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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About TaeoG

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  1. Always good to see I'm not postinginto the void. Yes, when this is more or less feature complete I'll throw the source up on github. I'm still actively working on it as part of an overarching project that also includes ports for Forestry, Applied Energistics, Tinkers' Construct, as well as a few other things.
  2. Update: Unbreaking now works on All weapons (including thrown javelins) all Tools in crafting recipes for powders, wool, planks, bricks etc the hoe (although the hoe has a very strange assortment of enchantment's available, including ones for armors. May or may not be able to fix that)
  3. Update: Javelins now retain their enchantments when thrown Javelins can only be enchanted with melee enchants, however equivalent ranged enchantments will take effect when the javelin is thrown ie: Punch⇔ Knockback Flame⇔ Fire Aspect Power⇔ Sharpness Smite and Bane of Arthropods damage bypasses armor calculations on undead and arthropods, respectively
  4. In making Javelin's enchantable, I've fixed a bug that converted them to arrows if left stuck in the ground during a server reboot or save game load. Also, converted Javelins into weapons instead of tools... not sure why they were tools to begin with, but this may bite me in the ass later
  5. ☐ Untested ☑ Fixed (or already worked) Enchantments ☑ Protection ☑ Fire Protection ☑ Feather Falling ☑Blast Protection ☑ Projectile Protection ☑Respiration ☑Aqua Affinity ☑Thorns ☑ Sharpness ☑ Smite ☑ Bane of Arthropods ☑ Knockback ☑Fire Aspect ☑Looting (Javelins can only loot in melee) ☑Efficiency (leaving it unaltered. May be a bit unbalanced but it works and rebalancing it would require me to change how vanilla minecraft works, which I'd rather not) ☑ Silk Touch ☑Unbreaking ☐Fortune ☑Power ☑Punch ☑Flame ☑Infinity ☐Luck of the Sea ☐Lure ☑Haste (Only works on boots) ☑Repair (Only works on thaumium items)
  6. making decent progress on getting armor enchantments working properly. Damage calculation, especially concerning armor, is definitely different in TFC. Vanilla minecraft takes into consideration all your armor when you're hit, while TFC only takes into consideration the armor covering a particular part on your body, chosen at random. This means that in vanilla, an Enchantment like "Protection"s effects can be boosted by having multiple pieces of gear with the same enchantment. In TFC it will likely have to work a little different. How its being implemented at the moment: Enchantments are cumulative over all your armor, but are affected by where you're hit by a monster. For example, if you had Protection 5 on your helm and 3 on your pants, you would get the benefit of both if hit in the leg or head, but neither if hit in the chest or foot This is specific to each enchantment. So if, for example, you have projectile resistance on your hat, and Protection on your hat and shoes, you would only get projectile resistance when hit in the head, even though you'll get Protection from head or foot shots. Fire damage, fall damage, and other particular types of enchantments that have specific damage sources attributed to them (that are not monsters) will always be cumulative over all your armor, so standing in fire up to your knees with a Fire Resist hat and shirt will still provide you with fire resistancefrom both, even though the damage is hitting your foot, conceptually.
  7. also, Silk Touch preventing cave-ins. OP or no?
  8. I replace the code for generating the rocks that litter the ground in order to allow ores added by myself and anyone who uses my API to also show up on the ground. This is conflicting with some other addon (or perhaps your custom TFC "terrafirmacraft_tfnc") They also add code to the same class or replace it altogether like I do. It's hard to tell. a quick fix will be to remove the WorldGenLooseRocks class out of my api jar file, I believe it should still work after that. Just no bits of thaumcraft ore scattered on the ground. As for a fix on my end, I'd have to take a more surgical approach to adding my code to that class, which I can look at in the future. If I use a scalpel I can maybe avoid this conflict, but at the moment I'm using a sledgehammer.
  9. Got Silk touch working for TFC Ores and stone blocks
  10. This is great stuff, exactly what I was looking for.
  11. Trying to rebalance the Power enchant for the bow. Looks like in 1.7.10 "Power" increased an arrow's damageby 0.5, plus another 0.5per enchant level, or at least that's what the code says. The minecraft wiki doesn't make any mention of that being changed at any point, but the wiki says Power increases damage by 25%*(level +1). This gives a considerably different result. With the code balanced as is, arrows from a Power V bow will get a flat 150 extra damage multiplied by critical hits and arrow speed. With the code from the wiki, a Power V bow will do 250% damage, multiplied by critical hits, arrow speed AND how far you pull back the bow. I've managed to kill a bear (3000hp) with a single arrow, from a fully drawn bow at close range with the wiki version. Seems kinda OP to me, but on the other hand only getting 150 extra damageseems kinda garbage.
  12. Happy New Years everyone. Now that the holiday season is over and I have spare time again, its back to development. Currently working on Enchantments. Sharpness has increased to 60 extra damage per rank instead of 1.25, Smite and Bane of Arthropods have increased to 125 extra damage per rank from 2.5. This is fairly consistent with my 1/2 heart = 50 hitpoints conversion I've been using so far, but may still need balancing. If anyone is still following this, especially if you've attempted enchanting terrafirmacraft items, can you tell me what issues you've run across? Both in unbalanced enchantments or strange behaviour? Thank you.
  13. Well, bugtesting is going well, however its to the point where I've given up on saying "world gen code is done", because every time I do another bug pops up. I'm moving back from the experimental branch into the main branch however, as I believe the newer implementation works well. I could release a new version, but I want to wait until it's more than just bugfixes.
  14. Just a quick update: I haven't been idle, but I've been focusing more on backend things, so nothing to really showcase. I stumbled across a fairly obscure bug with world generation that made me go back to the drawing board (My world wrapper is now a worldserver wrapper) Currently testing it. Its an obscure bug because it only pops up if you get in a fight with an NPC that uses or picks up items (like a witch from witchery who chucks potions)
  15. Well doors and other vanilla/tfc style items should work, but you're correct that the wand cores won't yet. Soon.