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      ATTENTION Forum Database Breach   03/04/2019

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valkupo

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About valkupo

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  1. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Answering "no" to the above question will result in your post being deleted. Yes, and I removed the rest of the form because it was not applicable. I wanted to return to TFC after a long time, and read the wiki as well as watched the installation video by Kittychanley. However the both the Minecraft vanilla launcher and ATL do not seem to have 1.7.10 available. I have tried playing with some other modpacks that were interesting enough, but I was hoping for a plain TFC experience. I took a screencap of the vanilla launcher, and I can take one of the ATL if necessary even though it's the same thing. I have no idea where to proceed from here. I'm a moron... math has trained me to ignore 0's at the end of decimals... This can be removed...
  2. Realistic chicken drops and arrow crafting

    Was just offering a simple to code alternative to having them fall off in the world and causing that lag when there are too many items floating about. I know it doesn't have a lot of logic behind it, but I was more focusing on it being an acceptable game mechanic. I'm not saying pluck the chicken naked and get 100 feathers, more like grab a loose feather every half a minecraft day or so.
  3. Upcoming changes in pre46

    The oxygen point is valid, but warmer underground?It gets colder when you go underground. Unless you plan on digging all the way to the mantle. Icebox rooms were always deep underground because the sun never reached to warm it up. It can get very cold underground. Plus, heat rises. If you have a basement, when was the last time it was warmer than the main level? Also, warfighter67? Keep in mind the desert will be freezing cold at night, meaning that you will be doing all your metallurgy during the daytime.
  4. Realistic chicken drops and arrow crafting

    As far as the feathers go, I'm not too happy about having to kill chickens off to get feathers. Maybe take an idea from the sheep and have a way to get feathers more efficiently? Sheep can be sheared for 1-3 wool, whereas killing them gets you one and only one piece. Perhaps for chickens a simple right click with an empty hand, only performable after a certain (probably fairly long) amount of time would be odd, but I think it would be fair as far as a game mechanic. I would want to make a tool for it, but I can't think of anything that would make taking feathers off a live chicken easier or more efficient. Unless you could communicate to the chicken to let them know the other option is death.
  5. I'm not too great with the technical stuff, but from what I have gathered from people is that Modloader is no longer part of the equation as Forge has it built in now. Also, Forge must be first, as the rest of the parts rely on it. So the ultra careful manual install into mincraft.jar it should be something like: Install Forge Client 3.3.8.152 *run minecraft to menu screen* *close minecraft* Install Player API *run minecraft to menu screen* *close minecraft* Install TFC Client Core Install TFC Resources Alternatively you could use MultiMC like me, create a new minecraft instance, Edit Mods, and drag the 4 zips over into the list in the aforementioned order. I like it because it makes updating easier. Just Edit Mods, delete the core and resources, drag in the new core and resources.
  6. Nerfed chest size

    The way I see it is that people are still seeing this as minecraft, where it is feasible collecting and hoarding all the things there are in existence. You are not supposed to amass a stockpile of every wood type. You are not supposed to amass a stockpile of every rock type. You are not supposed to amass a stockpile of everything you can get your blocky little hands on. You are supposed to survive using what is available to you, so that every playthrough is not the same as the last one. From the TFC main page posted by Bioxx on June 19th: My biggest problem as an avid gamer is the concept that every game is virtually the same the second time around. Skyrim was a ton of fun on my first character, but subsequent play-throughs were less and less fulfilling. Sure small things might have changed here and there, but it was all pretty much exactly the same every time. True randomness while maintaining coherency is not an easy thing to pull off for most games so I don’t blame developers for that. However I feel that its something that we all find appealing about minecraft and I plan to continue expanding upon that I am absolutely by no means the voice of Bioxx, but the reduction of chest size (when paired with this statement) makes me think collecting every stone, tree, fruit, etc is just not what Bioxx intends for us to do. You are certainly free to do it, but this mod is "Survival mod as it should've been." This mod is about survival. You do not need everything in existence to survive, and I believe the lowered chest size was meant to emphasize that fact. The longer people hold on to that misconception, the harder it will be to let it go and simply enjoy the mod. Here's an example: I started in a mostly empty area with no visible ores or caves, a few willow trees, a cherry tree, 3 sheep, 1 chicken, and 2 cows. Seems like a map most everyone around here would just delete immediately. Instead I challenged myself to make what I could of it. I killed all the animals, started a willow forest, went fishing, grew wheat, built a home, started a little stone quarry, and I'm prepping supports to begin underground excavation. I'm playing hardcore, so one screwup is all it takes to make it all disappear. I have 4 double chests, and that is all I have ever needed. If I am building something, I immediately go from tree to plank to placement. There is no need to store wood away before use. It results in half-done buildings of course, but I make one at a time and they get done soon enough. Then I move onto whatever my next project might be. When I get some metals then I'll need some more storage, sure, but last I knew it was not intended to take an entire "very large" vein of anything all in one go. It was supposed to be something you came back and collected as you needed. I've gotten to Red and Blue steel before with Pre39, so I do know the advantages of having powerful metal tools. Once I eased off the hoarding mindset, however, I found the game more enjoyable. Each map I play is a new experience and new challenge. I could certainly scour the lands for every building material to make grand creations, but then it's just the same game every single time. Plus, playing like that I don't even get to enjoy the game until I actually manage to acquire those supplies. Yes, I could say I earned that creation over there with hard work, but really it would be no different than something I could create in creative mode. There are probably some people who think that the way I've started to play is stupid or wrong, and to them I have this response: I'm having fun with this game, and you apparently are not. I could care less if it was correct.
  7. Built Minecraft.jar file download

