Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

eogen

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About eogen

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    Caveman
  1. Thank you for the quick reply. If I knew anything about java other than what I have learned poking at this mod, I am sure what you said would make perfect sense. If I am understanding this properly, if I refer to 'dirtblock' in the dictionary -- that would allow me to treat each type of dirt as the same thing. However, since TFC has a dozen different dirt textures, if I want to have a 'limestone dirt road' made from limestone dirt, and looking like limestone dirt, I cannot use the dictionary. (Is this correct?) I'm not looking for a Java tutorial, I don' t want to be that sort of burden, but when looking at your Recipe.java code, which I imported into Eclipse, I get compile time errors when trying to refer to things that will be created at run-time from it. (Sorry if I am using the wrong terminology.) This is why I was hoping someone had a simple sample, so I could see the proper includes, and syntax. Thanks again.
  2. Hey folks. I am playing with writing a tfc-centric mod for allowing the creation of road blocks. I am not a java person -- though when they finally rewrite Minecraft in Perl, I'll be all over it. Anyway, I am having an issue with creating crafting recipes that use the TFC dirt types. I can create recipes using the standard blocks, but have not figured out how to refer to blocks that are from a different mod. I cheat on my own server by creating the recipes in MineTweaker, but that's really not appropriate, if I want to share the mod here. Does someone have a code-snippet that they would be willing to post, that shows the proper syntax to refer to the blocks/items that are loaded by TFC? Thanks in advance.
  3. Oops -- missed that I had left -Dnet.dries007.tfctweaks.asm.disable in the launcher on the client end. Not disabled on the server, though. http://pastebin.com/eU8nHdQv
  4. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes I would like to suggest an option to allow the indicator 'tool mode' for hoe, chisel, etc. to be: 1) Hidden (You can really tell what mode you're in by what is being highlighted on the screen). 2) Moved (For example, beside the Health Bars, rather than beside the inventory hotbar). I am specifically asking because I use another mod (dualhotbar) which extends the hotbar to twice its width. But there is precedence for mods that have 'additional heads-up displays' to allow those displays to have a configurable location, like what is available for the quiver-hud. Thanks for your attention
  5. [Resolved] % Chopped not showing in Waila

