Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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deus_hominem

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About deus_hominem

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    Stone Miner
  • Birthday 11/22/1988

Profile Information

  • Gender Male
  • Location pasadena, texas.
  • Interests clubbing baby seals with my thor dildo.

Contact Methods

  • Skype orca-brigade
  1. Block Heads [0.79]

    i just hope he doesn't resent us for pushing him to finish at this moment then. if it helps that just means that the pack means just that much more to us. and ksp is a bit of an addiction so i know where yer comin from kitty.
  2. Having an issue with running TFC 77[latest]

    ok so i'm a moron. i forgot to take out the waaaaay old tfc configs. that was the problem.
  3. Having an issue with running TFC 77[latest]

    ahhh ok i'll try that then and get back to this post.
  4. Having an issue with running TFC 77[latest]

    good to know but i tried taking out all of the mods and it still doesn't work giving me the same issue. is there something i haven't tried?
  5. i'm having an issue with playing the recent dl of the mod. i double checked everything that could be wrong and nothing is coming up heads or tails. can i get some help please? i'll even include the bulk of the info on a dx diag sheet. here is what i have done so far, i have removed the mods, tried a clean forge install, etc, etc. what it has gotten me is for it to either crash before i get to the logo screen, or just after it i get the screen in the image attached below. under this is maybe a bit more detail? the mods that i did not remove as they have never caused an issue are as follows: reiminimap v3.1_01 | inventory tweaks mc1.6.2-1.56-b77 | tfc-077.8 the mods that i did remove as they can be seen to cause issues: optifine via fresh unpack of forge '837 | damage indicators v29.0.0 | chicken chunks 1.3.3.1 | code chicken core 0.9.0.3 | dynamic lights | NEI the image that follows describes an id conflict error. along-side it is the note pad with the id conflict notepad that corresponds with what the game screen said. DXDIAG: in spoiler ------------------ System Information------------------Time of this report: 8/27/2013, 19:32:46 Machine name: PSI-CO Operating System: Windows 7 Home Premium 64-bit Service Pack 1 Language: English (Regional Setting: English)System Manufacturer: Mah buddy steve coleman. System Model: [O.O.] "The" Corsair [C.O.] psi-co on wheels. Processor: Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz **overclocked to [stable] 4.4Ghz** Memory: 8192MB RAMAvailable OS Memory: 8154MB RAM Page File: 3582MB used, 12722MB available Windows Dir: C:Windows DirectX Version: DirectX 11 User DPI Setting: Using System DPISystem DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled---------------Display Devices--------------- Card name: NVIDIA GeForce GTX 660 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 660 Ti DAC type: Integrated RAMDAC Display Memory: 4042 MB Dedicated Memory: 1994 MB Shared Memory: 2047 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: LG TV Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI------- Card name: NVIDIA GeForce GTX 660 Ti [this is used as a dedicated PhysX processor] Manufacturer: NVIDIA Chip type: GeForce GTX 660 Ti DAC type: Integrated RAMDAC Display Memory: 4042 MB Dedicated Memory: 1994 MB Shared Memory: 2047 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Acer LCD Monitor X223W Monitor Model: Acer X223W Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: DVI that is really all i can think of to help you guys out to help me out. so uhh...halp? as a side note i was kinda not really all there or here. so it may be pretty incoherent. sorry about that guys.
  6. launcher help please

    oooohhh..well that's bullshit...that sucks indeed. oh well thank you very much i appreciate it ^.^
  7. launcher help please

    the launcher boots up but it will not launch the game. i would like to not have to remod a jar, but if i have to i will. is there a fix for: "Failed to install TerraFirmaCraft. An unknown error occurred: java.io.FileNotFoundException: http://wiki.terrafirmacraft.com/files/tfcfiles1`.json" maybe this was already talked about but i did a few searches so unless it wasnt tagged right. i cant seem to find anything about this. help please but chance? and if i put this in the wrong place sorry. oh and on a side note i do already have the main directory installed from a prior install. to my recollection it hasnt been tampered with either.
  8. Some samples of a w.i.p (64x, B76)

    honestly not a pack i would personally use, but i have to say you have done quite well for the amount of detail in it thus far. i commend you for your hard work, regardless if i am going to use it or not. please keep up the good work ^.^
  9. Block Heads [0.79]

    ahh ok i hope i wasnt coming off as too much of an ass. but i also liked it as a vanilla pack, not just a tfc pack. so really i would like ctm still, but if you dont want to do it then i dont blame you for it really. though i am glad to hear you will be doing a water texture, i really, really do appreciate that one more than you might take from this. seeing as albion back is as of yet put on hold it seems. your cartoony(?) take on tfc though is also quite refreshing versus the ornate style of the albion. either way cant wait for the updates like i said last time. the default is ok, but the contrast you offer makes it a hell of a lot easier to play tfc for me. thanks for responding so quickly.
  10. [64x] [WIP][B69] Albion Texture Pack v3.02...C:

    update? or have you given up cause of how much of a bitch and a heif it is/will be?
  11. Block Heads [0.79]

    yes thank you for the effort. only a few asshole requests from me though. please some CTM? i have found a bitchen 32x32 one called dervitation and i have to say that the ctm truly makes it a whole different pack from the rest. it has depth equal to 64x64 packs with twice the character. if not or even if so also please add some water textures. i know there is a fix for it, but honestly i hate vanilla water textures and it's what kept me from enjoying this really good pack. inevitably it's what kept me from using it all together versus the albion pack. but it still is a great pack, and i cant wait for further iterations on it! thank you again!
  12. hey tt i'm not sure what parts of the railcraft i actually need. could you please put an itemized list in the op, or maybe somewhere around here. assuming of course if it isnt already up already. this would help me out quite a bit, thanks dooder. otherwise nice mod combo choice TT
  13. [64x] [WIP][B69] Albion Texture Pack v3.02...C:

    a hopes not, needs new text packy and someone to praise every now and again for the great work.
  14. dont care at this point, just going to ignore this thread. and i'm glad to have that award. maybe now it'll be more relevant towards what's goin on in it.
  15. Creeper's mechanics (and random moster griefing)

    i just figured it out. first you edit your post and right where it lets you save it there is the use full editor. that will let you edit the title once you get into the full editor. sorry if this came late and or was useless. figure i'd help ya out while keeping my derailment minimal. otherwise sorry i dun like creepers so i avoid talks of them, but i did read the part where you mentioned being able to reinforce your supports or somethin'. and that is what i would like.