismuth Bronze? That is almost enough to make 4 of each tool (most tools I don't even bother using, anyway). And I don't even know how or why I'd want to store 4 of each tool. Not to mention that I'd hate to have to gather 480 clay, and enough wood to burn 24 pit kilns. Fortunately, I probably have enough straw lying around as waste from my grain farms to make straw a non-issue. I've played lots of TFC before, but never ended up with this much of any metal. Any suggestions, folks? (short of mass-dumping half of the metal in the sea)
  6. [Answered] TFC Fire hazard...

    Yeah, I know. I was just wondering if there was a bit of code in the current-build firepit which started a 'real' fire, similar to how it worked in the good old days of firepits in the middle of charpits. @Bunsan - Gotcha. Thanks.
  7. [Answered] TFC Fire hazard...

    Ok, thanks. But then again, that is the floor, not the walls or ceiling. A torch seperated from the wooden floor by a single block would be unlikely to affect it (though I doubt torches are a threat anyway), and a forge surrounded by stone (as is the requirement) would be fine anyway. Ditto with the bloomery. I think the only real threat would be firepits (especially since they set things alight a few patches ago). All of my firepits I light on the upper deck with but the sky above them, and a block of basalt cobble seperating the firepit from the wooden floor. Therefore, I think I am quite safe. Nonetheless, thought I'd make a quick post just to make sure. Wouldn't like my progress on my current SSP world to go up in smoke. Cheers!
  8. Looking for my perfect seed...

    Wow. Good luck with that. Sorry to necropost; on the bright side, maybe someone will see this and will have your one-in-a-million seed.
  9. [Answered] TFC Fire hazard...

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Answering "no" to the above question will result in your post being deleted. Yes... ------------------------------------------------------------------------------------ It feels like I may be posting this in the wrong subforum, if so, sorry. It did include 'questions about TFC' in the description. This is not a bug report or anything of the sort. With that said, let's begin: I just wanted to know exactly what the current situation is regarding fires and fire hazards in the latest TFC build. I mean, I know firepits will burn you and any unfortunate mobs, but more of a concern to me, is can torches, firepits, forges, etc. cause wooden buildings to burn down?
  10. Wild Crops = Weeds

    I was wondering, what do the different values in the 'cave-ins' options mean? I was going to decrease the chance of cave-ins, since they seem pretty ridiculous right now. A 1x2 (1-wide, 2-high) corridor of stone, with a few turns and twists in it will almost immediately cave in on itself. It seems also rather strange that a thin wooden support does a better job of holding up stone than... a block of stone. Huh? Edit: You know, nevermind. I think I was just rather unlucky. Cave-ins still happen but they're rather small and don't tend to kill me too often. They don't seem to happen as frequently now, fortunately. In fact, there are times when it feels there should be cave-ins but the game couldn't care less because psuedo-random chance says 'no cave in, matey'.
  11. Wild Crops = Weeds

    Ah, great! My problem was it made ores way too easy to find, I managed to find a bismuth vein, two coal veins, two copper veins and a magnetite vein exposed due to fissures and 'ravines'. Cheers!
  12. Wild Crops = Weeds

    Also, another thing though I don't want to make another thread, but fissures in the landscape, ravines and lava pools seem far too common as well. Is it just that the region of the world I spawned in happens to be extremely volcanic, or is it more a world generation issue? Edit: Ah, sorry. I usually search thread titles, I don't have time to go through every page of every thread looking for something vaguely similar to my post. Sorry.
  13. Wild Crops = Weeds

    'Last little project'? The ambiguity has me excited.
  14. Wild Crops = Weeds

    <3 So, when's .25 rolling out? I miss the days when if you found wild crops, you felt like a god.
  15. Wild Crops = Weeds

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Answering "no" to the above question will result in your post being deleted. Aye. ------------------------------------------------------------------------ So, they seem a little common, yes? This is less a suggestion, and more me begging on my knees. Decrease the spawn rate of wild crops, please! In the current build, agriculture is pretty much obsolete because nature has handed us a lifetime of green munchies on a plate. Yummy. I am not sure how common they would be in real life, in wild land, but I think in both terms of believability and gameplay, the current figure is way off the mark. That's pretty much all there is to say. Thoughts?