    Indeed it is, thank you.
  6. [Resolved] % Chopped not showing in Waila

    Thanks, did that before asking. Doing this does not, however, prove that there is not some element in a config file that I would also need to turn on to enable it. Thanks for the reply, that gives me a direction to pursue. This mod does not add a persistent broken counter to the block, it simply identifies how much percentage of the break action you have completed.
  7. I rebuilt the modpack, and with the current versions of all of the mods, I was unable to duplicate the issue. Sorry for bothering you.
  8. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #: TerraFirmaCraft-0.79.26.881.jar Forge Version #: forge-1.7.10.1558.jar SSP/SMP (SinglePlayer/MultiPlayer): SMP Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes Do you have any mods other than Forge and TFC installed? (Yes/No): If yes, which mods? [1.7.10][0.79.23+]TFC-Additions-1.0.3.jar [1.7.10][1.2] MC+ API.jar [1.7.10][1.2] MC+ Cart - v1.3.0.jar [1.7.10][1.2] MC+ ClayWallSlab - v1.0.2.jar [1.7.10][1.2] MC+ Collision - v1.0.0.jar [1.7.10][1.2] MC+ DayCounter - v1.1.2.jar [1.7.10][1.2] MC+ GiftBox - v1.2.0.jar [1.7.10][1.2] MC+ Lock - v1.2.2.jar [1.7.10][1.2] MC+ SkullCandle - v1.0.2.jar [1.7.10][1.2] MC+ Wheel - v1.1.2.jar [1.7.10] ClothingCraft 1.2.1.jar [1.7.10]Decorations-1.0.20.jar [1.7.10]LeatherWaterSac-3.9.B79.jar [1.7.10]TerraFirmaCraft-0.79.26.881.jar [1.7.10]TerraMisc-0.8.3.jar [1.7.10]TFCAutomatedBellowsAddon-1.03.jar [1.7.10]TFCCellarsAddon-1.010.jar [1.7.10]TFCScales-1.0.1.jar [1.7.10]TFCUdaryMod-0.2.29.jar AdventurersAmulets-1.7.10-1.5.0c.jar Archive Baubles-1.7.10-1.0.1.10.jar BetterStorage-1.7.10-0.13.1.131-TFC.jar BiblioCraft[v1.11.4][MC1.7.10].jar BiblioWoods[TerraFirmaCraftV0.79.23][v1.2].ja BloodMagic-1.7.10-1.3.3-17.jar Carpenter's Blocks v3.3.7 - MC 1.7.10.jar CodeChickenCore-1.7.10-1.0.7.47-universal.jar CraftHeraldry 1.1.3.jar custom_modpack-0.0.1.jar Decocraft-2.2.1_1.7.10.jar dualhotbar-1.7.10-1.6.jar ElectricalAge_BETA-1.10_r50.jar EnchantingPlus-1.7.10-3.0.2-d.jar Enchiridion 2-1.7.10-2.0.2a.jar fastcraft-1.21.jar Guide-API-1.7.10-1.0.1-23.jar ImmersiveEngineering-0.6.4.jar InventoryTweaks-1.58-147.jar InvTweaksCompatibility.xml IvToolkit-1.2.jar MineTweaker3-1.7.10-3.0.10B.jar MobProperties-1.7.10-0.4.2.jar Morpheus-1.7.10-1.6.10.jar NEIIntegration-MC1.7.10-1.1.0.jar NotEnoughItems-1.7.10-1.0.5.118-universal.jar parachutemod-1.7.10-2.5.6-01.jar RopeBridge-v1.2-mc1.7.10.jar TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar TFC-Tweaks-1.7.10-0.4.0.15.jar Translocator-1.7.10-1.1.2.15-universal.jar Waila-1.5.10_1.7.10.jar YeGamolChattels-1.1.2.jar If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): N/A Description: I am building a new modset, and have found that unlike my previous set, the Waila display no longer shows progress percentage while chopping trees. My previous modset was based on paring down TechnoFirma, and I have assembled my new set from base, so I am not entirely certain how the percentage indicator got there in the old set. So my question is: Is the Percent Chopped part of the TFC/Waila integration, or was that something baked-in by one of the other mods? If it is part of the base integration, is there something I have to do in order to enable it? Thanks in advance.
  9. I've used your mod exclusively for the food merge, which works without the ASM. (And should be merged into base TFC, IMHO.) I only just now found a mod which requires the translation feature (Adventurer's Amulets) Incompatible Mods (from my notes) without your disable flag: buildcraft-6.4.9.jar IguanaTweaks-1.7.10-2B.jar ImmersiveEngineering-0.6.0.jar PneumaticCraft-1.7.10-1.11.16-138-universal.jar I'll have to build a new server to get you logs.
  10. Hey, couple of things. I could not get TFC-Tweaks working with a couple of mods without the ASM Disable flag. (I assume that you are aware of this, since you have published the ASM disable flag...) But if you want additional info on the incompatibilities, let me know. Second thing, I notice in the autogenerated .config file, the properties for water/lava are created as: Should they really be "FTC" or are the properties really "TFC"? Thanks! -- Can't live without the food autostacking.
  11. [TFC 0.79.27] Technofirma Mod Pack

    Ah, so no way for us to add our own recipies?
  12. [TFC 0.79.27] Technofirma Mod Pack

    Forge plans ... Plans for things to make in the forge.--- OOPS, Anvil. For example, there is a recipe for the iron end-caps for Thaumcraft wands.
  13. [TFC 0.79.27] Technofirma Mod Pack

    May I ask a couple of questions 1) Why did you remove TFCUdary -- was there an issue? 2) What is the method used to add Forge Plans Thanks
  14. Issue with Calendar time in Modded SMP TFC

    I engaged the developer of TerraMisc and it has been addressed with the latest release.