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2mg

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About 2mg

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    Caveman
  1. Is there a purpose for this mod?

    Pressure gives an adrenaline boost, and thus, interest. Not saying that is the only way to get interested of course. I just like this mod, it took simple MC things and made them HARD. Now, I'd just like to see this mod to do with everything that MC has to offer, and perhaps more. I'm just praising the idea of TFC, and hoping for it's continuation in such fashion!
  2. Is there a purpose for this mod?

    Yeah, I'm here to support the idea of adding a game progress. It's already hard per se, now if the gameplay and progress was added in such fashion, I'd be delighted!
  3. Is there a purpose for this mod?

    I just extracted terraarmors.png from Bioxx folder in one texture pack. I didn't actually look in armors folder. And still, 6 tiers is much. Why would I need 6th tier, when I can kill zombies and skellies with tier1 or tier2?
  4. Is there a purpose for this mod?

    I WAS JUST ABOUT TO ASK THE SAME QUESTION, AND I THEN SAW THIS THREAD! To keep it simple, why do we have so much armors, and basically no difficulty progress? Please don't take this the wrong way, but I've seen this much armors in Terraria, and that game has an excellent game progress!
  5. Crop growth process icons

    Nvm, I'm blind...
  6. Crop growth process icons

    I didn't see it included in Bioxx folder. I kinda need it for comparison.
  7. Crop growth process icons

    Where are they stored, I can't find them in Bioxx folder? I'd like to use this image to replace low textured ones that come with TFC. http://i.imgur.com/RD432.jpg
  8. [64] Faithful Texture Pack by HiTeeN

    Newer, updated, and fixed my "missing icons" version: http://www.qfpost.com/file/d?g=lyXcy78im
  9. [64] Faithful Texture Pack by HiTeeN

    Hi, I have added missing the TFC icons into your Faithful64 TFC texturepack. We should now have all tool heads, seed pouches, rocks and everything that was missing. I upscaled them and added a slight artsy filter to make them look a bit better after upscaling to 64x, though it's still noticable, at least no more invisible icons! I didn't touch your icons. Please let me know if I missed anything, if there are missing icons, there are "extra" pixels, or some GUI is blurry way too much. PS: you have added plant growth process icons, however, there isn't a picture containing plant growth in TFC bioxx folder, so it doesn't register your picture. How, or where, is TFC's plant growth stages image saved? Screenshot: http://i.imgur.com/WG18c.jpg Download: See page 3
  10. Soil in TFC vs MC Vanilla

    How does one measure nutrient levels/why and which crops should be rotated?
  11. Soil in TFC vs MC Vanilla

    Check your mc/forge/playerapi/tfc versions. Then, read this thread Maybe, it's biome specific - cold/hot temps, height, light level around plants...
  12. Soil in TFC vs MC Vanilla

    And the unhydrated soil dries up and vanishes faster, correct? Also, does temperature affect plants? I presume winter, and cold temperatures per se do? Thank you for a quick responses!
  13. Soil in TFC vs MC Vanilla

    Just a quick question - does the soil follow Minecraft's 4 blocks radius around water source as being irrigated? If so, will the watered soil speed up the plant's growth?
  14. [B66] Stone Anvils

    Still, I do think that all raw stone blocks should be used as anvils.
  15. [B66] Stone Anvils

    I just found a huge Diorite quarry. I couldn't believe with my eyes...