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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

TaeoG

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About TaeoG

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  1. well, to say I'm confused is an understatement. I've gone through every single time I call my log output, and that error message doesn't exist. I've got a bit more work to do on my current build of TerraThaumcraft, that will require an update of TTFCMAT as well, but hopefully that new version will not have this bizarre problem for now, I guess it would be best to roll back to before you updated and got the crash from the time error
  2. well.... it can't. Which version of TerraThaumcraft are you using? The particular line of code that causes that doesn't actually exist anymore as far as I know
  3. well, I could get the same crash on my test bench, but it was intermittent and unrepeatable. Grab ttfcapi 0.8.9 from the mega link, I've made it so IF that failure happens, it wont cause a crash but merely give a warning. If you find your server logs full of "null pointer exception in world time" then let me know and I'll look into it deeper.
  4. I do have a cluster for each type of ore, which will be fine, but its the dusts from things like macerators that are the problem. I don't have control over the specifics of the recipes these mods use which is usually "Item with this meta in -> other Item with other meta out", ignoring nbt tags, stacks of items, etc. Trying to play within other people's code that makes assumptions that don't apply in this case is quite difficult, and a large part of my work on these crossovers. That crash is caused by the code I got from Wormzjl to fix the mismatched time in other dimensions, I'll see what I can do, I'm not sure what could be null in that situation to cause a npe like that.
  5. yikes. So how do you account for the fact that players can choose the yield of each type of ore in the configuration, and that most of those mods assume a 1:2 dust to ingot ratio when a small dust would be worth approx 0.2 of an ingot, when doubled at default settings. What Ive come up with so far is a recipe for combining the various "qualities" of dust into a generic dust, and then being able to split 200 units worth of that dust out at a time, in order to solve those two problems. But that results in a third problem, and that is that not all automation mods include a way to automate generic crafting table recipe, so portioning dusts may not always be viable
  6. yes, you're right, the shape is already a furnace, the extra furnace in the middle is kinda pointless My major struggle right now is getting ore purification working. Right now I have a cluster version of every ore chunk, but I'm really not liking having "Rich copper cluster" and "poor copper cluster" as distinct things. Its not too weird for "clusters", but the main problem is I'm basing this off the "ore dust" I'm adding to TTFCMAT to allow for compatibility with the dozens of mods out there that grind ores down to get double yield, and it REALLY doesn't make sense to have Rich Copper Dust and Poor Copper Dust and not being able to combine them. But compatibility there may be a pipe dream if I can't figure out a convenient way to combine the dusts together in multiples of 200.
  7. I've been going through the recipes in the Thaumonomicon one at a time and working to replace the recipes. I'm having a bit of trouble with the Alchemical Furnace, however, as it needs a furnace as part of its recipe. Neither campfires or forges (the most similar analogues both in terms of theme and material cost) are craftable, and I think using a metal grill is likely too expensive compared to a furnace. Any ideas in terms of a replacement in the recipe? Maybe restructure it altogether into something different?
  8. the sapling rate and growth rate is the same as all the other trees, I believe, so it should be no easier than a redwood. But I can add a config for them. I've already added a generation rate option that will be available in the next release.
  9. this is all good feedback, clearly I hadn't done the math on the enchanted cloth. Sounds like its time for me to visit recipes in more depth. I hadn't focused on them before because there are so many scripting tools like minetweaker out there to allow players to make their own recipes, but its probably best that I do something on my end as well. I'll look into the wandcaps, I'm not sure how they all balance out but if there is room between the existing caps to have a meaningful upgrade I'll add the other metal types as for the greatwood trees, I think I'll just add a config option or two to allow you to manage their spawning as you like. I actually made them more rare than in vanilla by making them rely on climate and the presence of other trees, but if you'd like them to be more rare I'll give you that option, as well as the option to disable the saplings.
  10. I should mention that ore generation may not be what you expect. Infused ores are linked to the climate in the area, so you could set water infused ore to be 100% and still never see it if you're not in a climate that allows water infused ore
  11. UPDATE: Version a0.8 of TerraThaumcraft is available. This includes more granular control over ore generation, as well as a functional Axe of the Stream Warnings: this will likely break your config file, so generate a new one and make sure the values are what you want Bows may act strangely, as a half-finished arrow handler is present in this version.
  12. hahaha holy crap. Yes, I set a limit to how many chunks were allowed to fail the random roll for magic ore generation, just to make it a bit less RNG, but clearly I set the limit too low. The maps I was testing on were very scarce for some reason. I could have sworn I made it a config option, but maybe not. I'll check it out when I get home from work
  13. ah yes, the goggles are often mentioned. I can't make up my mind if I should just use anvil recipes that already exist, or if I should add a "Thaumometer frame" recipe.
  14. can you give some examples?
  15. no worries. Please let me know if you have any more issues or if my fix didn't actually work