    Eternal, I'm a little disappointed in you. While I agree some people need to bite the bullet and just try to install it, you have made 4 posts in 1 thread and have only contributed how ctrl+A can select every file in a folder. Everything else has been either talking down to others, or mocking people's choice of computer. What I said at the end of my earlier posts may not have been nice, but at least I tried to offer a possible incentive to attempt installing with MultiMC. Even you, at some point, must have had some reservations about altering files on your computer for the first time.Usually when you occasionally make quasi on-topic comments, the results are amusing. Right now, you are just demeaning others as well as yourself.
  8. Built Minecraft.jar file download

    I suggest MultiMC to the people who think it is a little difficult to install mods. I used to manually mess with the jar file every time I wanted to play with a new mod, but once someone pointed out MultiMC it became much easier to deal with overall. You can create extra 'instances' of minecraft without altering the actual minecraft itself, and adding mods is as simple as dragging the zip files over. You don't even have to unzip them. The only real difficulty (if you can even call it that) is you have to have certain mods placed in the same order you would have to install them. If that's still a problem for them, then well bukkit users are a bit spoiled then as far as the modding community goes I guess.
  9. Harvesting Fruit Trees

    You use an axe on the braches sticking out, not the leaves, for a 50% chance of getting a sapling.
  10. new passive mob AI

    I kind of like the idea, but if you are talking minecraft days, I can see animal farms dying off real fast on the 24/7 servers. Even if you give it a leeway of a couple of minecraft days, not playing on the server for a few hours could kill off the entire livestock.
  11. Scythes, Am I using this tool correctly?

    Pre-release 25's change log: Sapling drop chance (hand) is now 6% from 4% Sapling drop chance (scythe) is now 4% from 3%
  12. Help with the forums please

    I had the same issue when I first tried uploading mine. I gave up as I wasn't in the mood to deal with it at the time. When I came back later and tried again it just worked. Didn't even do anything different. Best I could suggest is come back another time and try again.
  13. Axes have 1 use??

    I remember seeing this recently. I think it was the order that things got installed that messed it up. I'll edit this post if I can find it again. Edit: http://terrafirmacraft.com/f/topic/808-one-post-one-question-topic/page__st__20 Try re-installing and be sure that you install Modloader before Forge. Seemed to work for this fellow.
  14. Research

    I was replying to Incompatibility, 2 posts above my original, not you =PI was agreeing with your idea and disagreeing with what Incompatibility suggested.
  15. Research

    I would much rather the information be in the game as well. There's no harm in having the information available in more than one location, not to mention a location that is accurate to whatever version you are using.I would HATE to have to research ore before smelting them. That is just forcing a player to make a 1 time sacrifice of material for each time they want to use a new metal. That is not rewarding at all. If we went with srgnoodles's idea, new players would have an in-game method of obtaining information on things they specifically want to know about. Investing more materials would reward more information.